Split overworld model up by screen

This commit is contained in:
codemann8
2023-06-12 14:50:33 -05:00
committed by aerinon
parent 2c3e47d2f6
commit 0b7b82d027
21 changed files with 1678 additions and 816 deletions

View File

@@ -1,6 +1,6 @@
import collections
from Items import ItemFactory
from BaseClasses import Region, Location, Entrance, RegionType, Shop, ShopType, LocationType, PotItem, PotFlags
from BaseClasses import Region, Location, Entrance, RegionType, Terrain, Shop, ShopType, LocationType, PotItem, PotFlags
from PotShuffle import key_drop_data, vanilla_pots, choose_pots, PotSecretTable
from source.dungeon.EnemyList import setup_enemy_locations, enemy_names
@@ -10,109 +10,235 @@ def create_regions(world, player):
world.regions += [
create_menu_region(player, 'Menu', None, ['Links House S&Q', 'Sanctuary S&Q', 'Old Man S&Q', 'Other World S&Q']),
create_menu_region(player, 'Flute Sky', None, ['Flute Spot 1', 'Flute Spot 2', 'Flute Spot 3', 'Flute Spot 4',
'Flute Spot 5', 'Flute Spot 6', 'Flute Spot 7', 'Flute Spot 8']),
create_lw_region(player, 'Light World', ['Mushroom', 'Bottle Merchant', 'Flute Spot', 'Sunken Treasure', 'Purple Chest'],
['Lost Woods Gamble', 'Lost Woods Hideout Drop', 'Lost Woods Hideout Stump', 'Lumberjack Tree Tree', 'Lumberjack Tree Cave', 'Lumberjack House',
'Fortune Teller (Light)', 'Bonk Rock Cave', 'Sanctuary', 'Sanctuary Grave', 'North Fairy Cave Drop', 'North Fairy Cave',
'Kakariko Well Drop', 'Kakariko Well Cave', 'Blinds Hideout', 'Elder House (West)', 'Elder House (East)',
'Snitch Lady (West)', 'Snitch Lady (East)', 'Chicken House', 'Sick Kids House', 'Kakariko Shop', 'Tavern North', 'Tavern (Front)',
'Hyrule Castle Secret Entrance Drop', 'Sahasrahlas Hut', 'Eastern Palace', 'Blacksmiths Hut', 'Bat Cave Cave',
'Library', 'Two Brothers House (East)', 'Kakariko Gamble Game', 'Bonk Fairy (Light)', 'Links House', 'Lake Hylia Fairy', 'Long Fairy Cave',
'Aginahs Cave', 'Light Hype Fairy', 'Lake Hylia Fortune Teller', 'Lake Hylia Shop', 'Mini Moldorm Cave',
'Ice Rod Cave', 'Good Bee Cave', '20 Rupee Cave', 'Desert Fairy', '50 Rupee Cave', 'Dam',
'Master Sword Meadow', 'Death Mountain Entrance Rock', 'Graveyard Ladder (Bottom)', 'Kings Grave Rocks (Outer)',
'Wooden Bridge Bush (South)', 'Kakariko Southwest Bush (North)', 'Kakariko Yard Bush (South)', 'Hyrule Castle Main Gate', 'Bat Cave Ledge Peg',
'Light World Water Drop', 'Desert Statue Move', 'Checkerboard Ledge Approach', 'Cave 45 Approach', 'Bombos Tablet Ladder (Bottom)',
'Kakariko Teleporter', 'Castle Gate Teleporter', 'East Hyrule Teleporter', 'South Hyrule Teleporter', 'LW Flute']),
create_lw_region(player, 'West Death Mountain (Top)', ['Ether Tablet'], ['Tower of Hera', 'Death Mountain Drop', 'Spectacle Rock Approach',
'DM Hammer Bridge (West)']),
'Flute Spot 5', 'Flute Spot 6', 'Flute Spot 7', 'Flute Spot 8']),
create_lw_region(player, 'Master Sword Meadow', ['Master Sword Pedestal'], ['Master Sword Meadow SC']),
create_lw_region(player, 'Lost Woods West Area', None, ['Lost Woods Bush (West)', 'Lost Woods NW', 'Lost Woods SW', 'Lost Woods SC']),
create_lw_region(player, 'Lost Woods East Area', ['Mushroom'], ['Lost Woods Gamble', 'Lost Woods Hideout Drop', 'Lost Woods Hideout Stump', 'Lost Woods Bush (East)', 'Lost Woods SE', 'Lost Woods EN']),
create_lw_region(player, 'Lumberjack Area', None, ['Lumberjack Tree Tree', 'Lumberjack Tree Cave', 'Lumberjack House', 'Lumberjack WN', 'Lumberjack SW']),
create_lw_region(player, 'West Death Mountain (Top)', ['Ether Tablet'], ['Tower of Hera', 'Spectacle Rock Approach', 'West Death Mountain Drop', 'West Death Mountain EN']),
create_lw_region(player, 'Spectacle Rock Ledge', ['Spectacle Rock'], ['Spectacle Rock Leave', 'Spectacle Rock Ledge Drop']),
create_lw_region(player, 'West Death Mountain (Bottom)', None, ['Old Man Cave (East)', 'Old Man House (Bottom)', 'Old Man House (Top)',
'Death Mountain Return Cave (East)', 'Spectacle Rock Cave', 'Spectacle Rock Cave Peak', 'Spectacle Rock Cave (Bottom)',
'DM Broken Bridge (West)', 'Death Mountain Teleporter', 'DM Flute']),
create_lw_region(player, 'Spectacle Rock', ['Spectacle Rock'], ['Spectacle Rock Drop', 'Spectacle Rock Leave']),
create_lw_region(player, 'East Death Mountain (Top)', None, ['Paradox Cave (Top)', 'DM Hammer Bridge (East)', 'Floating Island Bridge (East)',
'Spiral Cave Ledge Access', 'Fairy Ascension Ledge Access', 'Mimic Cave Ledge Access', 'East Death Mountain Drop',
'Turtle Rock Teleporter']),
'Death Mountain Return Cave (East)', 'Spectacle Rock Cave', 'Spectacle Rock Cave Peak', 'Spectacle Rock Cave (Bottom)',
'West Death Mountain Teleporter', 'West Death Mountain ES']),
create_lw_region(player, 'East Death Mountain (Top West)', None, ['DM Hammer Bridge (West)', 'East Death Mountain WN']),
create_lw_region(player, 'East Death Mountain (Top East)', None, ['Paradox Cave (Top)', 'DM Hammer Bridge (East)', 'Floating Island Bridge (East)',
'EDM To Spiral Ledge Drop', 'EDM To Fairy Ledge Drop', 'EDM To Mimic Ledge Drop', 'EDM Ledge Drop', 'East Death Mountain EN']),
create_lw_region(player, 'Death Mountain Floating Island', ['Floating Island'], ['Floating Island Bridge (West)']),
create_lw_region(player, 'Spiral Cave Ledge', None, ['Spiral Cave', 'Spiral Cave Ledge Drop']),
create_lw_region(player, 'Mimic Cave Ledge', None, ['Mimic Cave', 'Mimic Cave Ledge Drop']),
create_lw_region(player, 'Spiral Cave Ledge', None, ['Spiral Cave', 'Spiral Ledge Drop']),
create_lw_region(player, 'Mimic Cave Ledge', None, ['Mimic Cave', 'Mimic Ledge Drop']),
create_lw_region(player, 'Fairy Ascension Ledge', None, ['Fairy Ascension Cave (Top)', 'Fairy Ascension Ledge Drop']),
create_lw_region(player, 'Fairy Ascension Plateau', None, ['Fairy Ascension Cave (Bottom)', 'Fairy Ascension Rocks (Inner)', 'Fairy Ascension Plateau Ledge Drop']),
create_lw_region(player, 'East Death Mountain (Bottom Left)', None, ['DM Broken Bridge (West)', 'East Death Mountain WS']),
create_lw_region(player, 'East Death Mountain (Bottom)', None, ['Spiral Cave (Bottom)', 'Hookshot Fairy', 'Paradox Cave (Bottom)', 'Paradox Cave (Middle)',
'DM Broken Bridge (East)', 'Fairy Ascension Rocks', 'East Death Mountain Teleporter', 'EDM Flute']),
create_lw_region(player, 'Fairy Ascension Plateau', None, ['Fairy Ascension Cave (Bottom)', 'Fairy Ascension Drop']),
create_lw_region(player, 'Death Mountain Return Ledge', None, ['Death Mountain Return Cave (West)', 'Death Mountain Return Ledge Drop'], 'a ledge in the foothills'),
create_lw_region(player, 'Death Mountain Entrance', None, ['Old Man Cave (West)', 'Death Mountain Entrance Drop']),
create_lw_region(player, 'Northeast Light World', None, ['Zoras Domain', 'Potion Shop Rock (North)', 'Northeast Light World Water Drop']),
create_lw_region(player, 'Zora Waterfall Entryway', None, ['Waterfall of Wishing', 'Zora Waterfall Water Drop', 'ZLW Flute']),
'DM Broken Bridge (East)', 'Fairy Ascension Rocks (Outer)', 'East Death Mountain Teleporter']),
create_lw_region(player, 'Death Mountain TR Pegs Area', None, ['TR Pegs Ledge Entry', 'Death Mountain TR Pegs WN']),
create_lw_region(player, 'Death Mountain TR Pegs Ledge', None, ['TR Pegs Ledge Leave', 'TR Pegs Ledge Drop', 'TR Pegs Teleporter']),
create_lw_region(player, 'Mountain Pass Area', None, ['Mountain Pass Rock (Outer)', 'Mountain Pass NW', 'Mountain Pass SE']),
create_lw_region(player, 'Mountain Pass Ledge', None, ['Death Mountain Return Cave (West)', 'Mountain Pass Ledge Drop'], 'a ledge in the foothills'),
create_lw_region(player, 'Mountain Pass Entry', None, ['Old Man Cave (West)', 'Mountain Pass Rock (Inner)', 'Mountain Pass Entry Ledge Drop']),
create_lw_region(player, 'Zora Waterfall Area', None, ['Zora Waterfall Water Entry', 'Zora Waterfall SE', 'Zora Waterfall NE']),
create_lw_region(player, 'Zora Waterfall Water', None, ['Zora Waterfall Approach', 'Zora Waterfall Landing', 'Zora Whirlpool'], 'Light World', Terrain.Water),
create_lw_region(player, 'Zora Waterfall Entryway', None, ['Waterfall of Wishing', 'Zora Waterfall Water Drop']),
create_lw_region(player, 'Zoras Domain', ['King Zora', 'Zora\'s Ledge'], ['Zoras Domain SW']),
create_lw_region(player, 'Lost Woods Pass West Area', None, ['Lost Woods Pass NW', 'Lost Woods Pass SW']),
create_lw_region(player, 'Lost Woods Pass East Top Area', None, ['Lost Woods Pass Hammer (North)', 'Lost Woods Pass NE']),
create_lw_region(player, 'Lost Woods Pass Portal Area', None, ['Lost Woods Pass Hammer (South)', 'Lost Woods Pass Rock (North)', 'Kakariko Teleporter']),
create_lw_region(player, 'Lost Woods Pass East Bottom Area', None, ['Lost Woods Pass Rock (South)', 'Lost Woods Pass SE']),
create_lw_region(player, 'Kakariko Fortune Area', None, ['Fortune Teller (Light)', 'Kakariko Fortune NE', 'Kakariko Fortune EN', 'Kakariko Fortune ES', 'Kakariko Fortune SC']),
create_lw_region(player, 'Kakariko Pond Area', None, ['Kakariko Pond Whirlpool', 'Kakariko Pond NE', 'Kakariko Pond WN', 'Kakariko Pond WS',
'Kakariko Pond SW', 'Kakariko Pond SE', 'Kakariko Pond EN', 'Kakariko Pond ES']),
create_lw_region(player, 'Sanctuary Area', None, ['Sanctuary', 'Sanctuary WS', 'Sanctuary EC']),
create_lw_region(player, 'Bonk Rock Ledge', None, ['Bonk Rock Cave', 'Bonk Rock Ledge Drop', 'Sanctuary WN']),
create_lw_region(player, 'Graveyard Area', None, ['Sanctuary Grave', 'Kings Grave Rocks (Outer)', 'Graveyard Ladder (Bottom)', 'Graveyard WC', 'Graveyard EC']),
create_lw_region(player, 'Graveyard Ledge', None, ['Graveyard Cave', 'Graveyard Ledge Drop', 'Graveyard Ladder (Top)']),
create_lw_region(player, 'Kings Grave Area', None, ['Kings Grave', 'Kings Grave Rocks (Inner)']),
create_lw_region(player, 'Potion Shop Area', None, ['Potion Shop', 'Wooden Bridge Bush (North)', 'Potion Shop Rock (South)', 'Potion Shop Water Drop', 'NWLW Flute']),
create_lw_region(player, 'Bush Covered Lawn', None, ['Bush Covered House', 'Kakariko Yard Bush (North)']),
create_lw_region(player, 'Bomb Hut Area', None, ['Light World Bomb Hut', 'Kakariko Southwest Bush (South)']),
create_lw_region(player, 'Hyrule Castle Courtyard', None, ['Hyrule Castle Entrance (South)', 'Inverted Pyramid Entrance', 'Hyrule Castle Courtyard Bush (South)', 'Hyrule Castle Main Gate (North)']),
create_lw_region(player, 'Hyrule Castle Secret Entrance Area', None, ['Hyrule Castle Secret Entrance Stairs', 'Hyrule Castle Courtyard Bush (North)']),
create_lw_region(player, 'River Bend Area', None, ['North Fairy Cave Drop', 'North Fairy Cave', 'River Bend Water Drop', 'River Bend WC', 'River Bend SW']),
create_lw_region(player, 'River Bend East Bank', None, ['River Bend East Water Drop', 'River Bend SE', 'River Bend EC', 'River Bend ES']),
create_lw_region(player, 'River Bend Water', None, ['River Bend West Pier', 'River Bend East Pier', 'River Bend Whirlpool', 'River Bend EN', 'River Bend SC'], 'Light World', Terrain.Water),
