Add ow_layout and ow_parallel settings
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README.md
22
README.md
@@ -132,20 +132,24 @@ Note: These changes do impact the logic. If you use `CodeTracker`, these Inverte
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Only settings specifically added by this Overworld Shuffle fork are found here. All door and entrance randomizer settings are supported. See their [readme](https://github.com/Aerinon/ALttPDoorRandomizer/blob/master/README.md)
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## Overworld Layout Shuffle (--ow_shuffle)
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## Overworld Layout Shuffle (--ow_layout)
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OW Edge Transitions are shuffled to create new world layouts. A brief visual representation of this can be viewed [here](https://zelda.codemann8.com/images/shared/ow-modes.gif). (This graphic also includes combinations of Crossed and Tile Flip)
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### Vanilla
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OW Transitions are not shuffled.
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### Parallel
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### Grid
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OW Transitions are shuffled, but both worlds will have a matching layout, similar to that of vanilla.
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OW Screens are shuffled in such a way that they are still arranged on an 8x8 grid for each world like vanilla, and the OW Transitions are based on that arrangement.
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### Full
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### Wild
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OW Transitions are shuffled within each world separately.
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OW Transitions are shuffled with no respect to geometric coherence.
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## Parallel (--ow_unparallel to disable)
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With OW Layout Shuffle, this forces both worlds to have a matching layout.
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## Free Terrain (--ow_terrain)
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@@ -389,11 +393,17 @@ Districts are a concept originally conceived by Aerinon in the Door Randomizer,
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Show the help message and exit.
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```
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--ow_shuffle <mode>
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--ow_layout <mode>
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```
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For specifying the overworld layout shuffle you want as above. (default: vanilla)
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```
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--ow_unparallel
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```
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With OW Layout Shuffle, this no longer forces both worlds to have a matching layout.
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```
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--ow_terrain
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```
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