Added temporary flute exit on Link's House tile to deal with flute logic
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@@ -2994,6 +2994,8 @@ mandatory_connections = [('Links House S&Q', 'Links House'),
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('Dark Death Mountain Drop (East)', 'Dark Death Mountain (East Bottom)'),
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('Floating Island Drop', 'Dark Death Mountain (Top East)'),
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('Turtle Rock Ledge Drop', 'Turtle Rock Area'),
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('Flute Away', 'Flute Sky'),
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# Portal Connections
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('Kakariko Teleporter (Hammer)', 'Skull Woods Pass East Top Area'),
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@@ -58,7 +58,7 @@ def create_regions(world, player):
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create_lw_region(player, 'C Whirlpool Area', None, ['C Whirlpool Rock (Bottom)', 'South Hyrule Teleporter', 'C Whirlpool EN', 'C Whirlpool EC', 'C Whirlpool ES', 'C Whirlpool SC', 'C Whirlpool']),
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create_lw_region(player, 'C Whirlpool Outer Area', None, ['C Whirlpool Rock (Top)', 'C Whirlpool WC', 'C Whirlpool NW']),
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create_lw_region(player, 'Central Bonk Rock Area', None, ['Bonk Fairy (Light)', 'Central Bonk Rock NW', 'Central Bonk Rock SW', 'Central Bonk Rock EN', 'Central Bonk Rock EC', 'Central Bonk Rock ES']),
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create_lw_region(player, 'Links House Area', None, ['Links House', 'Links House NE', 'Links House WN', 'Links House WC', 'Links House WS', 'Links House SC', 'Links House ES']),
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create_lw_region(player, 'Links House Area', None, ['Links House', 'Links House NE', 'Links House WN', 'Links House WC', 'Links House WS', 'Links House SC', 'Links House ES', 'Flute Away']),
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create_lw_region(player, 'Stone Bridge Area', None, ['Stone Bridge NC', 'Stone Bridge EN', 'Stone Bridge WS', 'Stone Bridge SC']),
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create_lw_region(player, 'Stone Bridge Water', None, ['Stone Bridge WC', 'Stone Bridge EC']),
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create_lw_region(player, 'Hobo Bridge', ['Hobo'], ['Hobo EC']),
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2
Rules.py
2
Rules.py
@@ -514,6 +514,8 @@ def default_rules(world, player):
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set_rule(world.get_entrance('Hammer Bridge Pegs (North)', player), lambda state: state.has('Hammer', player) and state.has_Pearl(player))
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set_rule(world.get_entrance('Hammer Bridge Pegs (South)', player), lambda state: state.has_Pearl(player) and state.has('Hammer', player))
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set_rule(world.get_entrance('Flute Away', player), lambda state: state.can_flute(player))
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set_rule(world.get_entrance('Useless Fairy Water Drop', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Useless Fairy East Water Drop', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Wooden Bridge Water Drop', player), lambda state: state.has('Flippers', player))
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