Split overworld model up by screen
This commit is contained in:
320
Regions.py
320
Regions.py
@@ -1,6 +1,6 @@
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import collections
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from Items import ItemFactory
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from BaseClasses import Region, Location, Entrance, RegionType, Shop, ShopType, LocationType, PotItem, PotFlags
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from BaseClasses import Region, Location, Entrance, RegionType, Terrain, Shop, ShopType, LocationType, PotItem, PotFlags
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from PotShuffle import key_drop_data, vanilla_pots, choose_pots, PotSecretTable
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from source.dungeon.EnemyList import setup_enemy_locations, enemy_names
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@@ -10,109 +10,235 @@ def create_regions(world, player):
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world.regions += [
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create_menu_region(player, 'Menu', None, ['Links House S&Q', 'Sanctuary S&Q', 'Old Man S&Q', 'Other World S&Q']),
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create_menu_region(player, 'Flute Sky', None, ['Flute Spot 1', 'Flute Spot 2', 'Flute Spot 3', 'Flute Spot 4',
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'Flute Spot 5', 'Flute Spot 6', 'Flute Spot 7', 'Flute Spot 8']),
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create_lw_region(player, 'Light World', ['Mushroom', 'Bottle Merchant', 'Flute Spot', 'Sunken Treasure', 'Purple Chest'],
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['Lost Woods Gamble', 'Lost Woods Hideout Drop', 'Lost Woods Hideout Stump', 'Lumberjack Tree Tree', 'Lumberjack Tree Cave', 'Lumberjack House',
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'Fortune Teller (Light)', 'Bonk Rock Cave', 'Sanctuary', 'Sanctuary Grave', 'North Fairy Cave Drop', 'North Fairy Cave',
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'Kakariko Well Drop', 'Kakariko Well Cave', 'Blinds Hideout', 'Elder House (West)', 'Elder House (East)',
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'Snitch Lady (West)', 'Snitch Lady (East)', 'Chicken House', 'Sick Kids House', 'Kakariko Shop', 'Tavern North', 'Tavern (Front)',
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'Hyrule Castle Secret Entrance Drop', 'Sahasrahlas Hut', 'Eastern Palace', 'Blacksmiths Hut', 'Bat Cave Cave',
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'Library', 'Two Brothers House (East)', 'Kakariko Gamble Game', 'Bonk Fairy (Light)', 'Links House', 'Lake Hylia Fairy', 'Long Fairy Cave',
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'Aginahs Cave', 'Light Hype Fairy', 'Lake Hylia Fortune Teller', 'Lake Hylia Shop', 'Mini Moldorm Cave',
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'Ice Rod Cave', 'Good Bee Cave', '20 Rupee Cave', 'Desert Fairy', '50 Rupee Cave', 'Dam',
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'Master Sword Meadow', 'Death Mountain Entrance Rock', 'Graveyard Ladder (Bottom)', 'Kings Grave Rocks (Outer)',
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'Wooden Bridge Bush (South)', 'Kakariko Southwest Bush (North)', 'Kakariko Yard Bush (South)', 'Hyrule Castle Main Gate', 'Bat Cave Ledge Peg',
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'Light World Water Drop', 'Desert Statue Move', 'Checkerboard Ledge Approach', 'Cave 45 Approach', 'Bombos Tablet Ladder (Bottom)',
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'Kakariko Teleporter', 'Castle Gate Teleporter', 'East Hyrule Teleporter', 'South Hyrule Teleporter', 'LW Flute']),
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create_lw_region(player, 'West Death Mountain (Top)', ['Ether Tablet'], ['Tower of Hera', 'Death Mountain Drop', 'Spectacle Rock Approach',
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'DM Hammer Bridge (West)']),
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'Flute Spot 5', 'Flute Spot 6', 'Flute Spot 7', 'Flute Spot 8']),
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create_lw_region(player, 'Master Sword Meadow', ['Master Sword Pedestal'], ['Master Sword Meadow SC']),
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create_lw_region(player, 'Lost Woods West Area', None, ['Lost Woods Bush (West)', 'Lost Woods NW', 'Lost Woods SW', 'Lost Woods SC']),
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create_lw_region(player, 'Lost Woods East Area', ['Mushroom'], ['Lost Woods Gamble', 'Lost Woods Hideout Drop', 'Lost Woods Hideout Stump', 'Lost Woods Bush (East)', 'Lost Woods SE', 'Lost Woods EN']),
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create_lw_region(player, 'Lumberjack Area', None, ['Lumberjack Tree Tree', 'Lumberjack Tree Cave', 'Lumberjack House', 'Lumberjack WN', 'Lumberjack SW']),
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create_lw_region(player, 'West Death Mountain (Top)', ['Ether Tablet'], ['Tower of Hera', 'Spectacle Rock Approach', 'West Death Mountain Drop', 'West Death Mountain EN']),
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create_lw_region(player, 'Spectacle Rock Ledge', ['Spectacle Rock'], ['Spectacle Rock Leave', 'Spectacle Rock Ledge Drop']),
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create_lw_region(player, 'West Death Mountain (Bottom)', None, ['Old Man Cave (East)', 'Old Man House (Bottom)', 'Old Man House (Top)',
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'Death Mountain Return Cave (East)', 'Spectacle Rock Cave', 'Spectacle Rock Cave Peak', 'Spectacle Rock Cave (Bottom)',
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'DM Broken Bridge (West)', 'Death Mountain Teleporter', 'DM Flute']),
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create_lw_region(player, 'Spectacle Rock', ['Spectacle Rock'], ['Spectacle Rock Drop', 'Spectacle Rock Leave']),
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create_lw_region(player, 'East Death Mountain (Top)', None, ['Paradox Cave (Top)', 'DM Hammer Bridge (East)', 'Floating Island Bridge (East)',
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'Spiral Cave Ledge Access', 'Fairy Ascension Ledge Access', 'Mimic Cave Ledge Access', 'East Death Mountain Drop',
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'Turtle Rock Teleporter']),
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'Death Mountain Return Cave (East)', 'Spectacle Rock Cave', 'Spectacle Rock Cave Peak', 'Spectacle Rock Cave (Bottom)',
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'West Death Mountain Teleporter', 'West Death Mountain ES']),
