Ganon's Tower added
Some key logic work
This commit is contained in:
4
Rom.py
4
Rom.py
@@ -18,7 +18,7 @@ from EntranceShuffle import door_addresses, exit_ids
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '9202f6cce45bd7ee04d1e969be29936b'
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RANDOMIZERBASEHASH = 'f96bdced8c89426bd4d1380db8a02220'
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class JsonRom(object):
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@@ -930,7 +930,7 @@ def patch_rom(world, player, rom):
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# compasses showing dungeon count
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if world.clock_mode != 'off':
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rom.write_byte(0x18003C, 0x00) # Currently must be off if timer is on, because they use same HUD location
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elif world.keysanity:
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elif world.keysanity or world.doorShuffle != 'vanilla': # todo: turn off for basic?
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rom.write_byte(0x18003C, 0x01) # show on pickup
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else:
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rom.write_byte(0x18003C, 0x00)
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