Crossed dungeon palette refinement
Fixed some entrances that require reset otherwise Fixed TR lobbies that need to be bombed Fixed animated tiles in lobbies Fixed wallmaster+lamp problem Fixed some key rules that caused item requirements to be ignored Fixed Old Man cave to be properly one-way in the graph Fixed some odd key logic issues
This commit is contained in:
16
asm/gfx.asm
16
asm/gfx.asm
@@ -33,6 +33,22 @@ GfxFixer:
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rtl
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}
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FixAnimatedTiles:
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LDA.L DRMode : cmp #$02 : bne +
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PHX
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LDX $A0 : LDA.l TilesetTable, x
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CMP $0AA1 : beq ++
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TAX : PLA : BRA +
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++
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PLX
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+ LDA $02802E, X ; what we wrote over
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RTL
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FixWallmasterLamp:
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ORA $0458
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STY $1C : STA $1D : RTL ; what we wrote over
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CgramAuxToMain: ; ripped this from bank02 because it ended with rts
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{
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rep #$20
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