Crossed dungeon palette refinement
Fixed some entrances that require reset otherwise Fixed TR lobbies that need to be bombed Fixed animated tiles in lobbies Fixed wallmaster+lamp problem Fixed some key rules that caused item requirements to be ignored Fixed Old Man cave to be properly one-way in the graph Fixed some odd key logic issues
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@@ -62,6 +62,12 @@ nop #5
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org $01b618 ; Bank01.asm : 7963 Dungeon_LoadHeader (REP #$20 : INY : LDA [$0D], Y)
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nop : jsl OverridePaletteHeader
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org $02817e ; Bank02.asm : 414 (LDA $02811E, X)
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jsl FixAnimatedTiles
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org $028a06 ; Bank02.asm : 1941 Dungeon_ResetTorchBackgroundAndPlayer
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JSL FixWallmasterLamp
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org $00d377 ;Bank 00 line 3185
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DecompDungAnimatedTiles:
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org $00fda4 ;Bank 00 line 8882
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