Initial Prize Shuffle Implementation
commit c89c5d3798e2a777011e90d565d74af792330d9f commit 4159f2e7097fca648828a60d8f6878211d0ded9e commit a80e3a4301d69146ccfffe0f2f375adac381e165 commit d8ac588cb904152831f514d8276be4e39a43dcd0 commit 68eb75e3391631355b4f56f1dcb7e9dadadf1fdf commit ba241b47964eadfb40ad323f87b1117598dd91a6 commit aed2821c7165822f5fd5cc1ff3f58f2af095d915 commit bd1c5d8d35ae3cae5f27f236346fff057b7b8cd7 commit f034e31cc585a1648657fc2c4850ebc0c1d8bf78 Author: codemann8 <codemann8@gmail.com>
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@@ -1629,7 +1629,7 @@ def refine_hints(dungeon_builders):
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for name, builder in dungeon_builders.items():
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for region in builder.master_sector.regions:
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for location in region.locations:
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if not location.event and '- Boss' not in location.name and '- Prize' not in location.name and location.name != 'Sanctuary':
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if not location.event and '- Boss' not in location.name and not location.prize and location.name != 'Sanctuary':
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if location.type == LocationType.Pot and location.pot:
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hint_text = ('under a block' if location.pot.flags & PotFlags.Block else 'in a pot')
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location.hint_text = f'{hint_text} {dungeon_hints[name]}'
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