Split overworld model up by screen
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@@ -2,6 +2,7 @@ from BaseClasses import World
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from DoorShuffle import link_doors
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from Doors import create_doors
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from Dungeons import create_dungeons, get_dungeon_item_pool
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from OverworldShuffle import link_overworld
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from EntranceShuffle import link_entrances
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from ItemList import generate_itempool, difficulties
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from Items import ItemFactory
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@@ -24,6 +25,7 @@ class TestInvertedOWG(TestBase):
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create_doors(self.world, 1)
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create_rooms(self.world, 1)
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create_dungeons(self.world, 1)
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link_overworld(self.world, 1)
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create_owg_connections(self.world, 1)
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link_entrances(self.world, 1)
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link_doors(self.world, 1)
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