Implemented District/Nearby Dungeon Item Shuffle

This commit is contained in:
codemann8
2024-12-24 11:49:24 -06:00
parent e3e227f3d5
commit 1247716e92
21 changed files with 295 additions and 148 deletions

View File

@@ -139,10 +139,10 @@ class World(object):
set_player_attr('can_access_trock_middle', None)
set_player_attr('fix_fake_world', logic[player] not in ['owglitches', 'hybridglitches', 'nologic']
or shuffle[player] in ['lean', 'swapped', 'crossed', 'insanity'])
set_player_attr('mapshuffle', False)
set_player_attr('compassshuffle', False)
set_player_attr('mapshuffle', 'none')
set_player_attr('compassshuffle', 'none')
set_player_attr('keyshuffle', 'none')
set_player_attr('bigkeyshuffle', False)
set_player_attr('bigkeyshuffle', 'none')
set_player_attr('prizeshuffle', 'none')
set_player_attr('restrict_boss_items', 'none')
set_player_attr('bombbag', False)
@@ -477,7 +477,7 @@ class World(object):
item.world = self
if ((item.prize and self.prizeshuffle[item.player] != 'none')
or (item.smallkey and self.keyshuffle[item.player] != 'none')
or (item.bigkey and self.bigkeyshuffle[item.player])):
or (item.bigkey and self.bigkeyshuffle[item.player] != 'none')):
item.advancement = True
self.precollected_items.append(item)
self.state.collect(item, True)
@@ -1100,7 +1100,7 @@ class CollectionState(object):
new_locations = True
while new_locations:
reachable_events = [location for location in locations if location.event and
(not key_only or (self.world.keyshuffle[location.item.player] == 'none' and location.item.smallkey) or (not self.world.bigkeyshuffle[location.item.player] and location.item.bigkey))
(not key_only or (self.world.keyshuffle[location.item.player] in ['none', 'district'] and location.item.smallkey) or (self.world.bigkeyshuffle[location.item.player] in ['none', 'district'] and location.item.bigkey))
and location.can_reach(self)]
reachable_events = self._do_not_flood_the_keys(reachable_events)
new_locations = False
@@ -1577,6 +1577,7 @@ class Region(object):
self.exits = []
self.locations = []
self.dungeon = None
self.districts = []
self.shop = None
self.world = None
self.is_light_world = False # will be set aftermaking connections.
@@ -1607,10 +1608,16 @@ class Region(object):
return False
def can_fill(self, item):
if item.is_near_dungeon_item(self.world):
item_dungeon = self.world.get_dungeon(item.dungeon, self.player) if item.dungeon else item.dungeon_object
ret = (self.dungeon and self.dungeon.is_dungeon_item(item))
ret = ret or (len(self.districts) and item_dungeon and len([d for d in self.districts if d in item_dungeon.districts]))
return ret and item.player == self.player
inside_dungeon_item = ((item.smallkey and self.world.keyshuffle[item.player] == 'none')
or (item.bigkey and not self.world.bigkeyshuffle[item.player])
or (item.map and not self.world.mapshuffle[item.player])
or (item.compass and not self.world.compassshuffle[item.player])
or (item.bigkey and self.world.bigkeyshuffle[item.player] == 'none')
or (item.map and self.world.mapshuffle[item.player] == 'none')
or (item.compass and self.world.compassshuffle[item.player] == 'none')
or (item.prize and self.world.prizeshuffle[item.player] == 'dungeon'))
# not all small keys to escape must be in escape
# sewer_hack = self.world.mode[item.player] == 'standard' and item.name == 'Small Key (Escape)'
@@ -1859,6 +1866,7 @@ class Dungeon(object):
def __init__(self, name, regions, big_key, small_keys, dungeon_items, player, dungeon_id):
self.name = name
self.regions = regions
self.districts = []
self.prize = None
self.big_key = big_key
self.small_keys = small_keys
@@ -1887,8 +1895,8 @@ class Dungeon(object):
return self.dungeon_items + self.keys + ([self.prize] if self.prize else [])
def is_dungeon_item(self, item):
if item.prize:
return item.player == self.player and self.prize is None and self.name not in ['Hyrule Castle', 'Agahnims Tower', 'Ganons Tower']
if item.prize and item.dungeon is None:
return item.player == self.player and self.name not in ['Hyrule Castle', 'Agahnims Tower', 'Ganons Tower']
