Initial Prize Shuffle Implementation
commit c89c5d3798e2a777011e90d565d74af792330d9f commit 4159f2e7097fca648828a60d8f6878211d0ded9e commit a80e3a4301d69146ccfffe0f2f375adac381e165 commit d8ac588cb904152831f514d8276be4e39a43dcd0 commit 68eb75e3391631355b4f56f1dcb7e9dadadf1fdf commit ba241b47964eadfb40ad323f87b1117598dd91a6 commit aed2821c7165822f5fd5cc1ff3f58f2af095d915 commit bd1c5d8d35ae3cae5f27f236346fff057b7b8cd7 commit f034e31cc585a1648657fc2c4850ebc0c1d8bf78 Author: codemann8 <codemann8@gmail.com>
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@@ -350,6 +350,7 @@
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"compassshuffle": [ "Compasses are no longer restricted to their dungeons, but can be anywhere. (default: %(default)s)" ],
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"keyshuffle": [ "Small Keys are no longer restricted to their dungeons, but can be anywhere. (default: %(default)s)" ],
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"bigkeyshuffle": [ "Big Keys are no longer restricted to their dungeons, but can be anywhere. (default: %(default)s)" ],
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"prizeshuffle": [ "Prizes are no longer restricted to the bosses, but can be anywhere. (default: %(default)s)" ],
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"shopsanity": ["Shop contents are shuffle in the main item pool and other items can take their place. (default: %(default)s)"],
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"dropshuffle": [ "Controls how enemies drop items (default: %(default)s)",
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"None: Enemies drops prize packs or keys as normal",
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