Removed "good bee" from Mothula logic

Fixed an issue with Mystery generation and windows file path
This commit is contained in:
aerinon
2022-08-24 15:00:48 -06:00
parent 5d419210af
commit 0dfdbfd39e
4 changed files with 19 additions and 18 deletions

View File

@@ -1093,16 +1093,16 @@ class CollectionState(object):
return self.has('Bow', player) and (self.can_buy_unlimited('Single Arrow', player) or self.has('Single Arrow', player))
return self.has('Bow', player)
def can_get_good_bee(self, player):
cave = self.world.get_region('Good Bee Cave', player)
return (
self.can_use_bombs(player) and
self.has_bottle(player) and
self.has('Bug Catching Net', player) and
(self.has_Boots(player) or (self.has_sword(player) and self.has('Quake', player))) and
cave.can_reach(self) and
self.is_not_bunny(cave, player)
)
# def can_get_good_bee(self, player):
# cave = self.world.get_region('Good Bee Cave', player)
# return (
# self.can_use_bombs(player) and
# self.has_bottle(player) and
# self.has('Bug Catching Net', player) and
# (self.has_Boots(player) or (self.has_sword(player) and self.has('Quake', player))) and
# cave.can_reach(self) and
# self.is_not_bunny(cave, player)
# )
def has_sword(self, player):
return self.has('Fighter Sword', player) or self.has('Master Sword', player) or self.has('Tempered Sword', player) or self.has('Golden Sword', player)