Finish bomb/dash doors
Lots of minor fixes Fixed a few existing bugs
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Main.py
1
Main.py
@@ -107,6 +107,7 @@ def main(args, seed=None, fish=None):
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world.beemizer = args.beemizer.copy()
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world.intensity = {player: random.randint(1, 3) if args.intensity[player] == 'random' else int(args.intensity[player]) for player in range(1, world.players + 1)}
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world.door_type_mode = args.door_type_mode.copy()
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world.decoupledoors = args.decoupledoors.copy()
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world.experimental = args.experimental.copy()
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world.dungeon_counters = args.dungeon_counters.copy()
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world.fish = fish
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