Crossed dungeon palette refinement
Fixed some entrances that require reset otherwise Fixed TR lobbies that need to be bombed Fixed animated tiles in lobbies Fixed wallmaster+lamp problem Fixed some key rules that caused item requirements to be ignored Fixed Old Man cave to be properly one-way in the graph Fixed some odd key logic issues
This commit is contained in:
@@ -1389,7 +1389,7 @@ def create_key_counters(key_layout, world, player):
|
||||
if door.bigKey or door.name in special_big_key_doors:
|
||||
key_layout.key_logic.bk_doors.add(door)
|
||||
# open the door, if possible
|
||||
if not door.bigKey or not child_state.big_key_special or child_state.visited(special_region):
|
||||
if not door.bigKey or not child_state.big_key_special or child_state.visited_at_all(special_region):
|
||||
open_a_door(door, child_state, flat_proposal)
|
||||
expand_key_state(child_state, flat_proposal, world, player)
|
||||
code = state_id(child_state, key_layout.flat_prop)
|
||||
|
||||
Reference in New Issue
Block a user