create_lw_region(player, 'Potion Shop Area', None, ['Potion Shop', 'Potion Shop Water Drop', 'Potion Shop Rock (South)', 'Potion Shop WC', 'Potion Shop WS']),
create_lw_region(player, 'Potion Shop Northeast', None, ['Potion Shop Northeast Water Drop', 'Potion Shop Rock (North)', 'Potion Shop EC']),
create_lw_region(player, 'Potion Shop Water', None, ['Potion Shop WN', 'Potion Shop EN'], 'Light World', Terrain.Water),
create_lw_region(player, 'Zora Approach Area', None, ['Zora Approach Rocks (West)', 'Zora Approach Bottom Ledge Drop', 'Zora Approach Water Drop', 'Zora Approach WC']),
create_lw_region(player, 'Zora Approach Ledge', None, ['Zora Approach Rocks (East)', 'Zora Approach Ledge Drop', 'Zora Approach NE']),
create_lw_region(player, 'Zora Approach Water', None, ['Zora Approach WN'], 'Light World', Terrain.Water),
create_lw_region(player, 'Kakariko Village', ['Bottle Merchant'], ['Kakariko Well Drop', 'Kakariko Well Cave', 'Blinds Hideout', 'Elder House (West)', 'Elder House (East)',
'Snitch Lady (West)', 'Snitch Lady (East)', 'Chicken House', 'Sick Kids House', 'Kakariko Shop', 'Tavern (Front)', 'Tavern North',
'Kakariko Southwest Bush (North)', 'Kakariko Yard Bush (South)', 'Kakariko NW', 'Kakariko NC', 'Kakariko NE', 'Kakariko ES', 'Kakariko SE']),
create_lw_region(player, 'Kakariko Southwest', None, ['Light World Bomb Hut', 'Kakariko Southwest Bush (South)']),
create_lw_region(player, 'Kakariko Bush Yard', None, ['Bush Covered House', 'Kakariko Yard Bush (North)']),
create_lw_region(player, 'Forgotten Forest Area', None, ['Forgotten Forest NW', 'Forgotten Forest NE', 'Forgotten Forest ES']),
create_lw_region(player, 'Hyrule Castle Area', None, ['Hyrule Castle Secret Entrance Drop', 'Hyrule Castle East Rock (Inner)', 'Hyrule Castle Southwest Bush (North)',
'Hyrule Castle Main Gate (South)', 'Castle Gate Teleporter', 'Hyrule Castle WN', 'Hyrule Castle SE']),
create_lw_region(player, 'Hyrule Castle Southwest', None, ['Hyrule Castle Southwest Bush (South)', 'Hyrule Castle SW']),
create_lw_region(player, 'Hyrule Castle Courtyard', None, ['Hyrule Castle Entrance (South)', 'Inverted Pyramid Entrance', 'Hyrule Castle Courtyard Bush (South)', 'Hyrule Castle Main Gate (North)', 'Castle Gate Teleporter (Inner)']),
create_lw_region(player, 'Hyrule Castle Courtyard Northeast', None, ['Hyrule Castle Secret Entrance Stairs', 'Hyrule Castle Courtyard Bush (North)']),
create_lw_region(player, 'Hyrule Castle Ledge', None, ['Hyrule Castle Entrance (West)', 'Agahnims Tower', 'Hyrule Castle Entrance (East)', 'Inverted Pyramid Hole',
'Hyrule Castle Ledge Courtyard Drop', 'Hyrule Castle Ledge Drop'], 'the castle rampart'),
create_lw_region(player, 'Bat Cave Ledge', None, ['Bat Cave Drop', 'Bat Cave Ledge Peg (East)']),
create_lw_region(player, 'Maze Race Ledge', ['Maze Race'], ['Two Brothers House (West)', 'Maze Race Ledge Drop'], 'a race against time'),
create_lw_region(player, 'Desert Palace Stairs', None, ['Desert Palace Entrance (South)']),
create_lw_region(player, 'Desert Palace Mouth', None, ['Desert Palace Entrance (East)', 'Desert Palace Mouth Drop'], 'a sandy vista'),
'Hyrule Castle Ledge Courtyard Drop', 'Hyrule Castle Ledge Drop'], 'the castle rampart'),
create_lw_region(player, 'Hyrule Castle East Entry', None, ['Hyrule Castle East Rock (Outer)', 'Hyrule Castle ES']),
create_lw_region(player, 'Hyrule Castle Water', None, [], 'Light World', Terrain.Water),
create_lw_region(player, 'Wooden Bridge Area', None, ['Wooden Bridge Bush (South)', 'Wooden Bridge Water Drop', 'Wooden Bridge NW', 'Wooden Bridge SW']),
create_lw_region(player, 'Wooden Bridge Northeast', None, ['Wooden Bridge Bush (North)', 'Wooden Bridge Northeast Water Drop', 'Wooden Bridge NE']),
create_lw_region(player, 'Wooden Bridge Water', None, ['Wooden Bridge NC'], 'Light World', Terrain.Water),
create_lw_region(player, 'Eastern Palace Area', None, ['Sahasrahlas Hut', 'Eastern Palace', 'Eastern Palace SW', 'Eastern Palace SE']),
create_lw_region(player, 'Blacksmith Area', None, ['Blacksmiths Hut', 'Bat Cave Cave', 'Blacksmith Ledge Peg (West)', 'Blacksmith WS']),
create_lw_region(player, 'Blacksmith Ledge', None, ['Bat Cave Drop', 'Blacksmith Ledge Peg (East)']),
create_lw_region(player, 'Sand Dunes Area', None, ['Sand Dunes NW', 'Sand Dunes WN', 'Sand Dunes SC']),
create_lw_region(player, 'Maze Race Area', None, ['Maze Race ES']),
create_lw_region(player, 'Maze Race Ledge', None, ['Two Brothers House (West)', 'Maze Race Game'], 'a race against time'),
create_lw_region(player, 'Maze Race Prize', ['Maze Race'], ['Maze Race Ledge Drop']), # this is a separate region to make OWG item get possible without allowing the Entrance access
create_lw_region(player, 'Kakariko Suburb Area', None, ['Library', 'Two Brothers House (East)', 'Kakariko Gamble Game', 'Kakariko Suburb NE', 'Kakariko Suburb WS', 'Kakariko Suburb ES']),
create_lw_region(player, 'Flute Boy Area', ['Flute Spot'], ['Flute Boy SC']),
create_lw_region(player, 'Flute Boy Pass', None, ['Flute Boy WS', 'Flute Boy SW']),
create_lw_region(player, 'Central Bonk Rocks Area', None, ['Bonk Fairy (Light)', 'Central Bonk Rocks NW', 'Central Bonk Rocks SW',
'Central Bonk Rocks EN', 'Central Bonk Rocks EC', 'Central Bonk Rocks ES']),
create_lw_region(player, 'Links House Area', None, ['Links House', 'Links House NE', 'Links House WN', 'Links House WC', 'Links House WS', 'Links House SC', 'Links House ES']),
