feat: MW progresssion balancing tweaked to be percentage based instead of raw count. Tries to keep each player's locations in each sphere within 80% of the player with the most locations available. (Measured with percentage instead of raw count.) Old algo tried to keep everyone within 20 locations of each other. Difficult if one player has a lot more locations than another.

fix: Potential fix for early Trinexx start
This commit is contained in:
aerinon
2023-12-14 10:13:22 -07:00
parent c4ec28da76
commit 0bd1f90bca
6 changed files with 50 additions and 16 deletions

2
Rom.py
View File

@@ -40,7 +40,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = '5661a616546e7dc0ee4bdfa9b152bc68'
RANDOMIZERBASEHASH = '4d1f3e36e316077823a3e2eb5359ca17'
class JsonRom(object):