Crossed dungeon palette refinement
Fixed some entrances that require reset otherwise Fixed TR lobbies that need to be bombed Fixed animated tiles in lobbies Fixed wallmaster+lamp problem Fixed some key rules that caused item requirements to be ignored Fixed Old Man cave to be properly one-way in the graph Fixed some odd key logic issues
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2
Main.py
2
Main.py
@@ -24,7 +24,7 @@ from Fill import distribute_items_cutoff, distribute_items_staleness, distribute
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from ItemList import generate_itempool, difficulties, fill_prizes, fill_specific_items
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from Utils import output_path, parse_player_names
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__version__ = '0.2.0.9-u'
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__version__ = '0.2.0.10u'
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class EnemizerError(RuntimeError):
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pass
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