Crossed dungeon palette refinement
Fixed some entrances that require reset otherwise Fixed TR lobbies that need to be bombed Fixed animated tiles in lobbies Fixed wallmaster+lamp problem Fixed some key rules that caused item requirements to be ignored Fixed Old Man cave to be properly one-way in the graph Fixed some odd key logic issues
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@@ -107,7 +107,8 @@ def create_inverted_regions(world, player):
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create_lw_region(player, 'Master Sword Meadow', ['Master Sword Pedestal']),
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create_cave_region(player, 'Lost Woods Gamble', 'a game of chance'),
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create_lw_region(player, 'Hyrule Castle Ledge', None, ['Hyrule Castle Entrance (East)', 'Hyrule Castle Entrance (West)', 'Inverted Ganons Tower', 'Hyrule Castle Ledge Courtyard Drop', 'Inverted Pyramid Hole']),
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create_cave_region(player, 'Old Man Cave', 'a connector', ['Old Man'], ['Old Man Cave Exit (East)', 'Old Man Cave Exit (West)']),
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create_cave_region(player, 'Old Man Cave', 'a connector', ['Old Man'], ['Old Man Cave Exit (East)']),
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create_cave_region(player, 'Old Man Cave Ledge', 'a connector', None, ['Old Man Cave Exit (West)', 'Old Man Cave Dropdown']),
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create_cave_region(player, 'Old Man House', 'a connector', None, ['Old Man House Exit (Bottom)', 'Old Man House Front to Back']),
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create_cave_region(player, 'Old Man House Back', 'a connector', None, ['Old Man House Exit (Top)', 'Old Man House Back to Front']),
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create_lw_region(player, 'Death Mountain', None, ['Old Man Cave (East)', 'Old Man House (Bottom)', 'Old Man House (Top)', 'Death Mountain Return Cave (East)', 'Spectacle Rock Cave',
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