Added support for various avianart modes

Uncle boots hints
Some key logic re-working unsure if safe
This commit is contained in:
aerinon
2022-11-28 15:05:39 -07:00
parent fa75d2b4e9
commit 1134eb23e7
21 changed files with 2198 additions and 66 deletions

View File

@@ -514,6 +514,7 @@ class CollectionState(object):
self.opened_doors = {player: set() for player in range(1, parent.players + 1)}
self.dungeons_to_check = {player: defaultdict(dict) for player in range(1, parent.players + 1)}
self.dungeon_limits = None
self.placing_item = None
# self.trace = None
def update_reachable_regions(self, player):
@@ -787,7 +788,8 @@ class CollectionState(object):
door_candidates.append(door.name)
return door_candidates
door_candidates, skip = [], set()
if state.world.accessibility[player] != 'locations' and remaining_keys == 0 and dungeon_name != 'Universal':
if (state.world.accessibility[player] != 'locations' and remaining_keys == 0 and dungeon_name != 'Universal'
and state.placing_item and state.placing_item.name == small_key_name):
key_logic = state.world.key_logic[player][dungeon_name]
for door, paired in key_logic.sm_doors.items():
if door.name in key_logic.door_rules:
@@ -830,6 +832,7 @@ class CollectionState(object):
player: defaultdict(dict, {name: copy.copy(checklist)
for name, checklist in self.dungeons_to_check[player].items()})
for player in range(1, self.world.players + 1)}
ret.placing_item = self.placing_item
return ret
def apply_dungeon_exploration(self, rrp, player, dungeon_name, checklist):