From 123b49686adc6b2a94d3c4a3bb4209d997b12315 Mon Sep 17 00:00:00 2001 From: compiling <8335770+compiling@users.noreply.github.com> Date: Mon, 20 Jan 2020 23:07:14 +1100 Subject: [PATCH] Sweep for crystal access instead of all events (since events are manually collected in beatability check) --- BaseClasses.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/BaseClasses.py b/BaseClasses.py index 4e1c1800..9a071a1c 100644 --- a/BaseClasses.py +++ b/BaseClasses.py @@ -373,7 +373,7 @@ class World(object): prog_locations = [location for location in self.get_locations() if location.item is not None and (location.item.advancement or location.event) and location not in state.locations_checked] while prog_locations: - state.sweep_for_events() + state.sweep_for_crystal_access() sphere = [] # build up spheres of collection radius. Everything in each sphere is independent from each other in dependencies and only depends on lower spheres for location in prog_locations: