Torch keys counted like chest
Moved the total key counter to a count down on the left. Added the BK indicator Attempt to fix dungeon counters and fish error in Mystery.py Removed double rom patch AT map added. 5 chests min for all dungeons
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@@ -7,6 +7,7 @@ import re
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from DungeonRandomizer import parse_cli
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from Main import main as DRMain
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from source.classes.BabelFish import BabelFish
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def parse_yaml(txt):
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def strip(s):
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@@ -100,7 +101,7 @@ def main():
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loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[erargs.loglevel]
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logging.basicConfig(format='%(message)s', level=loglevel)
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DRMain(erargs, seed)
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DRMain(erargs, seed, BabelFish())
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def get_weights(path):
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try:
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@@ -150,6 +151,10 @@ def roll_settings(weights):
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ret.door_shuffle = door_shuffle if door_shuffle != 'none' else 'vanilla'
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ret.experimental = get_choice('experimental') == 'on'
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ret.dungeon_counters = get_choice('dungeon_counters')
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if ret.dungeon_counters == 'default':
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ret.dungeon_counters = 'pickup' if ret.door_shuffle != 'vanilla' or ret.compassshuffle == 'on' else 'off'
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goal = get_choice('goals')
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ret.goal = {'ganon': 'ganon',
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'fast_ganon': 'crystals',
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