Shopsanity multiworld and rupee progression balancing

This commit is contained in:
aerinon
2021-02-03 10:49:29 -07:00
parent f8a0ba1816
commit 09cae6e640
7 changed files with 190 additions and 27 deletions

156
Fill.py
View File

@@ -2,7 +2,8 @@ import random
import logging
from BaseClasses import CollectionState
from Regions import shop_to_location_table, retro_shops
from Items import ItemFactory
from Regions import shop_to_location_table
class FillError(RuntimeError):
@@ -382,8 +383,6 @@ def sell_potions(world, player):
# potions are excluded from the cap fairy due to visual problem
if shop.region.name in shop_to_location_table and shop.region.name != 'Capacity Upgrade':
loc_choices += [world.get_location(loc, player) for loc in shop_to_location_table[shop.region.name]]
if world.retro[player] and shop.region.name in retro_shops:
loc_choices += [world.get_location(loc, player) for loc in retro_shops[shop.region.name]]
locations = [loc for loc in loc_choices if not loc.item]
for potion in ['Green Potion', 'Blue Potion', 'Red Potion']:
location = random.choice(locations)
@@ -502,3 +501,154 @@ def balance_multiworld_progression(world):
break
elif not sphere_locations:
raise RuntimeError('Not all required items reachable. Something went terribly wrong here.')
def balance_money_progression(world):
logger = logging.getLogger('')
state = CollectionState(world)
unchecked_locations = world.get_locations().copy()
wallet = {player: 0 for player in range(1, world.players+1)}
kiki_check = {player: False for player in range(1, world.players+1)}
kiki_paid = {player: False for player in range(1, world.players+1)}
rooms_visited = {player: set() for player in range(1, world.players+1)}
balance_locations = {player: set() for player in range(1, world.players+1)}
pay_for_locations = {'Bottle Merchant': 100, 'Chest Game': 30, 'Digging Game': 80,
'King Zora': 500, 'Blacksmith': 10}
rupee_chart = {'Rupee (1)': 1, 'Rupees (5)': 5, 'Rupees (20)': 20, 'Rupees (50)': 50,
'Rupees (100)': 100, 'Rupees (300)': 300}
rupee_rooms = {'Eastern Rupees': 90, 'Mire Key Rupees': 45, 'Mire Shooter Rupees': 90,
'TR Rupees': 270, 'PoD Dark Basement': 270}
acceptable_balancers = ['Bombs (3)', 'Arrows (10)', 'Bombs (10)']
def get_sphere_locations(sphere_state, locations):
sphere_state.sweep_for_events(key_only=True, locations=locations)
return [loc for loc in locations if sphere_state.can_reach(loc) and sphere_state.not_flooding_a_key(sphere_state.world, loc)]
def interesting_item(location, item, world, player):
if item.advancement:
return True
if item.type is not None or item.name.startswith('Rupee'):
return True
if item.name in ['Progressive Armor', 'Blue Mail', 'Red Mail']:
return True
if world.retro[player] and (item.name in ['Single Arrow', 'Small Key (Universal)']):
return True
if location.name in pay_for_locations:
return True
return False
def kiki_required(state, location):
path = state.path[location.parent_region]
if path:
while path[1]:
if path[0] == 'Palace of Darkness':
return True
path = path[1]
return False
done = False
while not done:
sphere_costs = {player: 0 for player in range(1, world.players+1)}
locked_by_money = {player: set() for player in range(1, world.players+1)}
sphere_locations = get_sphere_locations(state, unchecked_locations)
checked_locations = []
for player in range(1, world.players+1):
if not kiki_check[player]:
kiki_payable = state.prog_items[('Moon Pearl', player)] > 0 or world.mode[player] == 'inverted'
if kiki_payable and world.get_region('East Dark World', player) in state.reachable_regions[player]:
if not kiki_paid[player]:
kiki_check[player] = True
sphere_costs[player] += 110
locked_by_money[player].add('Kiki')
for location in sphere_locations:
location_free, loc_player = True, location.player
if location.parent_region.name in shop_to_location_table and location.name != 'Potion Shop':
slot = shop_to_location_table[location.parent_region.name].index(location.name)
