Implemented District/Nearby Dungeon Item Shuffle
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2
Rules.py
2
Rules.py
@@ -2029,7 +2029,7 @@ def add_hmg_key_logic_rules(world, player):
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def add_key_logic_rules(world, player):
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key_logic = world.key_logic[player]
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eval_func = eval_small_key_door
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if world.key_logic_algorithm[player] == 'strict' and world.keyshuffle[player] == 'wild':
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if world.key_logic_algorithm[player] == 'strict' and world.keyshuffle[player] not in ['none', 'universal']:
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eval_func = eval_small_key_door_strict
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elif world.key_logic_algorithm[player] != 'dangerous':
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eval_func = eval_small_key_door_partial
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