else:
return item.player == self.player and item.name in [dungeon_item.name for dungeon_item in self.all_items]
@@ -2757,6 +2765,7 @@ class Item(object):
self.code = code
self.price = price
self.location = None
self.dungeon_object = None
self.world = None
self.player = player
@@ -2792,9 +2801,16 @@ class Item(object):
def is_inside_dungeon_item(self, world):
return ((self.prize and world.prizeshuffle[self.player] in ['none', 'dungeon'])
or (self.smallkey and world.keyshuffle[self.player] == 'none')
or (self.bigkey and not world.bigkeyshuffle[self.player])
or (self.compass and not world.compassshuffle[self.player])
or (self.map and not world.mapshuffle[self.player]))
or (self.bigkey and world.bigkeyshuffle[self.player] == 'none')
or (self.compass and world.compassshuffle[self.player] == 'none')
or (self.map and world.mapshuffle[self.player] == 'none'))
def is_near_dungeon_item(self, world):
return ((self.prize and world.prizeshuffle[self.player] == 'district')
or (self.smallkey and world.keyshuffle[self.player] == 'district')
or (self.bigkey and world.bigkeyshuffle[self.player] == 'district')
or (self.compass and world.compassshuffle[self.player] == 'district')
or (self.map and world.mapshuffle[self.player] == 'district'))
def get_map_location(self):
if self.location:
@@ -3266,10 +3282,10 @@ class Spoiler(object):
outfile.write('Pyramid Hole Pre-opened:'.ljust(line_width) + '%s\n' % self.metadata['open_pyramid'][player])
outfile.write('Overworld Map:'.ljust(line_width) + '%s\n' % self.metadata['overworld_map'][player])
outfile.write('\n')
outfile.write('Map Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['mapshuffle'][player]))
outfile.write('Compass Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['compassshuffle'][player]))
outfile.write('Map Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['mapshuffle'][player])
outfile.write('Compass Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['compassshuffle'][player])
outfile.write('Small Key Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['keyshuffle'][player])
outfile.write('Big Key Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['bigkeyshuffle'][player]))
outfile.write('Big Key Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['bigkeyshuffle'][player])
outfile.write('Prize Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['prizeshuffle'][player])
outfile.write('Key Logic Algorithm:'.ljust(line_width) + '%s\n' % self.metadata['key_logic'][player])
outfile.write('\n')
@@ -3627,9 +3643,11 @@ counter_mode = {"default": 0, "off": 1, "on": 2, "pickup": 3}
# byte 6: LCCC CPAA (shuffle links, crystals ganon, pyramid, access
access_mode = {"items": 0, "locations": 1, "none": 2}
# byte 7: B?MC DDPP (big, ?, maps, compass, door_type, prize shuffle)
door_type_mode = {'original': 0, 'big': 1, 'all': 2, 'chaos': 3}
prizeshuffle_mode = {'none': 0, 'dungeon': 1, 'wild': 3}
# byte 7: MMCC SSBB (maps, compass, small, big)
mapshuffle_mode = {'none': 0, 'off': 0, 'district': 2, 'wild': 3, 'on': 3}
compassshuffle_mode = {'none': 0, 'off': 0, 'district': 2, 'wild': 3, 'on': 3}
keyshuffle_mode = {'none': 0, 'off': 0, 'universal': 1, 'district': 2, 'wild': 3, 'on': 3}
bigkeyshuffle_mode = {'none': 0, 'off': 0, 'district': 2, 'wild': 3, 'on': 3}
# byte 8: HHHD DPEE (enemy_health, enemy_dmg, potshuffle, enemies)
e_health = {"default": 0, "easy": 1, "normal": 2, "hard": 3, "expert": 4}
@@ -3651,11 +3669,11 @@ orcrossed_mode = {"none": 0, "polar": 1, "grouped": 2, "unrestricted": 4}
# byte 12: KMB? FF?? (keep similar, mixed/tile flip, bonk drops, flute spots)
flutespot_mode = {"vanilla": 0, "balanced": 1, "random": 2}
# byte 13: FBBB TTSS (flute_mode, bow_mode, take_any, small_key_mode)
# byte 13: FBBB TTPP (flute_mode, bow_mode, take_any, prize shuffle)
flute_mode = {'normal': 0, 'active': 1}
bow_mode = {'progressive': 0, 'silvers': 1, 'retro': 2, 'retro_silvers': 3} # reserved 8 modes?
take_any_mode = {'none': 0, 'random': 1, 'fixed': 2}
