Torch keys counted like chest

Moved the total key counter to a count down on the left.
Added the BK indicator
Attempt to fix dungeon counters and fish error in Mystery.py
Removed double rom patch
AT map added.
5 chests min for all dungeons
This commit is contained in:
aerinon
2020-04-07 16:50:02 -06:00
parent bb402ff7f2
commit 114ed784f1
11 changed files with 63 additions and 38 deletions

View File

@@ -7,6 +7,7 @@ import re
from DungeonRandomizer import parse_cli
from Main import main as DRMain
from source.classes.BabelFish import BabelFish
def parse_yaml(txt):
def strip(s):
@@ -100,7 +101,7 @@ def main():
loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[erargs.loglevel]
logging.basicConfig(format='%(message)s', level=loglevel)
DRMain(erargs, seed)
DRMain(erargs, seed, BabelFish())
def get_weights(path):
try:
@@ -150,6 +151,10 @@ def roll_settings(weights):
ret.door_shuffle = door_shuffle if door_shuffle != 'none' else 'vanilla'
ret.experimental = get_choice('experimental') == 'on'
ret.dungeon_counters = get_choice('dungeon_counters')
if ret.dungeon_counters == 'default':
ret.dungeon_counters = 'pickup' if ret.door_shuffle != 'vanilla' or ret.compassshuffle == 'on' else 'off'
goal = get_choice('goals')
ret.goal = {'ganon': 'ganon',
'fast_ganon': 'crystals',