Added support for various avianart modes

Uncle boots hints
Some key logic re-working unsure if safe
This commit is contained in:
aerinon
2022-11-28 15:05:39 -07:00
parent fa75d2b4e9
commit 1134eb23e7
21 changed files with 2198 additions and 66 deletions

View File

@@ -24,15 +24,20 @@ class CustomSettings(object):
head, filename = os.path.split(file)
self.relative_dir = head
def determine_seed(self):
if 'meta' not in self.file_source:
return None
meta = defaultdict(lambda: None, self.file_source['meta'])
seed = meta['seed']
if seed:
random.seed(seed)
return seed
return None
def determine_seed(self, default_seed):
if 'meta' in self.file_source:
meta = defaultdict(lambda: None, self.file_source['meta'])
seed = meta['seed']
if seed:
random.seed(seed)
return seed
if default_seed is None:
random.seed(None)
seed = random.randint(0, 999999999)
else:
seed = default_seed
random.seed(seed)
return seed
def determine_players(self):
if 'meta' not in self.file_source:
@@ -43,7 +48,10 @@ class CustomSettings(object):
def adjust_args(self, args):
def get_setting(value, default):
if value:
return value
if isinstance(value, dict):
return random.choices(list(value.keys()), list(value.values()), k=1)[0]
else:
return value
return default
if 'meta' in self.file_source:
meta = defaultdict(lambda: None, self.file_source['meta'])
@@ -67,6 +75,7 @@ class CustomSettings(object):
args.door_shuffle[p] = get_setting(settings['door_shuffle'], args.door_shuffle[p])
args.logic[p] = get_setting(settings['logic'], args.logic[p])
args.mode[p] = get_setting(settings['mode'], args.mode[p])
args.boots_hint[p] = get_setting(settings['boots_hint'], args.boots_hint[p])
args.swords[p] = get_setting(settings['swords'], args.swords[p])
args.flute_mode[p] = get_setting(settings['flute_mode'], args.flute_mode[p])
args.bow_mode[p] = get_setting(settings['bow_mode'], args.bow_mode[p])
@@ -86,6 +95,14 @@ class CustomSettings(object):
if args.pottery[p] == 'none':
args.pottery[p] = 'keys'
if args.retro[p] or args.mode[p] == 'retro':
if args.bow_mode[p] == 'progressive':
args.bow_mode[p] = 'retro'
elif args.bow_mode[p] == 'silvers':
args.bow_mode[p] = 'retro_silvers'
args.take_any[p] = 'random' if args.take_any[p] == 'none' else args.take_any[p]
args.keyshuffle[p] = 'universal'
args.mixed_travel[p] = get_setting(settings['mixed_travel'], args.mixed_travel[p])
args.standardize_palettes[p] = get_setting(settings['standardize_palettes'],
args.standardize_palettes[p])
@@ -104,7 +121,8 @@ class CustomSettings(object):
if get_setting(settings['keysanity'], args.keysanity):
args.bigkeyshuffle[p] = True
args.keyshuffle[p] = True
if args.keyshuffle[p] == 'none':
args.keyshuffle[p] = 'wild'
args.mapshuffle[p] = True
args.compassshuffle[p] = True
@@ -149,6 +167,11 @@ class CustomSettings(object):
return self.file_source['placements']
return None
def get_advanced_placements(self):
if 'advanced_placements' in self.file_source:
return self.file_source['advanced_placements']
return None
def get_entrances(self):
if 'entrances' in self.file_source:
return self.file_source['entrances']
@@ -174,6 +197,11 @@ class CustomSettings(object):
return self.file_source['medallions']
return None
def get_drops(self):
if 'drops' in self.file_source:
return self.file_source['drops']
return None
def create_from_world(self, world):
self.player_range = range(1, world.players + 1)
settings_dict, meta_dict = {}, {}

View File

@@ -18,6 +18,8 @@ class ItemPoolConfig(object):
self.item_pool = None
self.placeholders = None
self.reserved_locations = defaultdict(set)
self.restricted = {}
self.preferred = {}
self.recorded_choices = []
@@ -380,8 +382,10 @@ def vanilla_fallback(item_to_place, locations, world):
def filter_locations(item_to_place, locations, world, vanilla_skip=False, potion=False):
config = world.item_pool_config
item_name = 'Bottle' if item_to_place.name.startswith('Bottle') else item_to_place.name
if world.algorithm == 'vanilla_fill':
config, filtered = world.item_pool_config, []
filtered = []
item_name = 'Bottle' if item_to_place.name.startswith('Bottle') else item_to_place.name
if item_name in config.static_placement[item_to_place.player]:
restricted = config.static_placement[item_to_place.player][item_name]
@@ -418,6 +422,12 @@ def filter_locations(item_to_place, locations, world, vanilla_skip=False, potion
if len(filtered) == 0:
raise RuntimeError('Can\'t sell potion of a certain type due to district restriction')
return filtered
if (item_name, item_to_place.player) in config.restricted:
locs = config.restricted[(item_name, item_to_place.player)]
return sorted(locations, key=lambda l: 1 if l.name in locs else 0)
if (item_name, item_to_place.player) in config.preferred:
locs = config.preferred[(item_name, item_to_place.player)]
return sorted(locations, key=lambda l: 0 if l.name in locs else 1)
return locations
@@ -814,3 +824,26 @@ pot_items = {
}
valid_pot_items = {y: x for x, y in pot_items.items()}
if __name__ == '__main__':
import yaml
from yaml.representer import Representer
advanced_placements = {'advanced_placements': {}}
player_map = advanced_placements['advanced_placements']
placement_list = []
player_map[1] = placement_list
for item, location_list in vanilla_mapping.items():
for location in location_list:
placement = {}
placement['type'] = 'LocationGroup'
placement['item'] = item
locations = placement['locations'] = []
locations.append(location)
locations.append('Random')
placement_list.append(placement)
yaml.add_representer(defaultdict, Representer.represent_dict)
with open('fillgen.yaml', 'w') as file:
yaml.dump(advanced_placements, file)