Added temporary flute exit on Link's House tile to deal with flute logic

This commit is contained in:
codemann8
2021-02-08 12:41:37 -06:00
parent 167ad64f29
commit 10bf6fcb2f
3 changed files with 5 additions and 1 deletions

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@@ -514,6 +514,8 @@ def default_rules(world, player):
set_rule(world.get_entrance('Hammer Bridge Pegs (North)', player), lambda state: state.has('Hammer', player) and state.has_Pearl(player))
set_rule(world.get_entrance('Hammer Bridge Pegs (South)', player), lambda state: state.has_Pearl(player) and state.has('Hammer', player))
set_rule(world.get_entrance('Flute Away', player), lambda state: state.can_flute(player))
set_rule(world.get_entrance('Useless Fairy Water Drop', player), lambda state: state.has('Flippers', player))
set_rule(world.get_entrance('Useless Fairy East Water Drop', player), lambda state: state.has('Flippers', player))
set_rule(world.get_entrance('Wooden Bridge Water Drop', player), lambda state: state.has('Flippers', player))