fix: fix up some vanilla key logic

fix: fix tile pattern
This commit is contained in:
aerinon
2024-01-02 17:09:08 -07:00
committed by codemann8
parent c521980982
commit 108b67cbcf
3 changed files with 31 additions and 3 deletions

10
Main.py
View File

@@ -573,6 +573,10 @@ def copy_world(world):
ret.intensity = world.intensity.copy()
ret.decoupledoors = world.decoupledoors.copy()
ret.door_self_loops = world.door_self_loops.copy()
ret.door_type_mode = world.door_type_mode.copy()
ret.trap_door_mode = world.trap_door_mode.copy()
ret.key_logic_algorithm = world.key_logic_algorithm.copy()
ret.aga_randomness = world.aga_randomness.copy()
ret.experimental = world.experimental.copy()
ret.shopsanity = world.shopsanity.copy()
ret.dropshuffle = world.dropshuffle.copy()
@@ -754,6 +758,12 @@ def copy_world_premature(world, player):
ret.enemy_damage = world.enemy_damage.copy()
ret.beemizer = world.beemizer.copy()
ret.intensity = world.intensity.copy()
ret.decoupledoors = world.decoupledoors.copy()
ret.door_self_loops = world.door_self_loops.copy()
ret.door_type_mode = world.door_type_mode.copy()
ret.trap_door_mode = world.trap_door_mode.copy()
ret.key_logic_algorithm = world.key_logic_algorithm.copy()
ret.aga_randomness = world.aga_randomness.copy()
ret.experimental = world.experimental.copy()
ret.shopsanity = world.shopsanity.copy()
ret.dropshuffle = world.dropshuffle.copy()