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create_lw_region(player, 'East Death Mountain (Top West)', None, ['DM Hammer Bridge (West)', 'East Death Mountain WN']),
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create_lw_region(player, 'East Death Mountain (Top East)', None, ['Paradox Cave (Top)', 'DM Hammer Bridge (East)', 'Floating Island Bridge (East)',
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'EDM To Spiral Ledge Drop', 'EDM To Fairy Ledge Drop', 'EDM To Mimic Ledge Drop', 'EDM Ledge Drop', 'East Death Mountain EN']),
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create_lw_region(player, 'Death Mountain Floating Island', ['Floating Island'], ['Floating Island Bridge (West)']),
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create_lw_region(player, 'Spiral Cave Ledge', None, ['Spiral Cave', 'Spiral Cave Ledge Drop']),
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create_lw_region(player, 'Mimic Cave Ledge', None, ['Mimic Cave', 'Mimic Cave Ledge Drop']),
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create_lw_region(player, 'Spiral Cave Ledge', None, ['Spiral Cave', 'Spiral Ledge Drop']),
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create_lw_region(player, 'Mimic Cave Ledge', None, ['Mimic Cave', 'Mimic Ledge Drop']),
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create_lw_region(player, 'Fairy Ascension Ledge', None, ['Fairy Ascension Cave (Top)', 'Fairy Ascension Ledge Drop']),
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create_lw_region(player, 'Fairy Ascension Plateau', None, ['Fairy Ascension Cave (Bottom)', 'Fairy Ascension Rocks (Inner)', 'Fairy Ascension Plateau Ledge Drop']),
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create_lw_region(player, 'East Death Mountain (Bottom Left)', None, ['DM Broken Bridge (West)', 'East Death Mountain WS']),
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create_lw_region(player, 'East Death Mountain (Bottom)', None, ['Spiral Cave (Bottom)', 'Hookshot Fairy', 'Paradox Cave (Bottom)', 'Paradox Cave (Middle)',
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'DM Broken Bridge (East)', 'Fairy Ascension Rocks', 'East Death Mountain Teleporter', 'EDM Flute']),
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create_lw_region(player, 'Fairy Ascension Plateau', None, ['Fairy Ascension Cave (Bottom)', 'Fairy Ascension Drop']),
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create_lw_region(player, 'Death Mountain Return Ledge', None, ['Death Mountain Return Cave (West)', 'Death Mountain Return Ledge Drop'], 'a ledge in the foothills'),
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create_lw_region(player, 'Death Mountain Entrance', None, ['Old Man Cave (West)', 'Death Mountain Entrance Drop']),
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create_lw_region(player, 'Northeast Light World', None, ['Zoras Domain', 'Potion Shop Rock (North)', 'Northeast Light World Water Drop']),
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create_lw_region(player, 'Zora Waterfall Entryway', None, ['Waterfall of Wishing', 'Zora Waterfall Water Drop', 'ZLW Flute']),
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'DM Broken Bridge (East)', 'Fairy Ascension Rocks (Outer)', 'East Death Mountain Teleporter']),
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create_lw_region(player, 'Death Mountain TR Pegs Area', None, ['TR Pegs Ledge Entry', 'Death Mountain TR Pegs WN']),
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create_lw_region(player, 'Death Mountain TR Pegs Ledge', None, ['TR Pegs Ledge Leave', 'TR Pegs Ledge Drop', 'TR Pegs Teleporter']),
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create_lw_region(player, 'Mountain Pass Area', None, ['Mountain Pass Rock (Outer)', 'Mountain Pass NW', 'Mountain Pass SE']),
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create_lw_region(player, 'Mountain Pass Ledge', None, ['Death Mountain Return Cave (West)', 'Mountain Pass Ledge Drop'], 'a ledge in the foothills'),
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create_lw_region(player, 'Mountain Pass Entry', None, ['Old Man Cave (West)', 'Mountain Pass Rock (Inner)', 'Mountain Pass Entry Ledge Drop']),
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create_lw_region(player, 'Zora Waterfall Area', None, ['Zora Waterfall Water Entry', 'Zora Waterfall SE', 'Zora Waterfall NE']),
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create_lw_region(player, 'Zora Waterfall Water', None, ['Zora Waterfall Approach', 'Zora Waterfall Landing', 'Zora Whirlpool'], 'Light World', Terrain.Water),
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create_lw_region(player, 'Zora Waterfall Entryway', None, ['Waterfall of Wishing', 'Zora Waterfall Water Drop']),
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create_lw_region(player, 'Zoras Domain', ['King Zora', 'Zora\'s Ledge'], ['Zoras Domain SW']),
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create_lw_region(player, 'Lost Woods Pass West Area', None, ['Lost Woods Pass NW', 'Lost Woods Pass SW']),
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create_lw_region(player, 'Lost Woods Pass East Top Area', None, ['Lost Woods Pass Hammer (North)', 'Lost Woods Pass NE']),
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create_lw_region(player, 'Lost Woods Pass Portal Area', None, ['Lost Woods Pass Hammer (South)', 'Lost Woods Pass Rock (North)', 'Kakariko Teleporter']),
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create_lw_region(player, 'Lost Woods Pass East Bottom Area', None, ['Lost Woods Pass Rock (South)', 'Lost Woods Pass SE']),
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create_lw_region(player, 'Kakariko Fortune Area', None, ['Fortune Teller (Light)', 'Kakariko Fortune NE', 'Kakariko Fortune EN', 'Kakariko Fortune ES', 'Kakariko Fortune SC']),
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create_lw_region(player, 'Kakariko Pond Area', None, ['Kakariko Pond Whirlpool', 'Kakariko Pond NE', 'Kakariko Pond WN', 'Kakariko Pond WS',
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'Kakariko Pond SW', 'Kakariko Pond SE', 'Kakariko Pond EN', 'Kakariko Pond ES']),
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create_lw_region(player, 'Sanctuary Area', None, ['Sanctuary', 'Sanctuary WS', 'Sanctuary EC']),
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create_lw_region(player, 'Bonk Rock Ledge', None, ['Bonk Rock Cave', 'Bonk Rock Ledge Drop', 'Sanctuary WN']),
