feat: MW progresssion balancing tweaked to be percentage based instead of raw count. Tries to keep each player's locations in each sphere within 80% of the player with the most locations available. (Measured with percentage instead of raw count.) Old algo tried to keep everyone within 20 locations of each other. Difficult if one player has a lot more locations than another.

fix: Potential fix for early Trinexx start
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aerinon
2023-12-14 10:13:22 -07:00
parent c4ec28da76
commit 0bd1f90bca
6 changed files with 50 additions and 16 deletions

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@@ -141,6 +141,14 @@ These are now independent of retro mode and have three options: None, Random, an
# Bug Fixes and Notes
* 1.3.0.8v
* Enemizer: Red Mimics correctly banned from challenge rooms in appropriate logic setting
* No Logic Standard ER: Rain doors aren't blocked if no logic is enabled.
* Trinexx: attempt to fix early start
* MW Progression Balancing: Change to be percentage based instead of raw count. (80% threshold)
* Take anys: Good Bee cave chosen as take any should no longer prevent generation
* Money balancing: Fixed generation issue
* Enemizer: various enemy bans
* 1.3.0.7v
* Fix for Mimic Cave enemy drops
* Fix for Spectacle Rock Cave enemy drops (the mini-moldorms)