Fix conflicts
This commit is contained in:
13
Regions.py
13
Regions.py
@@ -744,10 +744,10 @@ def _create_region(player, name, type, hint='Hyrule', locations=None, exits=None
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ret.exits.append(Entrance(player, exit, ret))
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for location in locations:
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if location in key_only_locations:
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ret.locations.append(Location(player, location, None, False, None, ret, key_only_locations[location], player_address))
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ret.locations.append(Location(player, location, None, False, None, ret, key_only_locations[location]))
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else:
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address, crystal, hint_text = location_table[location]
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ret.locations.append(Location(player, location, address, crystal, hint_text, ret, player_address))
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address, player_address, crystal, hint_text = location_table[location]
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ret.locations.append(Location(player, location, address, crystal, hint_text, ret, None, player_address))
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return ret
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def mark_light_world_regions(world, player):
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@@ -1086,6 +1086,13 @@ location_table = {'Mushroom': (0x180013, 0x186338, False, 'in the woods'),
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'Frog': (None, None, False, None),
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'Missing Smith': (None, None, False, None),
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'Dark Blacksmith Ruins': (None, None, False, None),
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'Trench 1 Switch': (None, None, False, None),
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'Trench 2 Switch': (None, None, False, None),
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'Swamp Drain': (None, None, False, None),
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'Attic Cracked Floor': (None, None, False, None),
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'Suspicious Maiden': (None, None, False, None),
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'Revealing Light': (None, None, False, None),
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'Ice Block Drop': (None, None, False, None),
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'Eastern Palace - Prize': ([0x1209D, 0x53EF8, 0x53EF9, 0x180052, 0x18007C, 0xC6FE], None, True, 'Eastern Palace'),
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'Desert Palace - Prize': ([0x1209E, 0x53F1C, 0x53F1D, 0x180053, 0x180078, 0xC6FF], None, True, 'Desert Palace'),
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'Tower of Hera - Prize': ([0x120A5, 0x53F0A, 0x53F0B, 0x18005A, 0x18007A, 0xC706], None, True, 'Tower of Hera'),
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