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create_lw_region(player, 'Graveyard Area', None, ['Sanctuary Grave', 'Kings Grave Rocks (Outer)', 'Graveyard Ladder (Bottom)', 'Graveyard WC', 'Graveyard EC']),
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create_lw_region(player, 'Graveyard Ledge', None, ['Graveyard Cave', 'Graveyard Ledge Drop', 'Graveyard Ladder (Top)']),
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create_lw_region(player, 'Kings Grave Area', None, ['Kings Grave', 'Kings Grave Rocks (Inner)']),
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create_lw_region(player, 'Potion Shop Area', None, ['Potion Shop', 'Wooden Bridge Bush (North)', 'Potion Shop Rock (South)', 'Potion Shop Water Drop', 'NWLW Flute']),
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create_lw_region(player, 'Bush Covered Lawn', None, ['Bush Covered House', 'Kakariko Yard Bush (North)']),
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create_lw_region(player, 'Bomb Hut Area', None, ['Light World Bomb Hut', 'Kakariko Southwest Bush (South)']),
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create_lw_region(player, 'Hyrule Castle Courtyard', None, ['Hyrule Castle Entrance (South)', 'Inverted Pyramid Entrance', 'Hyrule Castle Courtyard Bush (South)', 'Hyrule Castle Main Gate (North)']),
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create_lw_region(player, 'Hyrule Castle Secret Entrance Area', None, ['Hyrule Castle Secret Entrance Stairs', 'Hyrule Castle Courtyard Bush (North)']),
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create_lw_region(player, 'River Bend Area', None, ['North Fairy Cave Drop', 'North Fairy Cave', 'River Bend Water Drop', 'River Bend WC', 'River Bend SW']),
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create_lw_region(player, 'River Bend East Bank', None, ['River Bend East Water Drop', 'River Bend SE', 'River Bend EC', 'River Bend ES']),
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create_lw_region(player, 'River Bend Water', None, ['River Bend West Pier', 'River Bend East Pier', 'River Bend Whirlpool', 'River Bend EN', 'River Bend SC'], 'Light World', Terrain.Water),
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create_lw_region(player, 'Potion Shop Area', None, ['Potion Shop', 'Potion Shop Water Drop', 'Potion Shop Rock (South)', 'Potion Shop WC', 'Potion Shop WS']),
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create_lw_region(player, 'Potion Shop Northeast', None, ['Potion Shop Northeast Water Drop', 'Potion Shop Rock (North)', 'Potion Shop EC']),
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create_lw_region(player, 'Potion Shop Water', None, ['Potion Shop WN', 'Potion Shop EN'], 'Light World', Terrain.Water),
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create_lw_region(player, 'Zora Approach Area', None, ['Zora Approach Rocks (West)', 'Zora Approach Bottom Ledge Drop', 'Zora Approach Water Drop', 'Zora Approach WC']),
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create_lw_region(player, 'Zora Approach Ledge', None, ['Zora Approach Rocks (East)', 'Zora Approach Ledge Drop', 'Zora Approach NE']),
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create_lw_region(player, 'Zora Approach Water', None, ['Zora Approach WN'], 'Light World', Terrain.Water),
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create_lw_region(player, 'Kakariko Village', ['Bottle Merchant'], ['Kakariko Well Drop', 'Kakariko Well Cave', 'Blinds Hideout', 'Elder House (West)', 'Elder House (East)',
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'Snitch Lady (West)', 'Snitch Lady (East)', 'Chicken House', 'Sick Kids House', 'Kakariko Shop', 'Tavern (Front)', 'Tavern North',
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'Kakariko Southwest Bush (North)', 'Kakariko Yard Bush (South)', 'Kakariko NW', 'Kakariko NC', 'Kakariko NE', 'Kakariko ES', 'Kakariko SE']),
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create_lw_region(player, 'Kakariko Southwest', None, ['Light World Bomb Hut', 'Kakariko Southwest Bush (South)']),
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create_lw_region(player, 'Kakariko Bush Yard', None, ['Bush Covered House', 'Kakariko Yard Bush (North)']),
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create_lw_region(player, 'Forgotten Forest Area', None, ['Forgotten Forest NW', 'Forgotten Forest NE', 'Forgotten Forest ES']),
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create_lw_region(player, 'Hyrule Castle Area', None, ['Hyrule Castle Secret Entrance Drop', 'Hyrule Castle East Rock (Inner)', 'Hyrule Castle Southwest Bush (North)',
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'Hyrule Castle Main Gate (South)', 'Castle Gate Teleporter', 'Hyrule Castle WN', 'Hyrule Castle SE']),
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create_lw_region(player, 'Hyrule Castle Southwest', None, ['Hyrule Castle Southwest Bush (South)', 'Hyrule Castle SW']),
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create_lw_region(player, 'Hyrule Castle Courtyard', None, ['Hyrule Castle Entrance (South)', 'Inverted Pyramid Entrance', 'Hyrule Castle Courtyard Bush (South)', 'Hyrule Castle Main Gate (North)', 'Castle Gate Teleporter (Inner)']),
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create_lw_region(player, 'Hyrule Castle Courtyard Northeast', None, ['Hyrule Castle Secret Entrance Stairs', 'Hyrule Castle Courtyard Bush (North)']),
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create_lw_region(player, 'Hyrule Castle Ledge', None, ['Hyrule Castle Entrance (West)', 'Agahnims Tower', 'Hyrule Castle Entrance (East)', 'Inverted Pyramid Hole',
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'Hyrule Castle Ledge Courtyard Drop', 'Hyrule Castle Ledge Drop'], 'the castle rampart'),
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create_lw_region(player, 'Bat Cave Ledge', None, ['Bat Cave Drop', 'Bat Cave Ledge Peg (East)']),
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create_lw_region(player, 'Maze Race Ledge', ['Maze Race'], ['Two Brothers House (West)', 'Maze Race Ledge Drop'], 'a race against time'),
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create_lw_region(player, 'Desert Palace Stairs', None, ['Desert Palace Entrance (South)']),
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create_lw_region(player, 'Desert Palace Mouth', None, ['Desert Palace Entrance (East)', 'Desert Palace Mouth Drop'], 'a sandy vista'),
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'Hyrule Castle Ledge Courtyard Drop', 'Hyrule Castle Ledge Drop'], 'the castle rampart'),
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create_lw_region(player, 'Hyrule Castle East Entry', None, ['Hyrule Castle East Rock (Outer)', 'Hyrule Castle ES']),