keyshuffle_mode = {'none': 0, 'off': 0, 'wild': 1, 'on': 1, 'universal': 2}
prizeshuffle_mode = {'none': 0, 'dungeon': 1, 'district': 2, 'wild': 3}
# additions
# byte 14: POOT TKKK (pseudoboots, overworld_map, trap_door_mode, key_logic_algo)
@@ -3663,9 +3681,10 @@ overworld_map_mode = {'default': 0, 'compass': 1, 'map': 2}
trap_door_mode = {'vanilla': 0, 'optional': 1, 'boss': 2, 'oneway': 3}
key_logic_algo = {'dangerous': 0, 'partial': 1, 'strict': 2}
# byte 15: SSDD ???? (skullwoods, linked_drops, 4 free bytes)
# byte 15: SSLL ??DD (skullwoods, linked_drops, 2 free bytes, door_type)
skullwoods_mode = {'original': 0, 'restricted': 1, 'loose': 2, 'followlinked': 3}
linked_drops_mode = {'unset': 0, 'linked': 1, 'independent': 2}
door_type_mode = {'original': 0, 'big': 1, 'all': 2, 'chaos': 3}
# sfx_shuffle and other adjust items does not affect settings code
@@ -3700,9 +3719,8 @@ class Settings(object):
(0x80 if w.shufflelinks[p] else 0) | ((8 if w.crystals_ganon_orig[p] == "random" else int(w.crystals_ganon_orig[p])) << 3)
| (0x4 if w.is_pyramid_open(p) else 0) | access_mode[w.accessibility[p]],
(0x80 if w.bigkeyshuffle[p] else 0)
| (0x20 if w.mapshuffle[p] else 0) | (0x10 if w.compassshuffle[p] else 0)
| (door_type_mode[w.door_type_mode[p]] << 2) | prizeshuffle_mode[w.prizeshuffle[p]],
(mapshuffle_mode[w.mapshuffle[p]] << 6) | (compassshuffle_mode[w.compassshuffle[p]] << 4)
| (keyshuffle_mode[w.keyshuffle[p]] << 2) | (bigkeyshuffle_mode[w.bigkeyshuffle[p]]),
(e_health[w.enemy_health[p]] << 5) | (e_dmg[w.enemy_damage[p]] << 3)
| (0x4 if w.potshuffle[p] else 0) | (enemy_mode[w.enemy_shuffle[p]]),
@@ -3718,12 +3736,13 @@ class Settings(object):
| (0x20 if w.shuffle_bonk_drops[p] else 0) | (flutespot_mode[w.owFluteShuffle[p]] << 4),
(flute_mode[w.flute_mode[p]] << 7 | bow_mode[w.bow_mode[p]] << 4
| take_any_mode[w.take_any[p]] << 2 | keyshuffle_mode[w.keyshuffle[p]]),
| take_any_mode[w.take_any[p]] << 2 | prizeshuffle_mode[w.prizeshuffle[p]]),
((0x80 if w.pseudoboots[p] else 0) | overworld_map_mode[w.overworld_map[p]] << 5
| trap_door_mode[w.trap_door_mode[p]] << 3 | key_logic_algo[w.key_logic_algorithm[p]]),
(skullwoods_mode[w.skullwoods[p]] << 6 | linked_drops_mode[w.linked_drops[p]] << 4),
(skullwoods_mode[w.skullwoods[p]] << 6 | linked_drops_mode[w.linked_drops[p]] << 4
| door_type_mode[w.door_type_mode[p]]),
])
return base64.b64encode(code, "+-".encode()).decode()
@@ -3776,11 +3795,10 @@ class Settings(object):
args.crystals_ganon[p] = "random" if cgan == 8 else cgan
args.openpyramid[p] = True if settings[6] & 0x4 else False
args.bigkeyshuffle[p] = True if settings[7] & 0x80 else False
args.mapshuffle[p] = True if settings[7] & 0x20 else False
args.compassshuffle[p] = True if settings[7] & 0x10 else False
args.door_type_mode[p] = r(door_type_mode)[(settings[7] & 0xc) >> 2]
args.prizeshuffle[p] = r(prizeshuffle_mode)[settings[7] & 0x3]
args.mapshuffle[p] = r(mapshuffle_mode)[(settings[7] & 0xC0) >> 6]
args.compassshuffle[p] = r(compassshuffle_mode)[(settings[7] & 0x30) >> 4]
args.keyshuffle[p] = r(keyshuffle_mode)[(settings[7] & 0xC) >> 2]
args.bigkeyshuffle[p] = r(bigkeyshuffle_mode)[settings[7] & 0x3]
args.enemy_health[p] = r(e_health)[(settings[8] & 0xE0) >> 5]
args.enemy_damage[p] = r(e_dmg)[(settings[8] & 0x18) >> 3]
@@ -3806,7 +3824,7 @@ class Settings(object):
args.flute_mode[p] = r(flute_mode)[(settings[13] & 0x80) >> 7]
args.bow_mode[p] = r(bow_mode)[(settings[13] & 0x70) >> 4]
args.take_any[p] = r(take_any_mode)[(settings[13] & 0xC) >> 2]
args.keyshuffle[p] = r(keyshuffle_mode)[settings[13] & 0x3]
args.prizeshuffle[p] = r(prizeshuffle_mode)[settings[13] & 0x3]
if len(settings) > 14:
args.pseudoboots[p] = True if settings[14] & 0x80 else False
@@ -3817,6 +3835,7 @@ class Settings(object):
if len(settings) > 15:
args.skullwoods[p] = r(skullwoods_mode)[(settings[15] & 0xc0) >> 6]
args.linked_drops[p] = r(linked_drops_mode)[(settings[15] & 0x30) >> 4]
args.door_type_mode[p] = r(door_type_mode)[(settings[15] & 0x3)]
class KeyRuleType(FastEnum):

