Fix some dungeon generation errors:
TR fails if the Big Chest entrance is locked behind another dungeon Hyrule Castle fails if the only available entrance is Sanctuary
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@@ -31,6 +31,25 @@ class GraphPiece:
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self.possible_bk_locations = set()
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# Turtle Rock shouldn't be generated until the Big Chest entrance is reachable
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def validate_tr(name, available_sectors, entrance_region_names, world, player):
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entrance_regions = convert_regions(entrance_region_names, world, player)
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proposed_map = {}
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doors_to_connect = {}
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all_regions = set()
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bk_needed = False
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bk_special = False
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for sector in available_sectors:
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for door in sector.outstanding_doors:
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doors_to_connect[door.name] = door
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all_regions.update(sector.regions)
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bk_needed = bk_needed or determine_if_bk_needed(sector, False, world, player)
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bk_special = bk_special or check_for_special(sector)
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dungeon, hangers, hooks = gen_dungeon_info(name, available_sectors, entrance_regions, proposed_map,
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doors_to_connect, bk_needed, bk_special, world, player)
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return check_valid(dungeon, hangers, hooks, proposed_map, doors_to_connect, all_regions, bk_needed, False)
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def generate_dungeon(name, available_sectors, entrance_region_names, split_dungeon, world, player):
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logger = logging.getLogger('')
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entrance_regions = convert_regions(entrance_region_names, world, player)
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