Merge branch 'DoorDevUnstable' into Synthesis

# Conflicts:
#	Bosses.py
#	Main.py
#	Rom.py
#	data/base2current.bps
This commit is contained in:
aerinon
2022-08-11 15:43:33 -06:00
6 changed files with 78 additions and 69 deletions

33
Rom.py
View File

@@ -663,18 +663,6 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
if world.mapshuffle[player]:
rom.write_byte(0x155C9, random.choice([0x11, 0x16])) # Randomize GT music too with map shuffle
if world.pottery[player] not in ['none']:
rom.write_bytes(snes_to_pc(0x1F8375), int32_as_bytes(0x2A8000))
# make hammer pegs use different tiles
Room0127.write_to_rom(snes_to_pc(0x2A8000), rom)
if world.pot_contents[player]:
colorize_pots = is_mystery or (world.pottery[player] not in ['vanilla', 'lottery']
and (world.colorizepots[player]
or world.pottery[player] in ['reduced', 'clustered']))
if world.pot_contents[player].size() > 0x2800:
raise Exception('Pot table is too big for current area')
world.pot_contents[player].write_pot_data_to_rom(rom, colorize_pots)
# fix for swamp drains if necessary
swamp1location = world.get_location('Swamp Palace - Trench 1 Pot Key', player)
if not swamp1location.pot.indicator:
@@ -1549,6 +1537,19 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
if room.player == player and room.modified:
rom.write_bytes(room.address(), room.rom_data())
if world.pottery[player] not in ['none']:
rom.write_bytes(snes_to_pc(0x1F8375), int32_as_bytes(0x2A8000))
# make hammer pegs use different tiles
Room0127.write_to_rom(snes_to_pc(0x2A8000), rom)
if world.pot_contents[player]:
colorize_pots = is_mystery or (world.pottery[player] not in ['vanilla', 'lottery']
and (world.colorizepots[player]
or world.pottery[player] in ['reduced', 'clustered']))
if world.pot_contents[player].size() > 0x2800:
raise Exception('Pot table is too big for current area')
world.pot_contents[player].write_pot_data_to_rom(rom, colorize_pots)
write_strings(rom, world, player, team)
# write initial sram
@@ -1982,8 +1983,6 @@ def write_strings(rom, world, player, team):
else:
if isinstance(dest, Region) and dest.type == RegionType.Dungeon and dest.dungeon:
hint = dest.dungeon.name
elif isinstance(dest, Item) and world.experimental[player]:
hint = f'{{C:RED}}{dest.hint_text}{{C:WHITE}}' if dest.hint_text else 'something'
else:
hint = dest.hint_text if dest.hint_text else "something"
if dest.player != player:
@@ -2162,8 +2161,7 @@ def write_strings(rom, world, player, team):
if this_location:
item_name = this_location[0].item.hint_text
item_name = item_name[0].upper() + item_name[1:]
item_format = f'{{C:RED}}{item_name}{{C:WHITE}}' if world.experimental[player] else item_name
this_hint = f'{item_format} can be found {hint_text(this_location[0])}.'
this_hint = f'{item_name} can be found {hint_text(this_location[0])}.'
tt[hint_locations.pop(0)] = this_hint
hint_count -= 1
@@ -2217,8 +2215,7 @@ def write_strings(rom, world, player, team):
elif hint_type == 'path':
if item_count == 1:
the_item = text_for_item(next(iter(choice_set)), world, player, team)
item_format = f'{{C:RED}}{the_item}{{C:WHITE}}' if world.experimental[player] else the_item
hint_candidates.append((hint_type, f'{name} conceals only {item_format}'))
hint_candidates.append((hint_type, f'{name} conceals only {the_item}'))
else:
hint_candidates.append((hint_type, f'{name} conceals {item_count} {item_type} items'))
district_hints = min(len(hint_candidates), len(hint_locations))