Split overworld model up by screen
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3
Main.py
3
Main.py
@@ -15,7 +15,7 @@ from KeyDoorShuffle import validate_key_placement
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from OverworldGlitchRules import create_owg_connections
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from PotShuffle import shuffle_pots, shuffle_pot_switches
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from Regions import create_regions, create_shops, mark_light_dark_world_regions, create_dungeon_regions, adjust_locations
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from OverworldShuffle import create_dynamic_exits
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from OverworldShuffle import link_overworld, create_dynamic_exits
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from EntranceShuffle import link_entrances
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from Rom import patch_rom, patch_race_rom, apply_rom_settings, LocalRom, JsonRom, get_hash_string
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from Doors import create_doors
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@@ -246,6 +246,7 @@ def main(args, seed=None, fish=None):
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logger.info(world.fish.translate("cli","cli","shuffling.world"))
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for player in range(1, world.players + 1):
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link_overworld(world, player)
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create_dynamic_exits(world, player)
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if world.experimental[player] or world.shuffle[player] in ['lite', 'lean', 'swapped'] or world.shuffletavern[player] or (world.customizer and world.customizer.get_entrances()):
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link_entrances_new(world, player)
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