From 09ea7dd9a97093d3d04c8ae223f0ee9762a112e1 Mon Sep 17 00:00:00 2001 From: codemann8 Date: Sat, 1 Apr 2023 09:11:13 -0500 Subject: [PATCH] Fixed various Flute logic issues and improved logic efficiency --- Main.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Main.py b/Main.py index 5b1a2384..8d2e5895 100644 --- a/Main.py +++ b/Main.py @@ -785,7 +785,7 @@ def create_playthrough(world): # get locations containing progress items prog_locations = [location for location in world.get_filled_locations() if location.item.advancement or world.goal[location.player] == 'completionist'] - optional_locations = ['Trench 1 Switch', 'Trench 2 Switch', 'Ice Block Drop', 'Skull Star Tile'] + optional_locations = ['Trench 1 Switch', 'Trench 2 Switch', 'Ice Block Drop', 'Skull Star Tile', 'Flute Activation'] optional_locations.extend(['Hyrule Castle Courtyard Tree Pull', 'Mountain Entry Area Tree Pull']) # adding pre-aga tree pulls optional_locations.extend(['Lumberjack Area Crab Drop', 'South Pass Area Crab Drop']) # adding pre-aga bush crabs state_cache = [None]