fix(generation): reduce memory usage for bunny walk calculations

fix(key logic): make partial the default
This commit is contained in:
aerinon
2023-12-28 17:22:36 -07:00
committed by codemann8
parent ba904f3f63
commit 121091c5a3
4 changed files with 22 additions and 8 deletions

View File

@@ -109,7 +109,19 @@ These are now independent of retro mode and have three options: None, Random, an
# Bug Fixes and Notes
* 1.2.0.22u
* 1.4.0.0v
* Generation: fix for bunny walk logic taking up too much memory
* Key Logic: Partial is now the new default
* 1.3.0.9v
* Ganonhunt: playthrough no longer collects crystals
* Vanilla Fill: Uncle weapon is always a sword, medallions for Mire/TR will be vanilla
* Customizer: support shufflebosses/shuffleenemies as well as boss_shuffle/enemy_shuffle
* 1.3.0.8v
* No Logic Standard ER: Rain doors aren't blocked if no logic is enabled.
* MW Progression Balancing: Change to be percentage based instead of raw count. (80% threshold)
* Take anys: Good Bee cave chosen as take any should no longer prevent generation
* Money balancing: Fixed generation issue
1.2.0.22u
* Flute can't be activated in rain state (except glitched modes) (Thanks codemann!)
* ER: Minor fix for Link's House on DM in Insanity (escape cave should not be re-used)
* Logic issues: