Shopsanity multiworld and rupee progression balancing
This commit is contained in:
@@ -902,6 +902,13 @@ def adjust_locations(world, player):
|
||||
dungeon.small_keys.append(key_item)
|
||||
elif key_item.bigkey:
|
||||
dungeon.big_key = key_item
|
||||
if world.shopsanity[player]:
|
||||
index = 0
|
||||
for shop, location_list in shop_to_location_table.items():
|
||||
for location in location_list:
|
||||
world.get_location(location, player).address = 0x400000 + index
|
||||
# player address? it is in the shop table
|
||||
index += 1
|
||||
|
||||
|
||||
# (type, room_id, shopkeeper, custom, locked, [items])
|
||||
|
||||
Reference in New Issue
Block a user