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create_lw_region(player, 'Hyrule Castle Water', None, [], 'Light World', Terrain.Water),
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create_lw_region(player, 'Wooden Bridge Area', None, ['Wooden Bridge Bush (South)', 'Wooden Bridge Water Drop', 'Wooden Bridge NW', 'Wooden Bridge SW']),
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create_lw_region(player, 'Wooden Bridge Northeast', None, ['Wooden Bridge Bush (North)', 'Wooden Bridge Northeast Water Drop', 'Wooden Bridge NE']),
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create_lw_region(player, 'Wooden Bridge Water', None, ['Wooden Bridge NC'], 'Light World', Terrain.Water),
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create_lw_region(player, 'Eastern Palace Area', None, ['Sahasrahlas Hut', 'Eastern Palace', 'Eastern Palace SW', 'Eastern Palace SE']),
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create_lw_region(player, 'Blacksmith Area', None, ['Blacksmiths Hut', 'Bat Cave Cave', 'Blacksmith Ledge Peg (West)', 'Blacksmith WS']),
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create_lw_region(player, 'Blacksmith Ledge', None, ['Bat Cave Drop', 'Blacksmith Ledge Peg (East)']),
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create_lw_region(player, 'Sand Dunes Area', None, ['Sand Dunes NW', 'Sand Dunes WN', 'Sand Dunes SC']),
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create_lw_region(player, 'Maze Race Area', None, ['Maze Race ES']),
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create_lw_region(player, 'Maze Race Ledge', None, ['Two Brothers House (West)', 'Maze Race Game'], 'a race against time'),
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create_lw_region(player, 'Maze Race Prize', ['Maze Race'], ['Maze Race Ledge Drop']), # this is a separate region to make OWG item get possible without allowing the Entrance access
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create_lw_region(player, 'Kakariko Suburb Area', None, ['Library', 'Two Brothers House (East)', 'Kakariko Gamble Game', 'Kakariko Suburb NE', 'Kakariko Suburb WS', 'Kakariko Suburb ES']),
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create_lw_region(player, 'Flute Boy Area', ['Flute Spot'], ['Flute Boy SC']),
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create_lw_region(player, 'Flute Boy Pass', None, ['Flute Boy WS', 'Flute Boy SW']),
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create_lw_region(player, 'Central Bonk Rocks Area', None, ['Bonk Fairy (Light)', 'Central Bonk Rocks NW', 'Central Bonk Rocks SW',
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'Central Bonk Rocks EN', 'Central Bonk Rocks EC', 'Central Bonk Rocks ES']),
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create_lw_region(player, 'Links House Area', None, ['Links House', 'Links House NE', 'Links House WN', 'Links House WC', 'Links House WS', 'Links House SC', 'Links House ES']),
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create_lw_region(player, 'Stone Bridge North Area', None, ['Stone Bridge (Southbound)', 'Stone Bridge NC', 'Stone Bridge EN']),
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create_lw_region(player, 'Stone Bridge South Area', None, ['Stone Bridge (Northbound)', 'Stone Bridge WS', 'Stone Bridge SC']),
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create_lw_region(player, 'Stone Bridge Water', None, ['Stone Bridge WC', 'Stone Bridge EC'], 'Light World', Terrain.Water),
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create_lw_region(player, 'Hobo Bridge', ['Hobo'], ['Hobo EC'], 'Light World', Terrain.Water),
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create_lw_region(player, 'Central Cliffs', None, ['Lake Hylia Island FAWT Ledge Drop', 'Stone Bridge EC Cliff Water Drop', 'C Whirlpool Portal Cliff Ledge Drop']),
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create_lw_region(player, 'Tree Line Area', None, ['Lake Hylia Fairy', 'Tree Line WN', 'Tree Line NW', 'Tree Line SE']),
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create_lw_region(player, 'Tree Line Water', None, ['Tree Line WC', 'Tree Line SC'], 'Light World', Terrain.Water),
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create_lw_region(player, 'Eastern Nook Area', None, ['Long Fairy Cave', 'East Hyrule Teleporter', 'Eastern Nook NE']),
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create_lw_region(player, 'Desert Area', None, ['Aginahs Cave', 'Desert Statue Move', 'Checkerboard Ledge Approach', 'Desert ES']),
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create_lw_region(player, 'Desert Ledge', ['Desert Ledge'], ['Desert Palace Entrance (West)', 'Desert Ledge Rocks (Outer)', 'Desert Ledge Drop'], 'the desert ledge'),
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create_lw_region(player, 'Desert Palace Entrance (North) Spot', None, ['Desert Palace Entrance (North)', 'Desert Ledge Rocks (Inner)'], 'the desert ledge'),
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create_lw_region(player, 'Desert Ledge Keep', None, ['Desert Palace Entrance (North)', 'Desert Ledge Rocks (Inner)'], 'the desert ledge'),
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create_lw_region(player, 'Desert Checkerboard Ledge', None, ['Checkerboard Cave', 'Checkerboard Ledge Drop', 'Checkerboard Ledge Leave']),
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create_lw_region(player, 'Desert Stairs', None, ['Desert Palace Entrance (South)']),
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create_lw_region(player, 'Desert Mouth', None, ['Desert Palace Entrance (East)', 'Desert Mouth Drop'], 'a sandy vista'),
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create_lw_region(player, 'Desert Teleporter Ledge', None, ['Desert Teleporter Drop', 'Desert Teleporter']),
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create_lw_region(player, 'Bombos Tablet Ledge', ['Bombos Tablet'], ['Bombos Tablet Ladder (Top)']),
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create_lw_region(player, 'Desert Northern Cliffs'),
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create_lw_region(player, 'Desert Northern Cliffs', None, ['Checkerboard Cliff Ledge Drop', 'Cave 45 Cliff Ledge Drop']),
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create_lw_region(player, 'Bombos Tablet Ledge', ['Bombos Tablet'], ['Bombos Tablet Drop', 'Desert EC']),
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create_lw_region(player, 'Flute Boy Approach Area', None, ['Flute Boy Bush (South)', 'Cave 45 Approach', 'Flute Boy Pass NW', 'Flute Boy Pass EC']),
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create_lw_region(player, 'Flute Boy Bush Entry', None, ['Flute Boy Bush (North)', 'Flute Boy Pass NC']),
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create_lw_region(player, 'Cave 45 Ledge', None, ['Cave 45', 'Cave 45 Ledge Drop', 'Cave 45 Leave']),
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create_lw_region(player, 'Lake Hylia Water', None, ['Light World Pier', 'Potion Shop Pier', 'Hobo Pier', 'Lake Hylia Island Pier', 'Lake Hylia Central Island Pier', 'Lake Hylia Whirlpool', 'Waterfall Fairy Access']),
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create_lw_region(player, 'Lake Hylia Island', ['Lake Hylia Island']),
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create_lw_region(player, 'Lake Hylia Central Island', None, ['Capacity Upgrade', 'Lake Hylia Central Island Water Drop', 'Lake Hylia Teleporter']),
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create_lw_region(player, 'Master Sword Meadow', ['Master Sword Pedestal']),
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create_lw_region(player, 'Hobo Bridge', ['Hobo']),
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create_lw_region(player, 'Zoras Domain', ['King Zora', 'Zora\'s Ledge']),
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create_lw_region(player, 'C Whirlpool Area', None, ['C Whirlpool Rock (Bottom)', 'C Whirlpool Pegs (Outer)', 'C Whirlpool Water Entry', 'C Whirlpool EN', 'C Whirlpool ES', 'C Whirlpool SC']),
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create_lw_region(player, 'C Whirlpool Portal Area', None, ['C Whirlpool Pegs (Inner)', 'South Hyrule Teleporter']),
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create_lw_region(player, 'C Whirlpool Water', None, ['C Whirlpool Landing', 'C Whirlpool', 'C Whirlpool EC'], 'Light World', Terrain.Water),
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create_lw_region(player, 'C Whirlpool Outer Area', None, ['C Whirlpool Rock (Top)', 'C Whirlpool WC', 'C Whirlpool NW']),
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create_lw_region(player, 'Statues Area', None, ['Light Hype Fairy', 'Statues Water Entry', 'Statues NC', 'Statues WN', 'Statues WS', 'Statues SC']),
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create_lw_region(player, 'Statues Water', None, ['Statues Landing', 'Statues WC'], 'Light World', Terrain.Water),
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create_lw_region(player, 'Lake Hylia Northwest Bank', None, ['Lake Hylia Fortune Teller', 'Lake Hylia Shop', 'Lake Hylia Water Drop', 'Lake Hylia NW']),
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create_lw_region(player, 'Lake Hylia Northeast Bank', None, ['Lake Hylia Northeast Water Drop', 'Lake Hylia NE']),
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create_lw_region(player, 'Lake Hylia South Shore', None, ['Mini Moldorm Cave', 'Lake Hylia South Water Drop', 'Lake Hylia WS', 'Lake Hylia ES']),
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create_lw_region(player, 'Lake Hylia Central Island', None, ['Capacity Upgrade', 'Lake Hylia Central Water Drop', 'Lake Hylia Teleporter']),
|
||||
create_lw_region(player, 'Lake Hylia Island', ['Lake Hylia Island'], ['Lake Hylia Island Water Drop']),
|
||||
create_lw_region(player, 'Lake Hylia Water', None, ['Lake Hylia Central Island Pier', 'Lake Hylia Island Pier', 'Lake Hylia West Pier', 'Lake Hylia East Pier',
|
||||
'Lake Hylia Water D Approach', 'Lake Hylia Whirlpool', 'Lake Hylia NC', 'Lake Hylia EC'], 'Light World', Terrain.Water),
|
||||
create_lw_region(player, 'Lake Hylia Water D', None, ['Lake Hylia Water D Leave']),
|
||||
create_lw_region(player, 'Ice Cave Area', None, ['Ice Rod Cave', 'Good Bee Cave', '20 Rupee Cave', 'Ice Cave Water Drop', 'Ice Cave SE']),
|
||||
create_lw_region(player, 'Ice Cave Water', None, ['Ice Cave Pier', 'Ice Cave SW'], 'Light World', Terrain.Water),
|
||||
create_lw_region(player, 'Desert Pass Area', ['Purple Chest'], ['Desert Fairy', '50 Rupee Cave', 'Desert Pass Ladder (South)', 'Desert Pass Rocks (North)', 'Desert Pass WS', 'Desert Pass EC']),
|
||||
create_lw_region(player, 'Desert Pass Southeast', None, ['Desert Pass Rocks (South)', 'Desert Pass ES']),
|
||||
create_lw_region(player, 'Desert Pass Ledge', None, ['Desert Pass Ladder (North)', 'Desert Pass Ledge Drop', 'Desert Pass WC']),
|
||||
create_lw_region(player, 'Dam Area', ['Sunken Treasure'], ['Dam', 'Dam WC', 'Dam WS', 'Dam NC', 'Dam EC']),
|
||||
create_lw_region(player, 'South Pass Area', None, ['South Pass WC', 'South Pass NC', 'South Pass ES']),
|
||||
create_lw_region(player, 'Octoballoon Area', None, ['Octoballoon Water Drop', 'Octoballoon WS', 'Octoballoon NE']),
|
||||
create_lw_region(player, 'Octoballoon Water', None, ['Octoballoon Pier', 'Octoballoon Whirlpool', 'Octoballoon WC'], 'Light World', Terrain.Water),
|
||||
create_lw_region(player, 'Octoballoon Water Ledge', None, ['Octoballoon Waterfall Water Drop', 'Octoballoon NW'], 'Light World', Terrain.Water),
|
||||
|
||||
create_dw_region(player, 'Skull Woods Forest', None, ['Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)',
|
||||
'Skull Woods First Section Door', 'Skull Woods Second Section Door (East)', 'Skull Woods Rock (East)', 'Skull Woods SE']),
|
||||
create_dw_region(player, 'Skull Woods Portal Entry', None, ['Skull Woods Rock (West)', 'Skull Woods SC']),
|
||||
create_dw_region(player, 'Skull Woods Forest (West)', None, ['Skull Woods Second Section Hole', 'Skull Woods Second Section Door (West)', 'Skull Woods Final Section'], 'a deep, dark forest'),
|
||||
create_dw_region(player, 'Skull Woods Forgotten Path (Southwest)', None, ['Skull Woods Forgotten Bush (West)', 'Skull Woods SW']),
|
||||
create_dw_region(player, 'Skull Woods Forgotten Path (Northeast)', None, ['Skull Woods Forgotten Bush (East)', 'Skull Woods EN']),
|
||||
create_dw_region(player, 'Dark Lumberjack Area', None, ['Dark Lumberjack Shop', 'Dark Lumberjack WN', 'Dark Lumberjack SW']),
|
||||
create_dw_region(player, 'West Dark Death Mountain (Top)', None, ['GT Approach', 'Dark Death Mountain Ladder (Top)', 'West Dark Death Mountain Drop', 'West Dark Death Mountain EN']),
|
||||
create_dw_region(player, 'GT Stairs', None, ['Ganons Tower', 'GT Leave']),
|
||||
create_dw_region(player, 'West Dark Death Mountain (Bottom)', None, ['Spike Cave', 'Dark Death Mountain Fairy', 'Dark Death Mountain Ladder (Bottom)',
|
||||
'Dark Death Mountain Teleporter (West)', 'DDM Flute']),
|
||||
create_dw_region(player, 'Dark Death Mountain (Top)', None, ['Ganons Tower', 'Hookshot Cave', 'Superbunny Cave (Top)', 'Turtle Rock', 'Dark Death Mountain Drop (West)',