create_lw_region(player, 'Stone Bridge North Area', None, ['Stone Bridge (Southbound)', 'Stone Bridge NC', 'Stone Bridge EN']),
create_lw_region(player, 'Stone Bridge South Area', None, ['Stone Bridge (Northbound)', 'Stone Bridge WS', 'Stone Bridge SC']),
create_lw_region(player, 'Stone Bridge Water', None, ['Stone Bridge WC', 'Stone Bridge EC'], 'Light World', Terrain.Water),
create_lw_region(player, 'Hobo Bridge', ['Hobo'], ['Hobo EC'], 'Light World', Terrain.Water),
create_lw_region(player, 'Central Cliffs', None, ['Lake Hylia Island FAWT Ledge Drop', 'Stone Bridge EC Cliff Water Drop', 'C Whirlpool Portal Cliff Ledge Drop']),
create_lw_region(player, 'Tree Line Area', None, ['Lake Hylia Fairy', 'Tree Line WN', 'Tree Line NW', 'Tree Line SE']),
create_lw_region(player, 'Tree Line Water', None, ['Tree Line WC', 'Tree Line SC'], 'Light World', Terrain.Water),
create_lw_region(player, 'Eastern Nook Area', None, ['Long Fairy Cave', 'East Hyrule Teleporter', 'Eastern Nook NE']),
create_lw_region(player, 'Desert Area', None, ['Aginahs Cave', 'Desert Statue Move', 'Checkerboard Ledge Approach', 'Desert ES']),
create_lw_region(player, 'Desert Ledge', ['Desert Ledge'], ['Desert Palace Entrance (West)', 'Desert Ledge Rocks (Outer)', 'Desert Ledge Drop'], 'the desert ledge'),
create_lw_region(player, 'Desert Palace Entrance (North) Spot', None, ['Desert Palace Entrance (North)', 'Desert Ledge Rocks (Inner)'], 'the desert ledge'),
create_lw_region(player, 'Desert Ledge Keep', None, ['Desert Palace Entrance (North)', 'Desert Ledge Rocks (Inner)'], 'the desert ledge'),
create_lw_region(player, 'Desert Checkerboard Ledge', None, ['Checkerboard Cave', 'Checkerboard Ledge Drop', 'Checkerboard Ledge Leave']),
create_lw_region(player, 'Desert Stairs', None, ['Desert Palace Entrance (South)']),
create_lw_region(player, 'Desert Mouth', None, ['Desert Palace Entrance (East)', 'Desert Mouth Drop'], 'a sandy vista'),
create_lw_region(player, 'Desert Teleporter Ledge', None, ['Desert Teleporter Drop', 'Desert Teleporter']),
create_lw_region(player, 'Bombos Tablet Ledge', ['Bombos Tablet'], ['Bombos Tablet Ladder (Top)']),
create_lw_region(player, 'Desert Northern Cliffs'),
create_lw_region(player, 'Desert Northern Cliffs', None, ['Checkerboard Cliff Ledge Drop', 'Cave 45 Cliff Ledge Drop']),
create_lw_region(player, 'Bombos Tablet Ledge', ['Bombos Tablet'], ['Bombos Tablet Drop', 'Desert EC']),
create_lw_region(player, 'Flute Boy Approach Area', None, ['Flute Boy Bush (South)', 'Cave 45 Approach', 'Flute Boy Pass NW', 'Flute Boy Pass EC']),
create_lw_region(player, 'Flute Boy Bush Entry', None, ['Flute Boy Bush (North)', 'Flute Boy Pass NC']),
create_lw_region(player, 'Cave 45 Ledge', None, ['Cave 45', 'Cave 45 Ledge Drop', 'Cave 45 Leave']),
create_lw_region(player, 'Lake Hylia Water', None, ['Light World Pier', 'Potion Shop Pier', 'Hobo Pier', 'Lake Hylia Island Pier', 'Lake Hylia Central Island Pier', 'Lake Hylia Whirlpool', 'Waterfall Fairy Access']),
create_lw_region(player, 'Lake Hylia Island', ['Lake Hylia Island']),
create_lw_region(player, 'Lake Hylia Central Island', None, ['Capacity Upgrade', 'Lake Hylia Central Island Water Drop', 'Lake Hylia Teleporter']),
create_lw_region(player, 'Master Sword Meadow', ['Master Sword Pedestal']),
create_lw_region(player, 'Hobo Bridge', ['Hobo']),
create_lw_region(player, 'Zoras Domain', ['King Zora', 'Zora\'s Ledge']),
create_lw_region(player, 'C Whirlpool Area', None, ['C Whirlpool Rock (Bottom)', 'C Whirlpool Pegs (Outer)', 'C Whirlpool Water Entry', 'C Whirlpool EN', 'C Whirlpool ES', 'C Whirlpool SC']),
create_lw_region(player, 'C Whirlpool Portal Area', None, ['C Whirlpool Pegs (Inner)', 'South Hyrule Teleporter']),
create_lw_region(player, 'C Whirlpool Water', None, ['C Whirlpool Landing', 'C Whirlpool', 'C Whirlpool EC'], 'Light World', Terrain.Water),
create_lw_region(player, 'C Whirlpool Outer Area', None, ['C Whirlpool Rock (Top)', 'C Whirlpool WC', 'C Whirlpool NW']),
create_lw_region(player, 'Statues Area', None, ['Light Hype Fairy', 'Statues Water Entry', 'Statues NC', 'Statues WN', 'Statues WS', 'Statues SC']),
create_lw_region(player, 'Statues Water', None, ['Statues Landing', 'Statues WC'], 'Light World', Terrain.Water),
create_lw_region(player, 'Lake Hylia Northwest Bank', None, ['Lake Hylia Fortune Teller', 'Lake Hylia Shop', 'Lake Hylia Water Drop', 'Lake Hylia NW']),
create_lw_region(player, 'Lake Hylia Northeast Bank', None, ['Lake Hylia Northeast Water Drop', 'Lake Hylia NE']),
create_lw_region(player, 'Lake Hylia South Shore', None, ['Mini Moldorm Cave', 'Lake Hylia South Water Drop', 'Lake Hylia WS', 'Lake Hylia ES']),
create_lw_region(player, 'Lake Hylia Central Island', None, ['Capacity Upgrade', 'Lake Hylia Central Water Drop', 'Lake Hylia Teleporter']),
create_lw_region(player, 'Lake Hylia Island', ['Lake Hylia Island'], ['Lake Hylia Island Water Drop']),
create_lw_region(player, 'Lake Hylia Water', None, ['Lake Hylia Central Island Pier', 'Lake Hylia Island Pier', 'Lake Hylia West Pier', 'Lake Hylia East Pier',
'Lake Hylia Water D Approach', 'Lake Hylia Whirlpool', 'Lake Hylia NC', 'Lake Hylia EC'], 'Light World', Terrain.Water),
create_lw_region(player, 'Lake Hylia Water D', None, ['Lake Hylia Water D Leave']),
create_lw_region(player, 'Ice Cave Area', None, ['Ice Rod Cave', 'Good Bee Cave', '20 Rupee Cave', 'Ice Cave Water Drop', 'Ice Cave SE']),