9
CLI.py
View File

@@ -106,8 +106,7 @@ def parse_cli(argv, no_defaults=False):
ret = parser.parse_args(argv)
if ret.keysanity:
ret.mapshuffle, ret.compassshuffle, ret.bigkeyshuffle = [True] * 3
ret.keyshuffle = 'wild'
ret.mapshuffle, ret.compassshuffle, ret.keyshuffle, ret.bigkeyshuffle = 'wild' * 4
if ret.keydropshuffle:
ret.dropshuffle = 'keys' if ret.dropshuffle == 'none' else ret.dropshuffle
@@ -222,10 +221,10 @@ def parse_settings():
"pottery": "none",
"colorizepots": True,
"shufflepots": False,
"mapshuffle": False,
"compassshuffle": False,
"mapshuffle": "none",
"compassshuffle": "none",
"keyshuffle": "none",
"bigkeyshuffle": False,
"bigkeyshuffle": "none",
"prizeshuffle": "none",
"keysanity": False,
"door_shuffle": "vanilla",

View File

@@ -477,7 +477,7 @@ def choose_portals(world, player):
allowed = {name: set(group[0]) for group in world.dungeon_pool[player] for name in group[0]}
# key drops allow the big key in the right place in Desert Tiles 2
bk_shuffle = world.bigkeyshuffle[player] or world.pottery[player] not in ['none', 'cave']
bk_shuffle = world.bigkeyshuffle[player] != 'none' or world.pottery[player] not in ['none', 'cave']
std_flag = world.mode[player] == 'standard'
# roast incognito doors
world.get_room(0x60, player).delete(5)
@@ -2689,12 +2689,12 @@ def calc_used_dungeon_items(builder, world, player):
basic_flag = world.doorShuffle[player] == 'basic'
base = 0 if basic_flag else 2 # at least 2 items per dungeon, except in basic
base = max(count_reserved_locations(world, player, builder.location_set), base)
if not world.bigkeyshuffle[player]:
if world.bigkeyshuffle[player] == 'none':
if builder.bk_required and not builder.bk_provided:
base += 1
if not world.compassshuffle[player] and (builder.name not in ['Hyrule Castle', 'Agahnims Tower'] or not basic_flag):
if world.compassshuffle[player] == 'none' and (builder.name not in ['Hyrule Castle', 'Agahnims Tower'] or not basic_flag):
base += 1
if not world.mapshuffle[player] and (builder.name != 'Agahnims Tower' or not basic_flag):
if world.mapshuffle[player] == 'none' and (builder.name != 'Agahnims Tower' or not basic_flag):
base += 1
if world.prizeshuffle[player] == 'dungeon' and builder.name not in ['Hyrule Castle', 'Agahnims Tower', 'Ganons Tower']:
base += 1

View File

@@ -231,7 +231,7 @@ def gen_dungeon_info(name, available_sectors, entrance_regions, all_regions, pro
start = ExplorationState(dungeon=name)
start.big_key_special = bk_special
group_flags, door_map = find_bk_groups(name, available_sectors, proposed_map, bk_special)
bk_flag = False if world.bigkeyshuffle[player] and not bk_special else bk_needed
bk_flag = False if world.bigkeyshuffle[player] != 'none' and not bk_special else bk_needed
def exception(d):
return name == 'Skull Woods 2' and d.name == 'Skull Pinball WS'
@@ -436,7 +436,7 @@ def check_valid(name, dungeon, hangers, hooks, proposed_map, doors_to_connect, a
if len(dungeon.keys()) <= 1 and len(proposed_map.keys()) < len(doors_to_connect):
return False
# origin has no more hooks, but not all doors have been proposed
if not world.bigkeyshuffle[player]:
if world.bigkeyshuffle[player] == 'none':
possible_bks = len(dungeon['Origin'].possible_bk_locations)
if bk_special and check_for_special(dungeon['Origin'].visited_regions):
possible_bks = 1
@@ -470,7 +470,7 @@ def check_valid(name, dungeon, hangers, hooks, proposed_map, doors_to_connect, a
if len(outstanding_doors[key]) > 0 and len(hangers[key]) == 0 and len(hooks[opp_key]) == 0:
return False
all_visited = set()
bk_possible = not bk_needed or (world.bigkeyshuffle[player] and not bk_special)
bk_possible = not bk_needed or (world.bigkeyshuffle[player] != 'none' and not bk_special)
for piece in dungeon.values():
all_visited.update(piece.visited_regions)
if ((not bk_possible and len(piece.possible_bk_locations) > 0) or
@@ -544,7 +544,7 @@ def valid_path(name, starting_regions, target, valid_doors, proposed_map, all_re
start = ExplorationState(dungeon=name)
start.big_key_special = bk_special
bk_flag = False if world.bigkeyshuffle[player] and not bk_special else bk_needed
bk_flag = False if world.bigkeyshuffle[player] != 'none' and not bk_special else bk_needed
def exception(d):
return name == 'Skull Woods 2' and d.name == 'Skull Pinball WS'
@@ -1775,11 +1775,11 @@ def requested_dungeon_items(world, player):
num = 0
if world.prizeshuffle[player] == 'dungeon':
num += 1
if not world.bigkeyshuffle[player]:
if world.bigkeyshuffle[player] == 'none':
num += 1
if not world.compassshuffle[player]:
if world.compassshuffle[player] == 'none':
num += 1
if not world.mapshuffle[player]:
if world.mapshuffle[player] == 'none':
num += 1
return num

