fix: insanity gen failure
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@@ -751,6 +751,7 @@ def figure_out_must_exits_cross_world(entrances, exits, avail):
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if not avail.skull_handled:
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if not avail.skull_handled:
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skull_connector = [x for x in ['Skull Woods Second Section Exit (West)', 'Skull Woods Second Section Exit (East)'] if x in exits]
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skull_connector = [x for x in ['Skull Woods Second Section Exit (West)', 'Skull Woods Second Section Exit (East)'] if x in exits]
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multi_exit_caves.append(skull_connector)
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multi_exit_caves.append(skull_connector)
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remove_from_list(exits, skull_connector)
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must_exit_lw = (Inverted_LW_Must_Exit if avail.inverted else LW_Must_Exit).copy()
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must_exit_lw = (Inverted_LW_Must_Exit if avail.inverted else LW_Must_Exit).copy()
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must_exit_dw = (Inverted_DW_Must_Exit if avail.inverted else DW_Must_Exit).copy()
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must_exit_dw = (Inverted_DW_Must_Exit if avail.inverted else DW_Must_Exit).copy()
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