create_lw_region(player, 'Ice Cave Water', None, ['Ice Cave Pier', 'Ice Cave SW'], 'Light World', Terrain.Water),
create_lw_region(player, 'Desert Pass Area', ['Purple Chest'], ['Desert Fairy', '50 Rupee Cave', 'Desert Pass Ladder (South)', 'Desert Pass Rocks (North)', 'Desert Pass WS', 'Desert Pass EC']),
create_lw_region(player, 'Desert Pass Southeast', None, ['Desert Pass Rocks (South)', 'Desert Pass ES']),
create_lw_region(player, 'Desert Pass Ledge', None, ['Desert Pass Ladder (North)', 'Desert Pass Ledge Drop', 'Desert Pass WC']),
create_lw_region(player, 'Dam Area', ['Sunken Treasure'], ['Dam', 'Dam WC', 'Dam WS', 'Dam NC', 'Dam EC']),
create_lw_region(player, 'South Pass Area', None, ['South Pass WC', 'South Pass NC', 'South Pass ES']),
create_lw_region(player, 'Octoballoon Area', None, ['Octoballoon Water Drop', 'Octoballoon WS', 'Octoballoon NE']),
create_lw_region(player, 'Octoballoon Water', None, ['Octoballoon Pier', 'Octoballoon Whirlpool', 'Octoballoon WC'], 'Light World', Terrain.Water),
create_lw_region(player, 'Octoballoon Water Ledge', None, ['Octoballoon Waterfall Water Drop', 'Octoballoon NW'], 'Light World', Terrain.Water),
create_dw_region(player, 'Skull Woods Forest', None, ['Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)',
'Skull Woods First Section Door', 'Skull Woods Second Section Door (East)', 'Skull Woods Rock (East)', 'Skull Woods SE']),
create_dw_region(player, 'Skull Woods Portal Entry', None, ['Skull Woods Rock (West)', 'Skull Woods SC']),
create_dw_region(player, 'Skull Woods Forest (West)', None, ['Skull Woods Second Section Hole', 'Skull Woods Second Section Door (West)', 'Skull Woods Final Section'], 'a deep, dark forest'),
create_dw_region(player, 'Skull Woods Forgotten Path (Southwest)', None, ['Skull Woods Forgotten Bush (West)', 'Skull Woods SW']),
create_dw_region(player, 'Skull Woods Forgotten Path (Northeast)', None, ['Skull Woods Forgotten Bush (East)', 'Skull Woods EN']),
create_dw_region(player, 'Dark Lumberjack Area', None, ['Dark Lumberjack Shop', 'Dark Lumberjack WN', 'Dark Lumberjack SW']),
create_dw_region(player, 'West Dark Death Mountain (Top)', None, ['GT Approach', 'Dark Death Mountain Ladder (Top)', 'West Dark Death Mountain Drop', 'West Dark Death Mountain EN']),
create_dw_region(player, 'GT Stairs', None, ['Ganons Tower', 'GT Leave']),
create_dw_region(player, 'West Dark Death Mountain (Bottom)', None, ['Spike Cave', 'Dark Death Mountain Fairy', 'Dark Death Mountain Ladder (Bottom)',
'Dark Death Mountain Teleporter (West)', 'DDM Flute']),
create_dw_region(player, 'Dark Death Mountain (Top)', None, ['Ganons Tower', 'Hookshot Cave', 'Superbunny Cave (Top)', 'Turtle Rock', 'Dark Death Mountain Drop (West)',
'Dark Death Mountain Drop (East)', 'Dark Death Mountain Ladder (Top)', 'Turtle Rock Tail Drop']),
create_dw_region(player, 'Dark Death Mountain Floating Island', None, ['Hookshot Cave Back Entrance', 'Floating Island Drop'], 'a dark island'),
'Dark Death Mountain Teleporter (West)', 'West Dark Death Mountain ES']),
create_dw_region(player, 'East Dark Death Mountain (Top)', None, ['Superbunny Cave (Top)', 'Hookshot Cave', 'East Dark Death Mountain Drop', 'East Dark Death Mountain WN', 'East Dark Death Mountain EN']),
create_dw_region(player, 'Dark Death Mountain Floating Island', None, ['Hookshot Cave Back Entrance', 'Floating Island Drop'], 'a dark floating island'),
create_dw_region(player, 'Dark Death Mountain Ledge', None, ['Dark Death Mountain Ledge (West)', 'Dark Death Mountain Ledge (East)'], 'a dark ledge'),
create_dw_region(player, 'Dark Death Mountain Isolated Ledge', None, ['Turtle Rock Isolated Ledge Entrance'], 'a dark vista'),
create_dw_region(player, 'East Dark Death Mountain (Bottom)', None, ['East Dark Death Mountain Bushes', 'Superbunny Cave (Bottom)', 'Dark Death Mountain Shop',
'East Dark Death Mountain Teleporter (Bottom)', 'EDDM Flute']),
create_dw_region(player, 'East Dark Death Mountain (Bottom)', None, ['Superbunny Cave (Bottom)', 'Dark Death Mountain Shop', 'East Dark Death Mountain Bushes', 'East Dark Death Mountain Teleporter']),
create_dw_region(player, 'East Dark Death Mountain (Bushes)', None, []),
create_dw_region(player, 'Turtle Rock (Top)', None, ['Turtle Rock Drop', 'East Dark Death Mountain Teleporter (Top)']),
create_dw_region(player, 'West Dark World', ['Frog'], ['Dark Lumberjack Shop', 'Fortune Teller (Dark)', 'Dark Sanctuary Hint', 'Chest Game', 'Thieves Town',
'C-Shaped House', 'Brewery', 'Red Shield Shop', 'Skull Woods Forest', 'Bumper Cave Entrance Rock',
'West Dark World Water Drop', 'Grassy Lawn Pegs (Bottom)', 'Peg Area Rocks (Left)', 'Village of Outcasts Drop',
'West Dark World Teleporter', 'WDW Flute', 'Dark Graveyard Bush (South)']),
create_dw_region(player, 'Dark Graveyard North', None, ['Dark Graveyard Bush (North)']),
create_dw_region(player, 'Skull Woods Forest', None, ['Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)',
'Skull Woods First Section Door', 'Skull Woods Second Section Door (East)']),
create_dw_region(player, 'Skull Woods Forest (West)', None, ['Skull Woods Second Section Hole', 'Skull Woods Second Section Door (West)', 'Skull Woods Final Section'], 'a deep, dark forest'),
create_dw_region(player, 'East Dark Death Mountain (Bottom Left)', None, ['East Dark Death Mountain WS']),
