Split overworld model up by screen
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@@ -199,7 +199,7 @@ def generate_itempool(world, player):
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world.push_item(world.get_location('Ganon', player), ItemFactory('Triforce', player), False)
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if world.goal[player] in ['triforcehunt', 'trinity']:
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region = world.get_region('Light World', player)
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region = world.get_region('Hyrule Castle Courtyard', player)
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loc = Location(player, "Murahdahla", parent=region)
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region.locations.append(loc)
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world.dynamic_locations.append(loc)
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@@ -476,11 +476,11 @@ take_any_locations = [
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'Snitch Lady (East)', 'Snitch Lady (West)', 'Bush Covered House', 'Light World Bomb Hut',
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'Fortune Teller (Light)', 'Lake Hylia Fortune Teller', 'Lumberjack House', 'Bonk Fairy (Light)',
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'Bonk Fairy (Dark)', 'Lake Hylia Healer Fairy', 'Light Hype Fairy', 'Desert Healer Fairy',
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'Dark Lake Hylia Healer Fairy', 'Dark Lake Hylia Ledge Healer Fairy', 'Dark Desert Healer Fairy',
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'Dark Lake Hylia Healer Fairy', 'Dark Lake Hylia Ledge Healer Fairy', 'Mire Healer Fairy',
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'Dark Death Mountain Healer Fairy', 'Long Fairy Cave', 'Good Bee Cave', '20 Rupee Cave',
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'Kakariko Gamble Game', '50 Rupee Cave', 'Lost Woods Gamble', 'Hookshot Fairy',
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'Palace of Darkness Hint', 'East Dark World Hint', 'Archery Game', 'Dark Lake Hylia Ledge Hint',
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'Dark Lake Hylia Ledge Spike Cave', 'Fortune Teller (Dark)', 'Dark Sanctuary Hint', 'Dark Desert Hint']
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'Dark Lake Hylia Ledge Spike Cave', 'Fortune Teller (Dark)', 'Dark Sanctuary Hint', 'Mire Hint']
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fixed_take_anys = [
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'Desert Healer Fairy', 'Light Hype Fairy', 'Dark Death Mountain Healer Fairy',
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