shop = location.parent_region.shop
shop_item = shop.inventory[slot]
sphere_costs[loc_player] += shop_item['price']
location_free = False
locked_by_money[loc_player].add(location)
elif location.name in pay_for_locations:
sphere_costs[loc_player] += pay_for_locations[location.name]
location_free = False
locked_by_money[loc_player].add(location)
if kiki_check[loc_player] and not kiki_paid[loc_player] and kiki_required(state, location):
locked_by_money[loc_player].add(location)
location_free = False
if location_free:
state.collect(location.item, True, location)
unchecked_locations.remove(location)
if location.item.name.startswith('Rupee'):
wallet[location.item.player] += rupee_chart[location.item.name]
if location.item.name != 'Rupees (300)':
balance_locations[location.item.player].add(location)
if interesting_item(location, location.item, world, location.item.player):
checked_locations.append(location)
elif location.item.name in acceptable_balancers:
balance_locations[location.item.player].add(location)
for room, income in rupee_rooms.items():
for player in range(1, world.players+1):
if room not in rooms_visited[player] and world.get_region(room, player) in state.reachable_regions[player]:
wallet[player] += income
rooms_visited[player].add(room)
if checked_locations:
if world.has_beaten_game(state):
done = True
continue
# else go to next sphere
else:
# check for solvent players
solvent = set()
insolvent = set()
for player in range(1, world.players+1):
if wallet[player] >= sphere_costs[player] > 0:
solvent.add(player)
if sphere_costs[player] > 0 and sphere_costs[player] > wallet[player]:
insolvent.add(player)
if len(solvent) == 0:
target_player = min(insolvent, key=lambda p: sphere_costs[p]-wallet[p])
difference = sphere_costs[target_player]-wallet[target_player]
logger.debug(f'Money balancing needed: Player {target_player} short {difference}')
while difference > 0:
swap_targets = [x for x in unchecked_locations if x not in sphere_locations and x.item.name.startswith('Rupees') and x.item.player == target_player]
if len(swap_targets) == 0:
best_swap, best_value = None, 300
else:
best_swap = max(swap_targets, key=lambda t: rupee_chart[t.item.name])
best_value = rupee_chart[best_swap.item.name]
increase_targets = [x for x in balance_locations[target_player] if x.item.name in rupee_chart and rupee_chart[x.item.name] < best_value]
if len(increase_targets) == 0:
increase_targets = [x for x in balance_locations[target_player] if (rupee_chart[x.item.name] if x.item.name in rupee_chart else 0) < best_value]
if len(increase_targets) == 0:
raise Exception('No early sphere swaps for rupees - money grind would be required - bailing for now')
best_target = min(increase_targets, key=lambda t: rupee_chart[t.item.name] if t.item.name in rupee_chart else 0)
old_value = rupee_chart[best_target.item.name] if best_target.item.name in rupee_chart else 0
if best_swap is None:
logger.debug(f'Upgrading {best_target.item.name} @ {best_target.name} for 300 Rupees')
best_target.item = ItemFactory('Rupees (300)', best_target.item.player)
best_target.item.location = best_target
else:
old_item = best_target.item
logger.debug(f'Swapping {best_target.item.name} @ {best_target.name} for {best_swap.item.name} @ {best_swap.name}')
best_target.item = best_swap.item
best_target.item.location = best_target
best_swap.item = old_item
best_swap.item.location = best_swap
increase = best_value - old_value
difference -= increase
wallet[target_player] += increase
solvent.add(player)
# apply solvency
for player in solvent:
wallet[player] -= sphere_costs[player]
sphere_costs[player] = 0
for location in locked_by_money[player]:
if location == 'Kiki':
kiki_paid[player] = True
else:
state.collect(location.item, True, location)
unchecked_locations.remove(location)
if location.item.name.startswith('Rupee'):
wallet[location.item.player] += rupee_chart[location.item.name]