Fix conflicts
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@@ -14,7 +14,7 @@ class World(object):
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def __init__(self, players, shuffle, doorShuffle, logic, mode, swords, difficulty, difficulty_adjustments, timer, progressive, goal, algorithm, accessibility, shuffle_ganon, quickswap, fastmenu, disable_music, retro, custom, customitemarray, hints):
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self.players = players
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self.shuffle = shuffle.copy()
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self.doorShuffle = doorShuffle.copy()
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self.doorShuffle = doorShuffle
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self.logic = logic.copy()
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self.mode = mode.copy()
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self.swords = swords.copy()
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@@ -45,9 +45,9 @@ class World(object):
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self.lock_aga_door_in_escape = False
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self.save_and_quit_from_boss = True
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self.accessibility = accessibility.copy()
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self.fix_skullwoods_exit = self.shuffle not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'] or self.doorShuffle not in ['vanilla']
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self.fix_palaceofdarkness_exit = self.shuffle not in ['vanilla', 'simple', 'restricted', 'dungeonssimple']
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self.fix_trock_exit = self.shuffle not in ['vanilla', 'simple', 'restricted', 'dungeonssimple']
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self.fix_skullwoods_exit = {}
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self.fix_palaceofdarkness_exit = {}
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self.fix_trock_exit = {}
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self.shuffle_ganon = shuffle_ganon
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self.fix_gtower_exit = self.shuffle_ganon
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self.quickswap = quickswap
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