create_dw_region(player, 'Turtle Rock Area', None, ['Turtle Rock', 'Turtle Rock Tail Ledge Drop', 'Turtle Rock WN']),
create_dw_region(player, 'Turtle Rock Ledge', None, ['Turtle Rock Ledge Drop', 'Turtle Rock Teleporter']),
create_dw_region(player, 'Bumper Cave Area', None, ['Bumper Cave Rock (Outer)', 'Bumper Cave NW', 'Bumper Cave SE']),
create_dw_region(player, 'Bumper Cave Ledge', ['Bumper Cave Ledge'], ['Bumper Cave (Top)', 'Bumper Cave Ledge Drop'], 'a ledge with an item'),
create_dw_region(player, 'Bumper Cave Entrance', None, ['Bumper Cave (Bottom)', 'Bumper Cave Entrance Drop']),
create_dw_region(player, 'Dark Grassy Lawn', None, ['Dark World Shop', 'Grassy Lawn Pegs (Top)', 'Dark Grassy Lawn Flute']),
create_dw_region(player, 'Hammer Peg Area', ['Dark Blacksmith Ruins'], ['Hammer Peg Cave', 'Peg Area Rocks (Right)', 'Hammer Peg Area Flute']),
create_dw_region(player, 'Northeast Dark World', None, ['Dark Potion Shop', 'Northeast Dark World Water Drop', 'Dark Witch Rock (South)', 'West Dark World Gap',
'Broken Bridge Pass (Top)', 'NEDW Flute']),
create_dw_region(player, 'Catfish Area', ['Catfish'], ['Dark Witch Rock (North)', 'Catfish Water Drop']),
create_dw_region(player, 'East Dark World', ['Pyramid'], ['Pyramid Hole', 'Pyramid Fairy', 'Palace of Darkness Hint', 'Palace of Darkness', 'Dark Lake Hylia Fairy',
'East Dark World Hint', 'Broken Bridge Pass (Bottom)', 'East Dark World Water Drop', 'Hammer Bridge Pegs (North)',
'East Dark World Teleporter', 'EDW Flute']),
create_dw_region(player, 'Pyramid Exit Ledge', None, ['Pyramid Entrance', 'Pyramid Drop']),
create_dw_region(player, 'Dark Desert', None, ['Mire Shed', 'Misery Mire', 'Dark Desert Fairy', 'Dark Desert Hint', 'DD Flute']),
create_dw_region(player, 'Dark Desert Ledge', None, ['Dark Desert Drop', 'Dark Desert Teleporter']),
create_dw_region(player, 'South Dark World', ['Stumpy', 'Digging Game'], ['Archery Game', 'Bonk Fairy (Dark)', 'Big Bomb Shop', 'Hype Cave', 'Dark Lake Hylia Shop', 'Swamp Palace',
'Village of Outcasts Heavy Rock', 'Hammer Bridge Pegs (South)', 'South Dark World Water Drop', 'Post Aga Teleporter',
'South Dark World Teleporter', 'SDW Flute']),
create_dw_region(player, 'Dark Lake Hylia Water', None, ['Northeast Dark World Pier', 'East Dark World Pier', 'Southeast Dark World Pier', 'Ice Palace Approach']),
create_dw_region(player, 'Dark Lake Hylia Central Island', None, ['Ice Palace', 'Ice Palace Leave Water Drop', 'Ice Island To East Pier',
'Dark Lake Hylia Teleporter']),
create_dw_region(player, 'Southeast Dark World', None, ['Dark Lake Hylia Ledge Fairy', 'Dark Lake Hylia Ledge Hint', 'Dark Lake Hylia Ledge Spike Cave',
'Southeast Dark World Water Drop', 'DLHL Flute']),
create_dw_region(player, 'Bumper Cave Entry', None, ['Bumper Cave (Bottom)', 'Bumper Cave Rock (Inner)', 'Bumper Cave Entry Drop']),
create_dw_region(player, 'Catfish Area', ['Catfish'], ['Catfish SE']),
create_dw_region(player, 'Skull Woods Pass West Area', None, ['Skull Woods Pass Bush Row (West)', 'Skull Woods Pass NW', 'Skull Woods Pass SW']),
create_dw_region(player, 'Skull Woods Pass East Top Area', None, ['Skull Woods Pass Bush Row (East)', 'Skull Woods Pass Bush (North)', 'Skull Woods Pass NE']),
create_dw_region(player, 'Skull Woods Pass Portal Area', None, ['Skull Woods Pass Bush (South)', 'Skull Woods Pass Rock (North)', 'West Dark World Teleporter']),
create_dw_region(player, 'Skull Woods Pass East Bottom Area', None, ['Skull Woods Pass Rock (South)', 'Skull Woods Pass SE']),
create_dw_region(player, 'Dark Fortune Area', None, ['Fortune Teller (Dark)', 'Dark Fortune NE', 'Dark Fortune EN', 'Dark Fortune ES', 'Dark Fortune SC']),
create_dw_region(player, 'Outcast Pond Area', None, ['Outcast Pond NE', 'Outcast Pond WN', 'Outcast Pond WS', 'Outcast Pond SW', 'Outcast Pond SE', 'Outcast Pond EN', 'Outcast Pond ES']),
create_dw_region(player, 'Dark Chapel Area', None, ['Dark Sanctuary Hint', 'Dark Chapel WN', 'Dark Chapel WS', 'Dark Chapel EC']),
create_dw_region(player, 'Dark Graveyard Area', None, ['Dark Graveyard Bush (South)', 'Dark Graveyard WC', 'Dark Graveyard EC']),
create_dw_region(player, 'Dark Graveyard North', None, ['Dark Graveyard Bush (North)']),
create_dw_region(player, 'Qirn Jump Area', None, ['Qirn Jump Water Drop', 'Qirn Jump WC', 'Qirn Jump SW']),
create_dw_region(player, 'Qirn Jump East Bank', None, ['Qirn Jump East Water Drop', 'Qirn Jump SE', 'Qirn Jump EC', 'Qirn Jump ES']),
create_dw_region(player, 'Qirn Jump Water', None, ['Qirn Jump Pier', 'Qirn Jump Whirlpool', 'Qirn Jump EN', 'Qirn Jump SC'], 'Dark World', Terrain.Water),
create_dw_region(player, 'Dark Witch Area', None, ['Dark Potion Shop', 'Dark Witch Water Drop', 'Dark Witch Rock (South)', 'Dark Witch WC', 'Dark Witch WS']),
create_dw_region(player, 'Dark Witch Northeast', None, ['Dark Witch Northeast Water Drop', 'Dark Witch Rock (North)', 'Dark Witch EC']),
create_dw_region(player, 'Dark Witch Water', None, ['Dark Witch WN', 'Dark Witch EN'], 'Dark World', Terrain.Water),
create_dw_region(player, 'Catfish Approach Area', None, ['Catfish Approach Rocks (West)', 'Catfish Approach Bottom Ledge Drop', 'Catfish Approach Water Drop', 'Catfish Approach WC']),
create_dw_region(player, 'Catfish Approach Ledge', None, ['Catfish Approach Rocks (East)', 'Catfish Approach Ledge Drop', 'Catfish Approach NE']),
create_dw_region(player, 'Catfish Approach Water', None, ['Catfish Approach WN'], 'Dark World', Terrain.Water),
