Crossed dungeon palette refinement
Fixed some entrances that require reset otherwise Fixed TR lobbies that need to be bombed Fixed animated tiles in lobbies Fixed wallmaster+lamp problem Fixed some key rules that caused item requirements to be ignored Fixed Old Man cave to be properly one-way in the graph Fixed some odd key logic issues
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@@ -129,6 +129,7 @@ class World(object):
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set_player_attr('keydropshuffle', False)
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set_player_attr('mixed_travel', 'prevent')
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set_player_attr('force_fix', {'gt': False, 'sw': False, 'pod': False, 'tr': False});
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def get_name_string_for_object(self, obj):
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return obj.name if self.players == 1 else f'{obj.name} ({self.get_player_names(obj.player)})'
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