Add ow_layout and ow_parallel settings
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@@ -144,7 +144,7 @@ def link_overworld(world, player):
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parallel_links_new = {**dict(parallel_links_new), **dict({e:p[0] for e, p in parallel_links_new.inverse.items()})}
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connected_edges = []
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if world.owShuffle[player] != 'vanilla':
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if world.owLayout[player] != 'vanilla':
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trimmed_groups = remove_reserved(world, trimmed_groups, connected_edges, player)
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trimmed_groups = reorganize_groups(world, trimmed_groups, player)
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@@ -264,10 +264,10 @@ def link_overworld(world, player):
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s[0x30], s[0x35],
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s[0x41], s[0x3a],s[0x3b],s[0x3c], s[0x3f])
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world.spoiler.set_map('groups', text_output, ow_crossed_tiles, player)
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elif limited_crossed > -1 or (world.owShuffle[player] == 'vanilla' and world.owCrossed[player] == 'unrestricted'):
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elif limited_crossed > -1 or (world.owLayout[player] == 'vanilla' and world.owCrossed[player] == 'unrestricted'):
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crossed_candidates = list()
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for group in trimmed_groups.keys():
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(mode, wrld, dir, terrain, parallel, count, _) = group
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(mode, wrld, _, terrain, parallel, _, _) = group
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if wrld == WorldType.Light and mode != OpenStd.Standard:
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for (forward_set, back_set) in zip(trimmed_groups[group][0], trimmed_groups[group][1]):
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if forward_set[0] in parallel_links_new:
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@@ -278,7 +278,7 @@ def link_overworld(world, player):
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combine_set = forward_combine+back_combine
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skip_forward = False
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if world.owShuffle[player] == 'vanilla':
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if world.owLayout[player] == 'vanilla':
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if any(edge in force_crossed for edge in combine_set):
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if not any(edge in force_noncrossed for edge in combine_set):
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if any(edge in force_crossed for edge in forward_combine):
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@@ -412,7 +412,7 @@ def link_overworld(world, player):
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# layout shuffle
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logging.getLogger('').debug('Shuffling overworld layout')
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if world.owShuffle[player] == 'vanilla':
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if world.owLayout[player] == 'vanilla':
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# apply outstanding flips
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trimmed_groups = performSwap(trimmed_groups, edges_to_swap)
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assert len(edges_to_swap) == 0, 'Not all edges were flipped successfully: ' + ', '.join(edges_to_swap)
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@@ -425,8 +425,10 @@ def link_overworld(world, player):
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assert len(forward_set) == len(back_set)
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for (forward_edge, back_edge) in zip(forward_set, back_set):
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connect_two_way(world, forward_edge, back_edge, player, connected_edges)
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elif world.owLayout[player] == 'grid':
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raise NotImplementedError()
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else:
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if world.owKeepSimilar[player] and world.owShuffle[player] == 'parallel':
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if world.owKeepSimilar[player] and world.owParallel[player]:
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for exitname, destname in parallelsimilar_connections:
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connect_two_way(world, exitname, destname, player, connected_edges)
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@@ -822,7 +824,7 @@ def connect_custom(world, connected_edges, groups, forced, player):
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remove_pair_from_pool(edge1.name, edge2.name, is_crossed)
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connect_two_way(world, edge1.name, edge2.name, player, connected_edges)
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# resolve parallel
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if world.owShuffle[player] == 'parallel' and edge1.name in parallel_links_new:
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if world.owParallel[player] and edge1.name in parallel_links_new:
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parallel_forward_edge = parallel_links_new[edge1.name]
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parallel_back_edge = parallel_links_new[edge2.name]
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if validate_crossed_allowed(parallel_forward_edge, parallel_back_edge, is_crossed):
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@@ -838,7 +840,7 @@ def connect_custom(world, connected_edges, groups, forced, player):
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connect_two_way(world, forward_edge, back_edge, player, connected_edges)
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else:
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raise GenerationException('Violation of force crossed rules on unresolved similars: \'%s\' <-> \'%s\'', forward_edge, back_edge)
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if world.owShuffle[player] == 'parallel' and forward_edge in parallel_links_new:
