Added support for various avianart modes
Uncle boots hints Some key logic re-working unsure if safe
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4
Rules.py
4
Rules.py
@@ -2091,8 +2091,8 @@ def eval_small_key_door_main(state, door_name, dungeon, player):
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if ruleType == KeyRuleType.WorstCase:
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door_openable |= state.has_sm_key(key_logic.small_key_name, player, number)
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elif ruleType == KeyRuleType.AllowSmall:
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if (door_rule.small_location.item and door_rule.small_location.item.name == key_logic.small_key_name
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and door_rule.small_location.item.player == player):
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small_loc_item = door_rule.small_location.item
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if small_loc_item and small_loc_item.name == key_logic.small_key_name and small_loc_item.player == player:
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door_openable |= state.has_sm_key(key_logic.small_key_name, player, number)
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elif isinstance(ruleType, tuple):
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lock, lock_item = ruleType
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