Split overworld model up by screen
This commit is contained in:
@@ -75,7 +75,7 @@ def create_district_helper(world, player):
|
||||
'Fortune Teller (Dark)', 'Dark World Shop', 'Dark Lumberjack Shop',
|
||||
'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (East)',
|
||||
'Skull Woods First Section Hole (North)', 'Skull Woods Second Section Hole']
|
||||
mire_entrances = ['Misery Mire', 'Mire Shed', 'Dark Desert Hint', 'Dark Desert Fairy']
|
||||
mire_entrances = ['Misery Mire', 'Mire Shed', 'Mire Hint', 'Mire Fairy']
|
||||
ddm_entrances = ['Turtle Rock', 'Dark Death Mountain Ledge (West)', 'Dark Death Mountain Ledge (East)',
|
||||
'Turtle Rock Isolated Ledge Entrance', 'Superbunny Cave (Top)', 'Superbunny Cave (Bottom)',
|
||||
'Hookshot Cave', 'Hookshot Cave Back Entrance', 'Ganons Tower', 'Spike Cave',
|
||||
@@ -150,10 +150,10 @@ def find_reachable_locations(state, player):
|
||||
return check_set
|
||||
|
||||
|
||||
inaccessible_regions_std = {'Desert Palace Mouth', 'Bumper Cave Ledge', 'Skull Woods Forest (West)',
|
||||
inaccessible_regions_std = {'Desert Mouth', 'Bumper Cave Ledge', 'Skull Woods Forest (West)',
|
||||
'Dark Death Mountain Ledge', 'Dark Death Mountain Isolated Ledge',
|
||||
'Dark Death Mountain Floating Island'}
|
||||
|
||||
|
||||
inaccessible_regions_inv = {'Desert Palace Mouth', 'Maze Race Ledge', 'Desert Ledge',
|
||||
'Desert Palace Entrance (North) Spot', 'Hyrule Castle Ledge', 'Death Mountain Return Ledge'}
|
||||
inaccessible_regions_inv = {'Desert Mouth', 'Maze Race Ledge', 'Desert Ledge',
|
||||
'Desert Ledge Keep', 'Hyrule Castle Ledge', 'Mountain Pass Ledge'}
|
||||
|
||||
Reference in New Issue
Block a user