|
||||
'Dark Death Mountain Drop (East)', 'Dark Death Mountain Ladder (Top)', 'Turtle Rock Tail Drop']),
|
||||
create_dw_region(player, 'Dark Death Mountain Floating Island', None, ['Hookshot Cave Back Entrance', 'Floating Island Drop'], 'a dark island'),
|
||||
'Dark Death Mountain Teleporter (West)', 'West Dark Death Mountain ES']),
|
||||
create_dw_region(player, 'East Dark Death Mountain (Top)', None, ['Superbunny Cave (Top)', 'Hookshot Cave', 'East Dark Death Mountain Drop', 'East Dark Death Mountain WN', 'East Dark Death Mountain EN']),
|
||||
create_dw_region(player, 'Dark Death Mountain Floating Island', None, ['Hookshot Cave Back Entrance', 'Floating Island Drop'], 'a dark floating island'),
|
||||
create_dw_region(player, 'Dark Death Mountain Ledge', None, ['Dark Death Mountain Ledge (West)', 'Dark Death Mountain Ledge (East)'], 'a dark ledge'),
|
||||
create_dw_region(player, 'Dark Death Mountain Isolated Ledge', None, ['Turtle Rock Isolated Ledge Entrance'], 'a dark vista'),
|
||||
create_dw_region(player, 'East Dark Death Mountain (Bottom)', None, ['East Dark Death Mountain Bushes', 'Superbunny Cave (Bottom)', 'Dark Death Mountain Shop',
|
||||
'East Dark Death Mountain Teleporter (Bottom)', 'EDDM Flute']),
|
||||
create_dw_region(player, 'East Dark Death Mountain (Bottom)', None, ['Superbunny Cave (Bottom)', 'Dark Death Mountain Shop', 'East Dark Death Mountain Bushes', 'East Dark Death Mountain Teleporter']),
|
||||
create_dw_region(player, 'East Dark Death Mountain (Bushes)', None, []),
|
||||
create_dw_region(player, 'Turtle Rock (Top)', None, ['Turtle Rock Drop', 'East Dark Death Mountain Teleporter (Top)']),
|
||||
create_dw_region(player, 'West Dark World', ['Frog'], ['Dark Lumberjack Shop', 'Fortune Teller (Dark)', 'Dark Sanctuary Hint', 'Chest Game', 'Thieves Town',
|
||||
'C-Shaped House', 'Brewery', 'Red Shield Shop', 'Skull Woods Forest', 'Bumper Cave Entrance Rock',
|
||||
'West Dark World Water Drop', 'Grassy Lawn Pegs (Bottom)', 'Peg Area Rocks (Left)', 'Village of Outcasts Drop',
|
||||
'West Dark World Teleporter', 'WDW Flute', 'Dark Graveyard Bush (South)']),
|
||||
create_dw_region(player, 'Dark Graveyard North', None, ['Dark Graveyard Bush (North)']),
|
||||
create_dw_region(player, 'Skull Woods Forest', None, ['Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)',
|
||||
'Skull Woods First Section Door', 'Skull Woods Second Section Door (East)']),
|
||||
create_dw_region(player, 'Skull Woods Forest (West)', None, ['Skull Woods Second Section Hole', 'Skull Woods Second Section Door (West)', 'Skull Woods Final Section'], 'a deep, dark forest'),
|
||||
create_dw_region(player, 'East Dark Death Mountain (Bottom Left)', None, ['East Dark Death Mountain WS']),
|
||||
create_dw_region(player, 'Turtle Rock Area', None, ['Turtle Rock', 'Turtle Rock Tail Ledge Drop', 'Turtle Rock WN']),
|
||||
create_dw_region(player, 'Turtle Rock Ledge', None, ['Turtle Rock Ledge Drop', 'Turtle Rock Teleporter']),
|
||||
create_dw_region(player, 'Bumper Cave Area', None, ['Bumper Cave Rock (Outer)', 'Bumper Cave NW', 'Bumper Cave SE']),
|
||||
create_dw_region(player, 'Bumper Cave Ledge', ['Bumper Cave Ledge'], ['Bumper Cave (Top)', 'Bumper Cave Ledge Drop'], 'a ledge with an item'),
|
||||
create_dw_region(player, 'Bumper Cave Entrance', None, ['Bumper Cave (Bottom)', 'Bumper Cave Entrance Drop']),
|
||||
create_dw_region(player, 'Dark Grassy Lawn', None, ['Dark World Shop', 'Grassy Lawn Pegs (Top)', 'Dark Grassy Lawn Flute']),
|
||||
create_dw_region(player, 'Hammer Peg Area', ['Dark Blacksmith Ruins'], ['Hammer Peg Cave', 'Peg Area Rocks (Right)', 'Hammer Peg Area Flute']),
|
||||
create_dw_region(player, 'Northeast Dark World', None, ['Dark Potion Shop', 'Northeast Dark World Water Drop', 'Dark Witch Rock (South)', 'West Dark World Gap',
|
||||
'Broken Bridge Pass (Top)', 'NEDW Flute']),
|
||||
create_dw_region(player, 'Catfish Area', ['Catfish'], ['Dark Witch Rock (North)', 'Catfish Water Drop']),
|
||||
create_dw_region(player, 'East Dark World', ['Pyramid'], ['Pyramid Hole', 'Pyramid Fairy', 'Palace of Darkness Hint', 'Palace of Darkness', 'Dark Lake Hylia Fairy',
|
||||
'East Dark World Hint', 'Broken Bridge Pass (Bottom)', 'East Dark World Water Drop', 'Hammer Bridge Pegs (North)',
|
||||
'East Dark World Teleporter', 'EDW Flute']),
|
||||
create_dw_region(player, 'Pyramid Exit Ledge', None, ['Pyramid Entrance', 'Pyramid Drop']),
|
||||
create_dw_region(player, 'Dark Desert', None, ['Mire Shed', 'Misery Mire', 'Dark Desert Fairy', 'Dark Desert Hint', 'DD Flute']),
|
||||
create_dw_region(player, 'Dark Desert Ledge', None, ['Dark Desert Drop', 'Dark Desert Teleporter']),
|
||||
create_dw_region(player, 'South Dark World', ['Stumpy', 'Digging Game'], ['Archery Game', 'Bonk Fairy (Dark)', 'Big Bomb Shop', 'Hype Cave', 'Dark Lake Hylia Shop', 'Swamp Palace',
|
||||
'Village of Outcasts Heavy Rock', 'Hammer Bridge Pegs (South)', 'South Dark World Water Drop', 'Post Aga Teleporter',
|
||||
'South Dark World Teleporter', 'SDW Flute']),
|
||||
create_dw_region(player, 'Dark Lake Hylia Water', None, ['Northeast Dark World Pier', 'East Dark World Pier', 'Southeast Dark World Pier', 'Ice Palace Approach']),
|
||||
create_dw_region(player, 'Dark Lake Hylia Central Island', None, ['Ice Palace', 'Ice Palace Leave Water Drop', 'Ice Island To East Pier',
|
||||
'Dark Lake Hylia Teleporter']),
|
||||
create_dw_region(player, 'Southeast Dark World', None, ['Dark Lake Hylia Ledge Fairy', 'Dark Lake Hylia Ledge Hint', 'Dark Lake Hylia Ledge Spike Cave',
|
||||
'Southeast Dark World Water Drop', 'DLHL Flute']),
|
||||
create_dw_region(player, 'Bumper Cave Entry', None, ['Bumper Cave (Bottom)', 'Bumper Cave Rock (Inner)', 'Bumper Cave Entry Drop']),
|
||||
create_dw_region(player, 'Catfish Area', ['Catfish'], ['Catfish SE']),
|
||||
create_dw_region(player, 'Skull Woods Pass West Area', None, ['Skull Woods Pass Bush Row (West)', 'Skull Woods Pass NW', 'Skull Woods Pass SW']),
|
||||
create_dw_region(player, 'Skull Woods Pass East Top Area', None, ['Skull Woods Pass Bush Row (East)', 'Skull Woods Pass Bush (North)', 'Skull Woods Pass NE']),
|
||||
create_dw_region(player, 'Skull Woods Pass Portal Area', None, ['Skull Woods Pass Bush (South)', 'Skull Woods Pass Rock (North)', 'West Dark World Teleporter']),
|
||||
create_dw_region(player, 'Skull Woods Pass East Bottom Area', None, ['Skull Woods Pass Rock (South)', 'Skull Woods Pass SE']),
|
||||
create_dw_region(player, 'Dark Fortune Area', None, ['Fortune Teller (Dark)', 'Dark Fortune NE', 'Dark Fortune EN', 'Dark Fortune ES', 'Dark Fortune SC']),
|
||||
create_dw_region(player, 'Outcast Pond Area', None, ['Outcast Pond NE', 'Outcast Pond WN', 'Outcast Pond WS', 'Outcast Pond SW', 'Outcast Pond SE', 'Outcast Pond EN', 'Outcast Pond ES']),
|
||||
create_dw_region(player, 'Dark Chapel Area', None, ['Dark Sanctuary Hint', 'Dark Chapel WN', 'Dark Chapel WS', 'Dark Chapel EC']),
|
||||
create_dw_region(player, 'Dark Graveyard Area', None, ['Dark Graveyard Bush (South)', 'Dark Graveyard WC', 'Dark Graveyard EC']),
|
||||
create_dw_region(player, 'Dark Graveyard North', None, ['Dark Graveyard Bush (North)']),
|
||||
create_dw_region(player, 'Qirn Jump Area', None, ['Qirn Jump Water Drop', 'Qirn Jump WC', 'Qirn Jump SW']),
|
||||
create_dw_region(player, 'Qirn Jump East Bank', None, ['Qirn Jump East Water Drop', 'Qirn Jump SE', 'Qirn Jump EC', 'Qirn Jump ES']),
|
||||
create_dw_region(player, 'Qirn Jump Water', None, ['Qirn Jump Pier', 'Qirn Jump Whirlpool', 'Qirn Jump EN', 'Qirn Jump SC'], 'Dark World', Terrain.Water),
|
||||
create_dw_region(player, 'Dark Witch Area', None, ['Dark Potion Shop', 'Dark Witch Water Drop', 'Dark Witch Rock (South)', 'Dark Witch WC', 'Dark Witch WS']),
|
||||
create_dw_region(player, 'Dark Witch Northeast', None, ['Dark Witch Northeast Water Drop', 'Dark Witch Rock (North)', 'Dark Witch EC']),
|
||||
create_dw_region(player, 'Dark Witch Water', None, ['Dark Witch WN', 'Dark Witch EN'], 'Dark World', Terrain.Water),
|
||||
create_dw_region(player, 'Catfish Approach Area', None, ['Catfish Approach Rocks (West)', 'Catfish Approach Bottom Ledge Drop', 'Catfish Approach Water Drop', 'Catfish Approach WC']),
|
||||
create_dw_region(player, 'Catfish Approach Ledge', None, ['Catfish Approach Rocks (East)', 'Catfish Approach Ledge Drop', 'Catfish Approach NE']),
|
||||
create_dw_region(player, 'Catfish Approach Water', None, ['Catfish Approach WN'], 'Dark World', Terrain.Water),
|
||||
create_dw_region(player, 'Village of Outcasts', None, ['Chest Game', 'Thieves Town', 'C-Shaped House', 'Brewery', 'Bush Yard Pegs (Outer)',
|
||||
'Village of Outcasts NW', 'Village of Outcasts NC', 'Village of Outcasts NE', 'Village of Outcasts ES', 'Village of Outcasts SE']),
|
||||
create_dw_region(player, 'Village of Outcasts Bush Yard', None, ['Dark World Shop', 'Bush Yard Pegs (Inner)']),
|
||||
create_dw_region(player, 'Shield Shop Area', None, ['Shield Shop Fence Drop (Outer)', 'Shield Shop NW', 'Shield Shop NE']),
|
||||
create_dw_region(player, 'Shield Shop Fence', None, ['Red Shield Shop', 'Shield Shop Fence Drop (Inner)']),
|
||||
create_dw_region(player, 'Pyramid Area', ['Pyramid'], ['Pyramid Hole', 'Pyramid Fairy', 'Pyramid ES']),
|
||||
create_dw_region(player, 'Pyramid Exit Ledge', None, ['Pyramid Entrance', 'Pyramid Exit Ledge Drop']),
|
||||
create_dw_region(player, 'Pyramid Pass', None, ['Post Aga Teleporter', 'Pyramid SW', 'Pyramid SE']),
|
||||
create_dw_region(player, 'Pyramid Water', None, [], 'Dark World', Terrain.Water),
|
||||
create_dw_region(player, 'Broken Bridge Area', None, ['Broken Bridge Hammer Rock (South)', 'Broken Bridge Water Drop', 'Broken Bridge SW']),
|
||||
create_dw_region(player, 'Broken Bridge Northeast', None, ['Broken Bridge Hammer Rock (North)', 'Broken Bridge Hookshot Gap', 'Broken Bridge Northeast Water Drop', 'Broken Bridge NE']),
|
||||
create_dw_region(player, 'Broken Bridge West', None, ['Broken Bridge West Water Drop', 'Broken Bridge NW']),
|
||||
create_dw_region(player, 'Broken Bridge Water', None, ['Broken Bridge NC'], 'Dark World', Terrain.Water),
|
||||
create_dw_region(player, 'Palace of Darkness Area', None, ['Palace of Darkness Hint', 'Palace of Darkness', 'Palace of Darkness SW', 'Palace of Darkness SE']),
|
||||
create_dw_region(player, 'Hammer Pegs Area', ['Dark Blacksmith Ruins'], ['Hammer Peg Cave', 'Peg Area Rocks (East)']),
|
||||
create_dw_region(player, 'Hammer Pegs Entry', None, ['Peg Area Rocks (West)', 'Hammer Pegs WS']),
|
||||
create_dw_region(player, 'Dark Dunes Area', None, ['Dark Dunes NW', 'Dark Dunes WN', 'Dark Dunes SC']),
|
||||
create_dw_region(player, 'Dig Game Area', ['Digging Game'], ['Dig Game To Ledge Drop', 'Dig Game ES']),
|
||||
create_dw_region(player, 'Dig Game Ledge', None, ['Dig Game Ledge Drop', 'Dig Game EC']),
|
||||
create_dw_region(player, 'Frog Area', None, ['Frog Ledge Drop', 'Frog Rock (Outer)', 'Archery Game Rock (North)', 'Frog NE']),
|
||||
create_dw_region(player, 'Frog Prison', ['Frog'], ['Frog Rock (Inner)']),
|
||||
create_dw_region(player, 'Archery Game Area', None, ['Archery Game', 'Archery Game Rock (South)', 'Frog WC', 'Frog WS', 'Frog ES']),
|
||||
create_dw_region(player, 'Stumpy Area', ['Stumpy'], ['Stumpy SC']),
|
||||
create_dw_region(player, 'Stumpy Pass', None, ['Stumpy WS', 'Stumpy SW']),
|
||||
create_dw_region(player, 'Dark Bonk Rocks Area', None, ['Bonk Fairy (Dark)', 'Dark Bonk Rocks NW', 'Dark Bonk Rocks SW', 'Dark Bonk Rocks EN', 'Dark Bonk Rocks EC', 'Dark Bonk Rocks ES']),
|
||||
create_dw_region(player, 'Big Bomb Shop Area', None, ['Big Bomb Shop', 'Big Bomb Shop NE', 'Big Bomb Shop WN', 'Big Bomb Shop WC', 'Big Bomb Shop WS', 'Big Bomb Shop SC', 'Big Bomb Shop ES']),
|
||||
create_dw_region(player, 'Hammer Bridge North Area', None, ['Hammer Bridge Pegs (North)', 'Hammer Bridge Water Drop', 'Hammer Bridge NC', 'Hammer Bridge EN']),
|
||||
create_dw_region(player, 'Hammer Bridge South Area', None, ['Hammer Bridge Pegs (South)', 'Hammer Bridge WS', 'Hammer Bridge SC']),
|
||||
create_dw_region(player, 'Hammer Bridge Water', None, ['Hammer Bridge Pier', 'Hammer Bridge EC'], 'Dark World', Terrain.Water),
|
||||
create_dw_region(player, 'Dark Central Cliffs', None, ['Ice Lake Iceberg FAWT Ledge Drop', 'Hammer Bridge EC Cliff Water Drop', 'Dark C Whirlpool Portal Cliff Ledge Drop']),
|
||||
create_dw_region(player, 'Dark Tree Line Area', None, ['Dark Lake Hylia Fairy', 'Dark Tree Line WN', 'Dark Tree Line NW', 'Dark Tree Line SE']),
|
||||
create_dw_region(player, 'Dark Tree Line Water', None, ['Dark Tree Line WC', 'Dark Tree Line SC'], 'Dark World', Terrain.Water),
|
||||
create_dw_region(player, 'Darkness Nook Area', None, ['East Dark World Hint', 'East Dark World Teleporter', 'Palace of Darkness Nook NE']),
|
||||
create_dw_region(player, 'Mire Area', None, ['Mire Shed', 'Misery Mire', 'Mire Fairy', 'Mire Hint']),
|
||||
create_dw_region(player, 'Mire Teleporter Ledge', None, ['Mire Teleporter Ledge Drop', 'Mire Teleporter']),
|
||||
create_dw_region(player, 'Mire Northern Cliffs', None, ['Mire Cliff Ledge Drop', 'Stumpy Approach Cliff Ledge Drop', 'Mirror To Bombos Tablet Ledge']),
|
||||
create_dw_region(player, 'Stumpy Approach Area', None, ['Stumpy Approach Bush (South)', 'Stumpy Approach NW', 'Stumpy Approach EC']),
|
||||
create_dw_region(player, 'Stumpy Approach Bush Entry', None, ['Stumpy Approach Bush (North)', 'Stumpy Approach NC']),
|
||||
create_dw_region(player, 'Dark C Whirlpool Area', None, ['Dark C Whirlpool Rock (Bottom)', 'Dark C Whirlpool Pegs (Outer)', 'Dark C Whirlpool Water Entry',
|
||||
'Dark C Whirlpool EN', 'Dark C Whirlpool ES', 'Dark C Whirlpool SC']),
|
||||
create_dw_region(player, 'Dark C Whirlpool Portal Area', None, ['Dark C Whirlpool Pegs (Inner)', 'South Dark World Teleporter']),
|
||||
create_dw_region(player, 'Dark C Whirlpool Water', None, ['Dark C Whirlpool Landing', 'Dark C Whirlpool EC'], 'Dark World', Terrain.Water),
|
||||
create_dw_region(player, 'Dark C Whirlpool Outer Area', None, ['Dark C Whirlpool Rock (Top)', 'Dark C Whirlpool WC', 'Dark C Whirlpool NW']),
|
||||
create_dw_region(player, 'Hype Cave Area', None, ['Hype Cave', 'Hype Cave Water Entry', 'Hype Cave NC', 'Hype Cave WN', 'Hype Cave WS', 'Hype Cave SC']),
|
||||
create_dw_region(player, 'Hype Cave Water', None, ['Hype Cave Landing', 'Hype Cave WC'], 'Dark World', Terrain.Water),
|
||||
create_dw_region(player, 'Ice Lake Northwest Bank', None, ['Dark Lake Hylia Shop', 'Ice Lake Water Drop', 'Ice Lake NW']),
|
||||
create_dw_region(player, 'Ice Lake Northeast Bank', None, ['Ice Lake Northeast Water Drop', 'Ice Lake Iceberg Bomb Jump', 'Ice Lake NE']),
|
||||
create_dw_region(player, 'Ice Lake Southwest Ledge', None, ['Ice Lake Southwest Water Drop', 'Ice Lake WS']),
|
||||
create_dw_region(player, 'Ice Lake Southeast Ledge', None, ['Ice Lake Southeast Water Drop', 'Ice Lake ES']),
|
||||
create_dw_region(player, 'Ice Lake Water', None, ['Ice Lake Northeast Pier', 'Ice Lake NC', 'Ice Lake EC'], 'Dark World', Terrain.Water),
|
||||
create_dw_region(player, 'Ice Lake Iceberg', None, ['Ice Palace Approach', 'Ice Lake Iceberg Water Entry', 'Ice Lake Northeast Pier Hop', 'Ice Lake Teleporter']),
|
||||
create_dw_region(player, 'Ice Palace Area', None, ['Ice Palace', 'Ice Palace Leave']),
|
||||
create_dw_region(player, 'Shopping Mall Area', None, ['Dark Lake Hylia Ledge Fairy', 'Dark Lake Hylia Ledge Hint', 'Dark Lake Hylia Ledge Spike Cave', 'Shopping Mall Water Drop', 'Shopping Mall SE']),
|
||||
create_dw_region(player, 'Shopping Mall Water', None, ['Shopping Mall Pier', 'Shopping Mall SW'], 'Dark World', Terrain.Water),
|
||||
create_dw_region(player, 'Swamp Nook Area', None, ['Swamp Nook EC', 'Swamp Nook ES']),
|
||||
create_dw_region(player, 'Swamp Area', None, ['Swamp Palace', 'Swamp WC', 'Swamp WS', 'Swamp NC', 'Swamp EC']),
|
||||
create_dw_region(player, 'Dark South Pass Area', None, ['Dark South Pass WC', 'Dark South Pass NC', 'Dark South Pass ES']),
|
||||
create_dw_region(player, 'Bomber Corner Area', None, ['Bomber Corner Water Drop', 'Bomber Corner WS', 'Bomber Corner NE']),
|
||||
create_dw_region(player, 'Bomber Corner Water', None, ['Bomber Corner Pier', 'Bomber Corner Whirlpool', 'Bomber Corner WC'], 'Dark World', Terrain.Water),
|
||||
create_dw_region(player, 'Bomber Corner Water Ledge', None, ['Bomber Corner Waterfall Water Drop', 'Bomber Corner NW'], 'Dark World', Terrain.Water),
|
||||
|
||||
create_cave_region(player, 'Lost Woods Gamble', 'a game of chance'),
|
||||
create_cave_region(player, 'Lost Woods Hideout (top)', 'a drop\'s exit', ['Lost Woods Hideout'], ['Lost Woods Hideout (top to bottom)']),
|
||||
@@ -236,8 +362,8 @@ def create_regions(world, player):
|
||||
create_cave_region(player, 'Dark Lake Hylia Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(player, 'East Dark World Hint', 'a storyteller'),
|
||||
create_cave_region(player, 'Mire Shed', 'a cave with two chests', ['Mire Shed - Left', 'Mire Shed - Right']),
|
||||
create_cave_region(player, 'Dark Desert Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(player, 'Dark Desert Hint', 'a storyteller'),
|
||||
create_cave_region(player, 'Mire Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(player, 'Mire Hint', 'a storyteller'),
|
||||
create_cave_region(player, 'Hype Cave', 'a bounty of five items', ['Hype Cave - Top', 'Hype Cave - Middle Right', 'Hype Cave - Middle Left',
|
||||
'Hype Cave - Bottom', 'Hype Cave - Generous Guy']),
|
||||
create_cave_region(player, 'Dark Lake Hylia Shop', 'a common shop', ['Dark Lake Hylia Shop - Left', 'Dark Lake Hylia Shop - Middle', 'Dark Lake Hylia Shop - Right']),
|
||||
@@ -946,12 +1072,16 @@ def create_menu_region(player, name, locations=None, exits=None):
|
||||
return _create_region(player, name, RegionType.Menu, 'Menu', locations, exits)
|
||||
|
||||
|
||||
def create_lw_region(player, name, locations=None, exits=None, hint='Light World'):
|
||||
return _create_region(player, name, RegionType.LightWorld, hint, locations, exits)
|
||||
def create_lw_region(player, name, locations=None, exits=None, hint='Light World', terrain=Terrain.Land):
|
||||
region = _create_region(player, name, RegionType.LightWorld, hint, locations, exits)
|
||||
region.terrain = terrain
|
||||
return region
|
||||
|
||||
|
||||
def create_dw_region(player, name, locations=None, exits=None, hint='Dark World'):
|
||||
return _create_region(player, name, RegionType.DarkWorld, hint, locations, exits)
|
||||
def create_dw_region(player, name, locations=None, exits=None, hint='Dark World', terrain=Terrain.Land):
|
||||
region = _create_region(player, name, RegionType.DarkWorld, hint, locations, exits)
|
||||
region.terrain = terrain
|
||||
return region
|
||||
|
||||
|
||||
def create_cave_region(player, name, hint='Hyrule', locations=None, exits=None):
|
||||
@@ -988,7 +1118,7 @@ def mark_light_dark_world_regions(world, player):
|
||||
current = queue.popleft()
|
||||
current.is_light_world = True
|
||||
for exit in current.exits:
|
||||
if exit.connected_region is None or exit.connected_region.type == RegionType.DarkWorld: # todo: remove none check
|
||||
if exit.connected_region is None or exit.connected_region.type == RegionType.DarkWorld:
|
||||
# Don't venture into the dark world
|
||||
continue
|
||||
if exit.connected_region not in seen:
|
||||
@@ -1090,7 +1220,7 @@ def adjust_locations(world, player):
|
||||
index += 1
|
||||
setup_enemy_locations(world, player)
|
||||
# unreal events:
|
||||
for l in ['Ganon', 'Agahnim 1', 'Agahnim 2', 'Dark Blacksmith Ruins', 'Frog', 'Missing Smith', 'Floodgate',
|
||||
for l in ['Ganon', 'Agahnim 1', 'Agahnim 2', 'Frog', 'Missing Smith', 'Dark Blacksmith Ruins', 'Floodgate',
|
||||
'Trench 1 Switch', 'Trench 2 Switch', 'Swamp Drain', 'Attic Cracked Floor', 'Suspicious Maiden',
|
||||
'Revealing Light', 'Ice Block Drop', 'Zelda Pickup', 'Zelda Drop Off', 'Skull Star Tile']:
|
||||
location = world.get_location_unsafe(l, player)
|
||||
|
||||
Reference in New Issue
Block a user