feat: rom fixups, update docs

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aerinon
2025-11-20 10:12:56 -07:00
parent f4021afac0
commit 0c50e08cdc
5 changed files with 27 additions and 13 deletions

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# Patch Notes
* 1.4.11
* Rom fixes (all thanks to Codemann, I believe)
* Pot bug when at sprite limit
* Kodongo AI vanilla in vanilla rooms
* Issue with music silencing across certain room transitions
* Glitched: Some HMG logic fixed. Thanks Muffins! (Sorry it took me forever to get this PR in)
* Glitched: Blind fight VRAM fix. Thanks Mufffins!
* Text: Updated tourney winners. Thanks clearmouse!
* Enemizer: Banned Swamola enemy everywhere as they may be causing crashes
* Enemizer: Enemy bans from Q2 and Q3. Thank you for all the reports.
* 1.5.0
* Logic: Fixed vanilla key logic for GT basement
* Enemy Drop: Added "spies" and shadows for hidden enemies when enemy drop shuffled is enabled
* Keysanity/Keydrop Menu for DR:
* Map is no longer required to see key counts for dungeons if not shuffled. This information is available right away in the menu.
* The key counter on the HUD for the current dungeon now accounts for keys from enemies or pots that are from vanilla key locations.
* The first number on the HUD represents all keys collected either in that dungeon or elsewhere.
* The second number on the HUD is the total keys that can be collected either in that dungeon or elsewhere.
* The key counter on inside the Menu is unchanged. (At the bottom near A button items)
* The first number in the Menu is the current number of keys in your inventory
* The second number is how many keys left to find in chests (not those from pots/enemies unless those item pools are enabled)
* Customizer: free_lamp_cone option added. The logic will account for this, and place the lamp without regard to dark rooms.
* Customizer: force_enemy option added that makes all enemies the specified type if possible. There are known gfx glitches in the overworld.