create_dw_region(player, 'Village of Outcasts', None, ['Chest Game', 'Thieves Town', 'C-Shaped House', 'Brewery', 'Bush Yard Pegs (Outer)',
'Village of Outcasts NW', 'Village of Outcasts NC', 'Village of Outcasts NE', 'Village of Outcasts ES', 'Village of Outcasts SE']),
create_dw_region(player, 'Village of Outcasts Bush Yard', None, ['Dark World Shop', 'Bush Yard Pegs (Inner)']),
create_dw_region(player, 'Shield Shop Area', None, ['Shield Shop Fence Drop (Outer)', 'Shield Shop NW', 'Shield Shop NE']),
create_dw_region(player, 'Shield Shop Fence', None, ['Red Shield Shop', 'Shield Shop Fence Drop (Inner)']),
create_dw_region(player, 'Pyramid Area', ['Pyramid'], ['Pyramid Hole', 'Pyramid Fairy', 'Pyramid ES']),
create_dw_region(player, 'Pyramid Exit Ledge', None, ['Pyramid Entrance', 'Pyramid Exit Ledge Drop']),
create_dw_region(player, 'Pyramid Pass', None, ['Post Aga Teleporter', 'Pyramid SW', 'Pyramid SE']),
create_dw_region(player, 'Pyramid Water', None, [], 'Dark World', Terrain.Water),
create_dw_region(player, 'Broken Bridge Area', None, ['Broken Bridge Hammer Rock (South)', 'Broken Bridge Water Drop', 'Broken Bridge SW']),
create_dw_region(player, 'Broken Bridge Northeast', None, ['Broken Bridge Hammer Rock (North)', 'Broken Bridge Hookshot Gap', 'Broken Bridge Northeast Water Drop', 'Broken Bridge NE']),
create_dw_region(player, 'Broken Bridge West', None, ['Broken Bridge West Water Drop', 'Broken Bridge NW']),
create_dw_region(player, 'Broken Bridge Water', None, ['Broken Bridge NC'], 'Dark World', Terrain.Water),
create_dw_region(player, 'Palace of Darkness Area', None, ['Palace of Darkness Hint', 'Palace of Darkness', 'Palace of Darkness SW', 'Palace of Darkness SE']),
create_dw_region(player, 'Hammer Pegs Area', ['Dark Blacksmith Ruins'], ['Hammer Peg Cave', 'Peg Area Rocks (East)']),
create_dw_region(player, 'Hammer Pegs Entry', None, ['Peg Area Rocks (West)', 'Hammer Pegs WS']),
create_dw_region(player, 'Dark Dunes Area', None, ['Dark Dunes NW', 'Dark Dunes WN', 'Dark Dunes SC']),
create_dw_region(player, 'Dig Game Area', ['Digging Game'], ['Dig Game To Ledge Drop', 'Dig Game ES']),
create_dw_region(player, 'Dig Game Ledge', None, ['Dig Game Ledge Drop', 'Dig Game EC']),
create_dw_region(player, 'Frog Area', None, ['Frog Ledge Drop', 'Frog Rock (Outer)', 'Archery Game Rock (North)', 'Frog NE']),
create_dw_region(player, 'Frog Prison', ['Frog'], ['Frog Rock (Inner)']),
create_dw_region(player, 'Archery Game Area', None, ['Archery Game', 'Archery Game Rock (South)', 'Frog WC', 'Frog WS', 'Frog ES']),
create_dw_region(player, 'Stumpy Area', ['Stumpy'], ['Stumpy SC']),
create_dw_region(player, 'Stumpy Pass', None, ['Stumpy WS', 'Stumpy SW']),
create_dw_region(player, 'Dark Bonk Rocks Area', None, ['Bonk Fairy (Dark)', 'Dark Bonk Rocks NW', 'Dark Bonk Rocks SW', 'Dark Bonk Rocks EN', 'Dark Bonk Rocks EC', 'Dark Bonk Rocks ES']),
create_dw_region(player, 'Big Bomb Shop Area', None, ['Big Bomb Shop', 'Big Bomb Shop NE', 'Big Bomb Shop WN', 'Big Bomb Shop WC', 'Big Bomb Shop WS', 'Big Bomb Shop SC', 'Big Bomb Shop ES']),
create_dw_region(player, 'Hammer Bridge North Area', None, ['Hammer Bridge Pegs (North)', 'Hammer Bridge Water Drop', 'Hammer Bridge NC', 'Hammer Bridge EN']),
create_dw_region(player, 'Hammer Bridge South Area', None, ['Hammer Bridge Pegs (South)', 'Hammer Bridge WS', 'Hammer Bridge SC']),
create_dw_region(player, 'Hammer Bridge Water', None, ['Hammer Bridge Pier', 'Hammer Bridge EC'], 'Dark World', Terrain.Water),
create_dw_region(player, 'Dark Central Cliffs', None, ['Ice Lake Iceberg FAWT Ledge Drop', 'Hammer Bridge EC Cliff Water Drop', 'Dark C Whirlpool Portal Cliff Ledge Drop']),
create_dw_region(player, 'Dark Tree Line Area', None, ['Dark Lake Hylia Fairy', 'Dark Tree Line WN', 'Dark Tree Line NW', 'Dark Tree Line SE']),
create_dw_region(player, 'Dark Tree Line Water', None, ['Dark Tree Line WC', 'Dark Tree Line SC'], 'Dark World', Terrain.Water),
create_dw_region(player, 'Darkness Nook Area', None, ['East Dark World Hint', 'East Dark World Teleporter', 'Palace of Darkness Nook NE']),
create_dw_region(player, 'Mire Area', None, ['Mire Shed', 'Misery Mire', 'Mire Fairy', 'Mire Hint']),
create_dw_region(player, 'Mire Teleporter Ledge', None, ['Mire Teleporter Ledge Drop', 'Mire Teleporter']),
create_dw_region(player, 'Mire Northern Cliffs', None, ['Mire Cliff Ledge Drop', 'Stumpy Approach Cliff Ledge Drop', 'Mirror To Bombos Tablet Ledge']),
create_dw_region(player, 'Stumpy Approach Area', None, ['Stumpy Approach Bush (South)', 'Stumpy Approach NW', 'Stumpy Approach EC']),
create_dw_region(player, 'Stumpy Approach Bush Entry', None, ['Stumpy Approach Bush (North)', 'Stumpy Approach NC']),
create_dw_region(player, 'Dark C Whirlpool Area', None, ['Dark C Whirlpool Rock (Bottom)', 'Dark C Whirlpool Pegs (Outer)', 'Dark C Whirlpool Water Entry',
'Dark C Whirlpool EN', 'Dark C Whirlpool ES', 'Dark C Whirlpool SC']),
create_dw_region(player, 'Dark C Whirlpool Portal Area', None, ['Dark C Whirlpool Pegs (Inner)', 'South Dark World Teleporter']),
create_dw_region(player, 'Dark C Whirlpool Water', None, ['Dark C Whirlpool Landing', 'Dark C Whirlpool EC'], 'Dark World', Terrain.Water),
create_dw_region(player, 'Dark C Whirlpool Outer Area', None, ['Dark C Whirlpool Rock (Top)', 'Dark C Whirlpool WC', 'Dark C Whirlpool NW']),
