Crossed dungeon palette refinement

Fixed some entrances that require reset otherwise
Fixed TR lobbies that need to be bombed
Fixed animated tiles in lobbies
Fixed wallmaster+lamp problem
Fixed some key rules that caused item requirements to be ignored
Fixed Old Man cave to be properly one-way in the graph
Fixed some odd key logic issues
This commit is contained in:
aerinon
2020-11-12 12:18:00 -07:00
parent 7d3bb07382
commit 11154e1544
14 changed files with 224 additions and 45 deletions

View File

@@ -129,6 +129,7 @@ class World(object):
set_player_attr('keydropshuffle', False)
set_player_attr('mixed_travel', 'prevent')
set_player_attr('force_fix', {'gt': False, 'sw': False, 'pod': False, 'tr': False});
def get_name_string_for_object(self, obj):
return obj.name if self.players == 1 else f'{obj.name} ({self.get_player_names(obj.player)})'