Fix for small key fill

This commit is contained in:
aerinon
2022-08-23 15:52:59 -06:00
parent 2ed0a80609
commit 0d5ea19ecd
2 changed files with 1 additions and 26 deletions

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@@ -1099,27 +1099,3 @@ def test():
if __name__ == '__main__':
test()
def fill_specific_items(world):
keypool = [item for item in world.itempool if item.smallkey]
cage = world.get_location('Tower of Hera - Basement Cage', 1)
c_dungeon = cage.parent_region.dungeon
key_item = next(x for x in keypool if c_dungeon.name in x.name or (c_dungeon.name == 'Hyrule Castle' and 'Escape' in x.name))
world.itempool.remove(key_item)
all_state = world.get_all_state(True)
fill_restrictive(world, all_state, [cage], [key_item])
location = world.get_location('Tower of Hera - Map Chest', 1)
key_item = next(x for x in world.itempool if 'Byrna' in x.name)
world.itempool.remove(key_item)
fast_fill(world, [key_item], [location])
# somaria = next(item for item in world.itempool if item.name == 'Cane of Somaria')
# shooter = world.get_location('Palace of Darkness - Shooter Room', 1)
# world.itempool.remove(somaria)
# all_state = world.get_all_state(True)
# fill_restrictive(world, all_state, [shooter], [somaria])