57
Fill.py
View File

@@ -45,12 +45,12 @@ def fill_dungeons_restrictive(world, shuffled_locations):
for item in world.get_items():
if ((item.prize and world.prizeshuffle[item.player] != 'none')
or (item.smallkey and world.keyshuffle[item.player] != 'none')
or (item.bigkey and world.bigkeyshuffle[item.player])):
or (item.bigkey and world.bigkeyshuffle[item.player] != 'none')):
item.advancement = True
elif (item.map and world.mapshuffle[item.player]) or (item.compass and world.compassshuffle[item.player]):
elif (item.map and world.mapshuffle[item.player] not in ['none', 'district']) or (item.compass and world.compassshuffle[item.player] not in ['none', 'district']):
item.priority = True
dungeon_items = [item for item in get_dungeon_item_pool(world) if item.is_inside_dungeon_item(world)]
dungeon_items = [item for item in get_dungeon_item_pool(world) if item.is_inside_dungeon_item(world) or item.is_near_dungeon_item(world)]
bigs, smalls, prizes, others = [], [], [], []
for i in dungeon_items:
(bigs if i.bigkey else smalls if i.smallkey else prizes if i.prize else others).append(i)
@@ -76,6 +76,19 @@ def fill_dungeons_restrictive(world, shuffled_locations):
prizes_copy = prizes.copy()
for attempt in range(15):
try:
for player in range(1, world.players + 1):
if world.prizeshuffle[player] == 'district':
dungeon_pool = []
for dungeon in world.dungeons:
from Dungeons import dungeon_table
if dungeon.player == player and dungeon_table[dungeon.name].prize:
dungeon_pool.append(dungeon)
random.shuffle(dungeon_pool)
for item in prizes:
if item.player == player:
dungeon = dungeon_pool.pop()
dungeon.prize = item
item.dungeon_object = dungeon
random.shuffle(prizes)
random.shuffle(shuffled_locations)
prize_state_base = all_state_base.copy()
@@ -86,8 +99,7 @@ def fill_dungeons_restrictive(world, shuffled_locations):
logging.getLogger('').info("Failed to place dungeon prizes (%s). Will retry %s more times", e, 14 - attempt)
prizes = prizes_copy.copy()
for dungeon in world.dungeons:
if world.prizeshuffle[dungeon.player] == 'dungeon':
dungeon.prize = None
dungeon.prize = None
for prize in prizes:
if prize.location:
prize.location.item = None
@@ -186,7 +198,8 @@ def verify_spot_to_fill(location, item_to_place, max_exp_state, single_player_pl
test_state.sweep_for_events()
if location.can_fill(test_state, item_to_place, perform_access_check):
if valid_key_placement(item_to_place, location, key_pool, test_state, world):
if item_to_place.prize or valid_dungeon_placement(item_to_place, location, world):
if (item_to_place.prize and world.prizeshuffle[item_to_place.player] == 'none') \
or valid_dungeon_placement(item_to_place, location, world):
return location
if item_to_place.smallkey or item_to_place.bigkey or item_to_place.prize:
location.item = None
@@ -203,6 +216,10 @@ def valid_key_placement(item, location, key_pool, collection_state, world):
or world.keyshuffle[item.player] == 'universal' or world.logic[item.player] == 'nologic'):
return True
dungeon = location.parent_region.dungeon
if not dungeon and item.is_near_dungeon_item(world):
check_dungeon = world.get_dungeon(item.dungeon, item.player) if item.dungeon else item.dungeon_object
if len([d for d in location.parent_region.districts if d in check_dungeon.districts]):
dungeon = check_dungeon
if dungeon:
if dungeon.name not in item.name and (dungeon.name != 'Hyrule Castle' or 'Escape' not in item.name):
return True
@@ -236,13 +253,22 @@ def valid_reserved_placement(item, location, world):
def valid_dungeon_placement(item, location, world):
if location.parent_region.dungeon:
layout = world.dungeon_layouts[location.player][location.parent_region.dungeon.name]
dungeon = location.parent_region.dungeon
if not dungeon and item.is_near_dungeon_item(world):
check_dungeon = world.get_dungeon(item.dungeon, item.player) if item.dungeon else item.dungeon_object
if len([d for d in location.parent_region.districts if d in check_dungeon.districts]):
dungeon = check_dungeon
if dungeon:
layout = world.dungeon_layouts[location.player][dungeon.name]
if not is_dungeon_item(item, world) or item.player != location.player:
if item.prize and item.is_near_dungeon_item(world):
return item.dungeon_object == dungeon and layout.free_items > 0
return layout.free_items > 0
elif item.prize:
return not dungeon.prize and layout.dungeon_items > 0
else:
# the second half probably doesn't matter much - should always return true
return item.dungeon == location.parent_region.dungeon.name and layout.dungeon_items > 0
return item.dungeon == dungeon.name and layout.dungeon_items > 0
return not is_dungeon_item(item, world)
@@ -267,14 +293,15 @@ def track_dungeon_items(item, location, world):
layout.free_items -= 1
if item.prize:
location.parent_region.dungeon.prize = item
item.dungeon_object = location.parent_region.dungeon
def is_dungeon_item(item, world):
return ((item.prize and world.prizeshuffle[item.player] in ['none', 'dungeon'])
or (item.smallkey and world.keyshuffle[item.player] == 'none')
or (item.bigkey and not world.bigkeyshuffle[item.player])
or (item.compass and not world.compassshuffle[item.player])
or (item.map and not world.mapshuffle[item.player]))
or (item.bigkey and world.bigkeyshuffle[item.player] == 'none')
or (item.compass and world.compassshuffle[item.player] == 'none')
or (item.map and world.mapshuffle[item.player] == 'none'))
def recovery_placement(item_to_place, locations, world, state, base_state, itempool, perform_access_check, attempted,
@@ -816,7 +843,8 @@ def balance_multiworld_progression(world):
candidate_items = collections.defaultdict(set)
while True:
for location in balancing_sphere:
if location.event and (world.keyshuffle[location.item.player] != 'none' or not location.item.smallkey) and (world.bigkeyshuffle[location.item.player] or not location.item.bigkey):
if location.event and (world.keyshuffle[location.item.player] != 'none' or not location.item.smallkey) \
and (world.bigkeyshuffle[location.item.player] != 'none' or not location.item.bigkey):
balancing_state.collect(location.item, True, location)
player = location.item.player
if player in balancing_players and not location.locked and location.player != player:
@@ -895,7 +923,8 @@ def balance_multiworld_progression(world):
sphere_locations.add(location)
for location in sphere_locations:
if location.event and (world.keyshuffle[location.item.player] != 'none' or not location.item.smallkey) and (world.bigkeyshuffle[location.item.player] or not location.item.bigkey):
if location.event and (world.keyshuffle[location.item.player] != 'none' or not location.item.smallkey) \
and (world.bigkeyshuffle[location.item.player] != 'none' or not location.item.bigkey):
state.collect(location.item, True, location)
checked_locations |= sphere_locations

