Added temporary flute exit on Link's House tile to deal with flute logic
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2
Rules.py
2
Rules.py
@@ -514,6 +514,8 @@ def default_rules(world, player):
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set_rule(world.get_entrance('Hammer Bridge Pegs (North)', player), lambda state: state.has('Hammer', player) and state.has_Pearl(player))
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set_rule(world.get_entrance('Hammer Bridge Pegs (South)', player), lambda state: state.has_Pearl(player) and state.has('Hammer', player))
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set_rule(world.get_entrance('Flute Away', player), lambda state: state.can_flute(player))
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set_rule(world.get_entrance('Useless Fairy Water Drop', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Useless Fairy East Water Drop', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Wooden Bridge Water Drop', player), lambda state: state.has('Flippers', player))
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