Implemented District/Nearby Dungeon Item Shuffle
This commit is contained in:
@@ -134,7 +134,7 @@ def create_item_pool_config(world):
|
||||
groups = LocationGroup('Major').locs(init_set)
|
||||
if world.prizeshuffle[player] != 'none':
|
||||
groups.locations.extend(mode_grouping['Prizes'])
|
||||
if world.bigkeyshuffle[player]:
|
||||
if world.bigkeyshuffle[player] != 'none':
|
||||
groups.locations.extend(mode_grouping['Big Keys'])
|
||||
if world.dropshuffle[player] != 'none':
|
||||
groups.locations.extend(mode_grouping['Big Key Drops'])
|
||||
@@ -144,9 +144,9 @@ def create_item_pool_config(world):
|
||||
groups.locations.extend(mode_grouping['Key Drops'])
|
||||
if world.pottery[player] not in ['none', 'cave']:
|
||||
groups.locations.extend(mode_grouping['Pot Keys'])
|
||||
if world.compassshuffle[player]:
|
||||
if world.compassshuffle[player] != 'none':
|
||||
groups.locations.extend(mode_grouping['Compasses'])
|
||||
if world.mapshuffle[player]:
|
||||
if world.mapshuffle[player] != 'none':
|
||||
groups.locations.extend(mode_grouping['Maps'])
|
||||
if world.shopsanity[player]:
|
||||
groups.locations.append('Capacity Upgrade - Left')
|
||||
@@ -259,12 +259,12 @@ def location_prefilled(location, world, player):
|
||||
|
||||
def previously_reserved(location, world, player):
|
||||
if '- Boss' in location.name or '- Prize' in location.name:
|
||||
if world.restrict_boss_items[player] == 'mapcompass' and (not world.compassshuffle[player]
|
||||
or not world.mapshuffle[player]):
|
||||
if world.restrict_boss_items[player] == 'mapcompass' and (world.compassshuffle[player] == 'none'
|
||||
or world.mapshuffle[player] == 'none'):
|
||||
return True
|
||||
if world.restrict_boss_items[player] == 'dungeon' and (not world.compassshuffle[player]
|
||||
or not world.mapshuffle[player]
|
||||
or not world.bigkeyshuffle[player]
|
||||
if world.restrict_boss_items[player] == 'dungeon' and (world.compassshuffle[player] == 'none'
|
||||
or world.mapshuffle[player] == 'none'
|
||||
or world.bigkeyshuffle[player] == 'none'
|
||||
or world.keyshuffle[player] == 'none'
|
||||
or world.prizeshuffle[player] in ['none', 'dungeon']):
|
||||
return True
|
||||
@@ -303,6 +303,7 @@ def massage_item_pool(world):
|
||||
if item.prize:
|
||||
dungeon = dungeon_pool[item.player].pop()
|
||||
dungeon.prize = item
|
||||
item.dungeon_object = dungeon
|
||||
player_pool[item.player].append(item)
|
||||
for dungeon in world.dungeons:
|
||||
for item in dungeon.all_items:
|
||||
@@ -381,13 +382,13 @@ def determine_major_items(world, player):
|
||||
pass # now what?
|
||||
if world.prizeshuffle[player] not in ['none', 'dungeon']:
|
||||
major_item_set.update({x for x, y in item_table.items() if y[2] == 'Prize'})
|
||||
if world.bigkeyshuffle[player]:
|
||||
if world.bigkeyshuffle[player] != 'none':
|
||||
major_item_set.update({x for x, y in item_table.items() if y[2] == 'BigKey'})
|
||||
if world.keyshuffle[player] != 'none':
|
||||
major_item_set.update({x for x, y in item_table.items() if y[2] == 'SmallKey'})
|
||||
if world.compassshuffle[player]:
|
||||
if world.compassshuffle[player] != 'none':
|
||||
major_item_set.update({x for x, y in item_table.items() if y[2] == 'Compass'})
|
||||
if world.mapshuffle[player]:
|
||||
if world.mapshuffle[player] != 'none':
|
||||
major_item_set.update({x for x, y in item_table.items() if y[2] == 'Map'})
|
||||
if world.shopsanity[player]:
|
||||
major_item_set.add('Bomb Upgrade (+5)')
|
||||
|
||||
Reference in New Issue
Block a user