Logic fix: hookshot needed for pots in GT conveyor cross

This commit is contained in:
aerinon
2023-04-06 11:23:04 -06:00
parent 3c18dc6e3a
commit 10eac87922
5 changed files with 16 additions and 9 deletions

View File

@@ -467,8 +467,8 @@ def global_rules(world, player):
set_rule(world.get_location('Ganons Tower - Bob\'s Torch', player), lambda state: state.has_Boots(player))
set_rule(world.get_entrance('GT Hope Room EN', player), lambda state: state.has('Cane of Somaria', player))
set_rule(world.get_entrance('GT Conveyor Cross WN', player), lambda state: state.has('Hammer', player))
set_rule(world.get_entrance('GT Conveyor Cross EN', player), lambda state: state.has('Hookshot', player))
set_rule(world.get_entrance('GT Conveyor Cross Hammer Path', player), lambda state: state.has('Hammer', player))
set_rule(world.get_entrance('GT Conveyor Cross Hookshot Path', player), lambda state: state.has('Hookshot', player))
if not world.get_door('GT Speed Torch SE', player).entranceFlag:
set_rule(world.get_entrance('GT Speed Torch SE', player), lambda state: state.has('Fire Rod', player))
set_rule(world.get_entrance('GT Hookshot South-Mid Path', player), lambda state: state.has('Hookshot', player))