Merge branch 'DoorDevUnstable' into Synthesis
# Conflicts: # Bosses.py # Main.py # Rom.py # data/base2current.bps
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@@ -207,6 +207,12 @@ Same as above but both small keys and bigs keys of the dungeon are not allowed o
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#### Unstable
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* 1.0.1.1
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* Fixed the pots in Mire Storyteller/ Dark Desert Hint to be colorized when they should be
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* Certain pot items no longer reload when reloading the supertile (matches original pot behavior better)
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* Changed the key distribution that made small keys placement more random when keys are in their own dungeon
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* Unique boss shuffle no longer allows repeat bosses in GT (e.g. only one Trinexx in GT, so exactly 3 bosses are repeated in the seed. This is a difference process than full which does affect the probability distribution.)
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* Removed text color in hints due to vanilla bug
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* 1.0.1.0
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* Large features
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* New pottery modes - see notes above
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@@ -230,7 +236,6 @@ Same as above but both small keys and bigs keys of the dungeon are not allowed o
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* Refactored spoiler to generate in stages for better error collection. A meta file will be generated additionally for mystery seeds. Some random settings moved later in the spoiler to have the meta section at the top not spoil certain things. (GT/Ganon requirements.) Thanks to codemann and OWR for most of this work.
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* Updated tourney winners (included Doors Async League winners)
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* Some textual changes for hints (capitalization standardization)
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* Item will be highlighted in red if experimental is on. This will likely be removed.
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* Reworked GT Trash Fill. Base rate is 0-75% of locations fill with 7 crystals entrance requirements. Triforce hunt is 75%-100% of locations. The 75% number will decrease based on the crystal entrance requirement. Dungeon_only algorithm caps it based on how many items need to be placed in dungeons. Cross dungeon shuffle will now work with the trash fill.
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* Expanded Mystery logic options (e.g. owglitches)
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* Updated indicators on keysanity menu for overworld map option
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@@ -259,7 +264,7 @@ Same as above but both small keys and bigs keys of the dungeon are not allowed o
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* Fixed a bug with shopsanity + district algorithm where pre-placed potions messed up the placeholder count
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* Fixed usestartinventory flag (can be use on a per player basis)
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* Sprite selector fix for systems with SSL issues
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* Fix for Standard ER where locations in rain state could be in logic
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* Fix for Standard ER where locations in rain state could be in logic
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* 1.0.0.3
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* overworld_map=map mode fixed. Location of dungeons with maps are not shown until map is retrieved. (Dungeon that do not have map like Castle Tower are simply never shown)
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* Aga2 completion on overworld_map now tied to boss defeat flag instead of pyramid hole being opened (fast ganon fix)
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