fix(enemizer): bonk fairies and standard tutorial guard fixed
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@@ -260,7 +260,7 @@ def get_randomize_able_sprites_ow(area_id, data_tables):
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req = data_tables.sprite_requirements[key]
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req = data_tables.sprite_requirements[key]
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if isinstance(req, dict):
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if isinstance(req, dict):
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continue
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continue
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if not req.static and req.can_randomize:
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if not req.static and req.can_randomize and not sprite.static:
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sprite_table[idx] = sprite
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sprite_table[idx] = sprite
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return sprite_table
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return sprite_table
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@@ -27,6 +27,7 @@ def init_vanilla_sprites_ow():
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create_sprite(0x21b, EnemySprite.GreenKnifeGuard, 0x20, 0x1A, '', 0x09CB51)
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create_sprite(0x21b, EnemySprite.GreenKnifeGuard, 0x20, 0x1A, '', 0x09CB51)
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create_sprite(0x21b, EnemySprite.TutorialGuard, 0x2D, 0x25, '', 0x09CB54)
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create_sprite(0x21b, EnemySprite.TutorialGuard, 0x2D, 0x25, '', 0x09CB54)
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create_sprite(0x21b, EnemySprite.TutorialGuard, 0x20, 0x29, '', 0x09CB57)
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create_sprite(0x21b, EnemySprite.TutorialGuard, 0x20, 0x29, '', 0x09CB57)
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create_sprite(0x21b, EnemySprite.TutorialGuard, 0x3C, 0x2A, '', 0x09CB5B)
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create_sprite(0x21d, EnemySprite.Apple, 0x0B, 0x06, '', 0x09CB5B)
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create_sprite(0x21d, EnemySprite.Apple, 0x0B, 0x06, '', 0x09CB5B)
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create_sprite(0x22b, EnemySprite.TutorialGuard, 0x09, 0x1E, '', 0x09CB5F)
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create_sprite(0x22b, EnemySprite.TutorialGuard, 0x09, 0x1E, '', 0x09CB5F)
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create_sprite(0x22b, EnemySprite.TutorialGuard, 0x0B, 0x1E, '', 0x09CB62)
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create_sprite(0x22b, EnemySprite.TutorialGuard, 0x0B, 0x1E, '', 0x09CB62)
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@@ -134,9 +134,11 @@ class DataTables:
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# calculate how big this table is going to be?
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# calculate how big this table is going to be?
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# bytes = sum(1+len(x)*3 for x in self.ow_enemy_table.values() if len(x) > 0)+1
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# bytes = sum(1+len(x)*3 for x in self.ow_enemy_table.values() if len(x) > 0)+1
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# ending_byte = 0x09CB3B + bytes
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# ending_byte = 0x09CB3B + bytes
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max_per_state = {0: 0x40, 1: 0x90, 2: 0x8D} # dropped max on state 2 to steal space for a couple extra sprites (Murahdahla)
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max_per_state = {0: 0x40, 1: 0x90, 2: 0x8B} # dropped max on state 2 to steal space for a couple extra sprites (Murahdahla, extra tutorial guard)
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pointer_address = snes_to_pc(0x09C881)
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pointer_address = snes_to_pc(0x09C881)
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data_pointer = snes_to_pc(0x09CB3B) # was originally 0x09CB41 - stealing space for a couple extra sprites (Murahdahla)
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# currently borrowed 10 bytes, used 9 (2xMurah + TutorialGuard)
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data_pointer = snes_to_pc(0x09CB38) # was originally 0x09CB41 - stealing space for a couple extra sprites (Murahdahla, extra tutorial guard)
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empty_pointer = pc_to_snes(data_pointer) & 0xFFFF
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empty_pointer = pc_to_snes(data_pointer) & 0xFFFF
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rom.write_byte(data_pointer, 0xff)
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rom.write_byte(data_pointer, 0xff)
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cached_dark_world = {}
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cached_dark_world = {}
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