fix: fix up some vanilla key logic
fix: fix tile pattern
This commit is contained in:
10
Main.py
10
Main.py
@@ -573,6 +573,10 @@ def copy_world(world):
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ret.intensity = world.intensity.copy()
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ret.decoupledoors = world.decoupledoors.copy()
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ret.door_self_loops = world.door_self_loops.copy()
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ret.door_type_mode = world.door_type_mode.copy()
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ret.trap_door_mode = world.trap_door_mode.copy()
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ret.key_logic_algorithm = world.key_logic_algorithm.copy()
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ret.aga_randomness = world.aga_randomness.copy()
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ret.experimental = world.experimental.copy()
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ret.shopsanity = world.shopsanity.copy()
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ret.dropshuffle = world.dropshuffle.copy()
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@@ -754,6 +758,12 @@ def copy_world_premature(world, player):
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ret.enemy_damage = world.enemy_damage.copy()
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ret.beemizer = world.beemizer.copy()
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ret.intensity = world.intensity.copy()
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ret.decoupledoors = world.decoupledoors.copy()
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ret.door_self_loops = world.door_self_loops.copy()
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ret.door_type_mode = world.door_type_mode.copy()
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ret.trap_door_mode = world.trap_door_mode.copy()
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ret.key_logic_algorithm = world.key_logic_algorithm.copy()
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ret.aga_randomness = world.aga_randomness.copy()
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ret.experimental = world.experimental.copy()
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ret.shopsanity = world.shopsanity.copy()
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ret.dropshuffle = world.dropshuffle.copy()
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