create_dw_region(player, 'Hype Cave Area', None, ['Hype Cave', 'Hype Cave Water Entry', 'Hype Cave NC', 'Hype Cave WN', 'Hype Cave WS', 'Hype Cave SC']),
create_dw_region(player, 'Hype Cave Water', None, ['Hype Cave Landing', 'Hype Cave WC'], 'Dark World', Terrain.Water),
create_dw_region(player, 'Ice Lake Northwest Bank', None, ['Dark Lake Hylia Shop', 'Ice Lake Water Drop', 'Ice Lake NW']),
create_dw_region(player, 'Ice Lake Northeast Bank', None, ['Ice Lake Northeast Water Drop', 'Ice Lake Iceberg Bomb Jump', 'Ice Lake NE']),
create_dw_region(player, 'Ice Lake Southwest Ledge', None, ['Ice Lake Southwest Water Drop', 'Ice Lake WS']),
create_dw_region(player, 'Ice Lake Southeast Ledge', None, ['Ice Lake Southeast Water Drop', 'Ice Lake ES']),
create_dw_region(player, 'Ice Lake Water', None, ['Ice Lake Northeast Pier', 'Ice Lake NC', 'Ice Lake EC'], 'Dark World', Terrain.Water),
create_dw_region(player, 'Ice Lake Iceberg', None, ['Ice Palace Approach', 'Ice Lake Iceberg Water Entry', 'Ice Lake Northeast Pier Hop', 'Ice Lake Teleporter']),
create_dw_region(player, 'Ice Palace Area', None, ['Ice Palace', 'Ice Palace Leave']),
create_dw_region(player, 'Shopping Mall Area', None, ['Dark Lake Hylia Ledge Fairy', 'Dark Lake Hylia Ledge Hint', 'Dark Lake Hylia Ledge Spike Cave', 'Shopping Mall Water Drop', 'Shopping Mall SE']),
create_dw_region(player, 'Shopping Mall Water', None, ['Shopping Mall Pier', 'Shopping Mall SW'], 'Dark World', Terrain.Water),
create_dw_region(player, 'Swamp Nook Area', None, ['Swamp Nook EC', 'Swamp Nook ES']),
create_dw_region(player, 'Swamp Area', None, ['Swamp Palace', 'Swamp WC', 'Swamp WS', 'Swamp NC', 'Swamp EC']),
create_dw_region(player, 'Dark South Pass Area', None, ['Dark South Pass WC', 'Dark South Pass NC', 'Dark South Pass ES']),
create_dw_region(player, 'Bomber Corner Area', None, ['Bomber Corner Water Drop', 'Bomber Corner WS', 'Bomber Corner NE']),
create_dw_region(player, 'Bomber Corner Water', None, ['Bomber Corner Pier', 'Bomber Corner Whirlpool', 'Bomber Corner WC'], 'Dark World', Terrain.Water),
create_dw_region(player, 'Bomber Corner Water Ledge', None, ['Bomber Corner Waterfall Water Drop', 'Bomber Corner NW'], 'Dark World', Terrain.Water),
create_cave_region(player, 'Lost Woods Gamble', 'a game of chance'),
create_cave_region(player, 'Lost Woods Hideout (top)', 'a drop\'s exit', ['Lost Woods Hideout'], ['Lost Woods Hideout (top to bottom)']),
@@ -236,8 +362,8 @@ def create_regions(world, player):
create_cave_region(player, 'Dark Lake Hylia Healer Fairy', 'a fairy fountain'),
create_cave_region(player, 'East Dark World Hint', 'a storyteller'),
create_cave_region(player, 'Mire Shed', 'a cave with two chests', ['Mire Shed - Left', 'Mire Shed - Right']),
create_cave_region(player, 'Dark Desert Healer Fairy', 'a fairy fountain'),
create_cave_region(player, 'Dark Desert Hint', 'a storyteller'),
create_cave_region(player, 'Mire Healer Fairy', 'a fairy fountain'),
create_cave_region(player, 'Mire Hint', 'a storyteller'),
create_cave_region(player, 'Hype Cave', 'a bounty of five items', ['Hype Cave - Top', 'Hype Cave - Middle Right', 'Hype Cave - Middle Left',
'Hype Cave - Bottom', 'Hype Cave - Generous Guy']),
create_cave_region(player, 'Dark Lake Hylia Shop', 'a common shop', ['Dark Lake Hylia Shop - Left', 'Dark Lake Hylia Shop - Middle', 'Dark Lake Hylia Shop - Right']),
@@ -946,12 +1072,16 @@ def create_menu_region(player, name, locations=None, exits=None):
return _create_region(player, name, RegionType.Menu, 'Menu', locations, exits)
def create_lw_region(player, name, locations=None, exits=None, hint='Light World'):
return _create_region(player, name, RegionType.LightWorld, hint, locations, exits)
def create_lw_region(player, name, locations=None, exits=None, hint='Light World', terrain=Terrain.Land):
region = _create_region(player, name, RegionType.LightWorld, hint, locations, exits)
region.terrain = terrain
return region
def create_dw_region(player, name, locations=None, exits=None, hint='Dark World'):
return _create_region(player, name, RegionType.DarkWorld, hint, locations, exits)
def create_dw_region(player, name, locations=None, exits=None, hint='Dark World', terrain=Terrain.Land):
region = _create_region(player, name, RegionType.DarkWorld, hint, locations, exits)
region.terrain = terrain
return region
def create_cave_region(player, name, hint='Hyrule', locations=None, exits=None):
@@ -988,7 +1118,7 @@ def mark_light_dark_world_regions(world, player):
current = queue.popleft()
current.is_light_world = True
for exit in current.exits:
if exit.connected_region is None or exit.connected_region.type == RegionType.DarkWorld: # todo: remove none check
if exit.connected_region is None or exit.connected_region.type == RegionType.DarkWorld:
# Don't venture into the dark world
continue
if exit.connected_region not in seen:
@@ -1090,7 +1220,7 @@ def adjust_locations(world, player):
index += 1
setup_enemy_locations(world, player)
# unreal events:
for l in ['Ganon', 'Agahnim 1', 'Agahnim 2', 'Dark Blacksmith Ruins', 'Frog', 'Missing Smith', 'Floodgate',
for l in ['Ganon', 'Agahnim 1', 'Agahnim 2', 'Frog', 'Missing Smith', 'Dark Blacksmith Ruins', 'Floodgate',
'Trench 1 Switch', 'Trench 2 Switch', 'Swamp Drain', 'Attic Cracked Floor', 'Suspicious Maiden',
'Revealing Light', 'Ice Block Drop', 'Zelda Pickup', 'Zelda Drop Off', 'Skull Star Tile']:
location = world.get_location_unsafe(l, player)