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if world.owParallel[player] and forward_edge in parallel_links_new:
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parallel_forward_edge = parallel_links_new[forward_edge]
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parallel_back_edge = parallel_links_new[back_edge]
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if not validate_crossed_allowed(parallel_forward_edge, parallel_back_edge, is_crossed):
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@@ -868,7 +870,7 @@ def connect_two_way(world, edgename1, edgename2, player, connected_edges=None):
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x.dest = y
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y.dest = x
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if world.owShuffle[player] != 'vanilla' or world.owMixed[player] or world.owCrossed[player] != 'none':
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if world.owLayout[player] != 'vanilla' or world.owMixed[player] or world.owCrossed[player] != 'none':
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world.spoiler.set_overworld(edgename2, edgename1, 'both', player)
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if connected_edges is not None:
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@@ -876,7 +878,7 @@ def connect_two_way(world, edgename1, edgename2, player, connected_edges=None):
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connected_edges.append(edgename2)
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# connecting parallel connections
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if world.owShuffle[player] in ['vanilla', 'parallel']:
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if world.owLayout[player] == 'vanilla' or world.owParallel[player]:
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if edgename1 in parallel_links_new:
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try:
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parallel_forward_edge = parallel_links_new[edgename1]
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@@ -965,7 +967,7 @@ def determine_forced_flips(world, tile_ow_groups, do_grouped, player):
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for whirl1, whirl2 in custom_whirlpools.items():
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if [whirlpool_map[whirl1], whirlpool_map[whirl2]] not in merged_owids and should_merge_group(whirlpool_map[whirl1], whirlpool_map[whirl2]):
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merged_owids.append([whirlpool_map[whirl1], whirlpool_map[whirl2]])
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if world.owShuffle[player] != 'vanilla':
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if world.owLayout[player] != 'vanilla':
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custom_edges = world.customizer.get_owedges()
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if custom_edges and player in custom_edges:
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custom_edges = custom_edges[player]
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@@ -1071,6 +1073,9 @@ def shuffle_tiles(world, groups, result_list, do_grouped, forced_flips, player):
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exist_dw_regions.extend(dw_regions)
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parity = [sum(group_parity[group[0][0]][i] for group in groups if group not in removed) for i in range(6)]
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if world.owLayout[player] == 'grid':
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parity[1] = 0
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parity[2] = 0
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if not world.owKeepSimilar[player]:
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parity[1] += 2*parity[2]
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parity[2] = 0
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@@ -1164,12 +1169,16 @@ def define_tile_groups(world, do_grouped, player):
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if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'simple', 'restricted', 'district']:
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merge_groups([[0x05, 0x07]])
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# all non-parallel screens
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if world.owShuffle[player] == 'vanilla' and (world.owCrossed[player] == 'none' or do_grouped):
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merge_groups([[0x00, 0x2d, 0x80], [0x0f, 0x81], [0x1a, 0x1b], [0x28, 0x29], [0x30, 0x3a]])
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# special screens
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if world.owLayout[player] != 'wild' and (world.owCrossed[player] == 'none' or do_grouped):
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merge_groups([[0x00, 0x2d, 0x80], [0x0f, 0x81]])
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# remaining non-parallel edges
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if world.owLayout[player] == 'vanilla' and (world.owCrossed[player] == 'none' or do_grouped):
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merge_groups([[0x1a, 0x1b], [0x28, 0x29], [0x30, 0x3a]])
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# special case: non-parallel keep similar
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if world.owShuffle[player] == 'parallel' and world.owKeepSimilar[player] and (world.owCrossed[player] == 'none' or do_grouped):
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if world.owLayout[player] == 'wild' and world.owParallel[player] and world.owKeepSimilar[player] and (world.owCrossed[player] == 'none' or do_grouped):
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merge_groups([[0x28, 0x29]])
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# whirlpool screens
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@@ -1225,7 +1234,7 @@ def reorganize_groups(world, groups, player):
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new_group[0] = None
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if world.owTerrain[player]:
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new_group[3] = None
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if world.owShuffle[player] != 'parallel':
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if not world.owParallel[player]:
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new_group[4] = None
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if not world.owKeepSimilar[player]:
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new_group[5] = None
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