Changing mirror exits to be dynamically created

This commit is contained in:
codemann8
2022-12-30 06:17:54 -06:00
parent c6d0df5f4f
commit 118adabeb1
6 changed files with 145 additions and 210 deletions

View File

@@ -15,6 +15,7 @@ from KeyDoorShuffle import validate_key_placement
from OverworldGlitchRules import create_owg_connections
from PotShuffle import shuffle_pots, shuffle_pot_switches
from Regions import create_regions, create_shops, mark_light_dark_world_regions, create_dungeon_regions, adjust_locations
from OverworldShuffle import create_dynamic_exits
from EntranceShuffle import link_entrances
from Rom import patch_rom, patch_race_rom, patch_enemizer, apply_rom_settings, LocalRom, JsonRom, get_hash_string
from Doors import create_doors
@@ -217,6 +218,7 @@ def main(args, seed=None, fish=None):
logger.info(world.fish.translate("cli","cli","shuffling.world"))
for player in range(1, world.players + 1):
create_dynamic_exits(world, player)
if world.experimental[player] or world.shuffle[player] in ['lite', 'lean'] or world.shuffletavern[player] or (world.customizer and world.customizer.get_entrances()):
link_entrances_new(world, player)
else:
@@ -485,6 +487,7 @@ def copy_world(world):
for player in range(1, world.players + 1):
create_regions(ret, player)
create_dynamic_exits(ret, player)
create_dungeon_regions(ret, player)
create_shops(ret, player)
create_rooms(ret, player)