diff --git a/OverworldGlitchRules.py b/OverworldGlitchRules.py index da354965..39eca16e 100644 --- a/OverworldGlitchRules.py +++ b/OverworldGlitchRules.py @@ -9,7 +9,6 @@ def get_sword_required_superbunny_mirror_regions(): """ Cave regions that superbunny can get through - but only with a sword. """ - yield 'Mini Moldorm Cave' yield 'Spiral Cave (Top)' def get_boots_required_superbunny_mirror_regions(): diff --git a/Rules.py b/Rules.py index 8dc854b1..1879ad1f 100644 --- a/Rules.py +++ b/Rules.py @@ -1622,6 +1622,8 @@ def set_bunny_rules(world, player, inverted): if world.logic == 'owglitches': if region.name == 'Swamp Palace (Entrance)': return lambda state: state.has_Pearl(player) + if region.name == 'Tower of Hera (Bottom)': # Need to hit the crystal switch + return lambda state: state.has_Mirror(player) and state.has_sword(player) or state.has_Pearl(player) if region.name in OverworldGlitchRules.get_invalid_bunny_revival_dungeons(): return lambda state: state.has_Mirror(player) or state.has_Pearl(player) if region.type == RegionType.Dungeon: