Split overworld model up by screen

This commit is contained in:
codemann8
2023-06-12 14:50:33 -05:00
committed by aerinon
parent 2c3e47d2f6
commit 0b7b82d027
21 changed files with 1678 additions and 816 deletions

View File

@@ -15,7 +15,7 @@ from KeyDoorShuffle import validate_key_placement
from OverworldGlitchRules import create_owg_connections
from PotShuffle import shuffle_pots, shuffle_pot_switches
from Regions import create_regions, create_shops, mark_light_dark_world_regions, create_dungeon_regions, adjust_locations
from OverworldShuffle import create_dynamic_exits
from OverworldShuffle import link_overworld, create_dynamic_exits
from EntranceShuffle import link_entrances
from Rom import patch_rom, patch_race_rom, apply_rom_settings, LocalRom, JsonRom, get_hash_string
from Doors import create_doors
@@ -246,6 +246,7 @@ def main(args, seed=None, fish=None):
logger.info(world.fish.translate("cli","cli","shuffling.world"))
for player in range(1, world.players + 1):
link_overworld(world, player)
create_dynamic_exits(world, player)
if world.experimental[player] or world.shuffle[player] in ['lite', 'lean', 'swapped'] or world.shuffletavern[player] or (world.customizer and world.customizer.get_entrances()):
link_entrances_new(world, player)