View File

@@ -348,11 +348,11 @@ def generate_itempool(world, player):
world.treasure_hunt_icon[player] = 'Triforce Piece'
world.itempool.extend([item for item in get_dungeon_item_pool(world) if item.player == player
and ((item.prize and world.prizeshuffle[player] == 'wild')
or (item.smallkey and world.keyshuffle[player] != 'none')
or (item.bigkey and world.bigkeyshuffle[player])
or (item.map and world.mapshuffle[player])
or (item.compass and world.compassshuffle[player]))])
and ((item.prize and world.prizeshuffle[player] not in ['none', 'dungeon', 'district'])
or (item.smallkey and world.keyshuffle[player] not in ['none', 'district'])
or (item.bigkey and world.bigkeyshuffle[player] not in ['none', 'district'])
or (item.map and world.mapshuffle[player] not in ['none', 'district'])
or (item.compass and world.compassshuffle[player] not in ['none', 'district']))])
if world.logic[player] == 'hybridglitches' and world.pottery[player] not in ['none', 'cave']:
keys_to_remove = 2
@@ -753,6 +753,7 @@ def fill_prizes(world, attempts=15):
fill_restrictive(world, all_state, prize_locs, prizepool, single_player_placement=True)
for prize_loc in crystal_locations:
prize_loc.parent_region.dungeon.prize = prize_loc.item
prize_loc.item.dungeon_object = prize_loc.parent_region.dungeon
except FillError as e:
logging.getLogger('').info("Failed to place dungeon prizes (%s). Will retry %s more times", e, attempts - attempt - 1)
for location in empty_crystal_locations:
@@ -1434,9 +1435,9 @@ def make_customizer_pool(world, player):
or item_name.startswith('Crystal') or item_name.endswith('Pendant')):
d_item = ItemFactory(item_name, player)
if ((d_item.prize and world.prizeshuffle[player] in ['none', 'dungeon'])
or (d_item.bigkey and not world.bigkeyshuffle[player])
or (d_item.compass and not world.compassshuffle[player])
or (d_item.map and not world.mapshuffle[player])):
or (d_item.bigkey and world.bigkeyshuffle[player] == 'none')
or (d_item.compass and world.compassshuffle[player] == 'none')
or (d_item.map and world.mapshuffle[player] == 'none')):
d_name = d_item.dungeon
dungeon = world.get_dungeon(d_name, player)
current_amount = 1 if dungeon.big_key and (d_item == dungeon.big_key or d_item in dungeon.dungeon_items) else 0
@@ -1694,7 +1695,7 @@ def get_item_and_event_flag(item, world, player, dungeon_pool, prize_set, prize_
def is_dungeon_item(item, world, player):
return (((item.startswith('Crystal') or item.endswith('Pendant')) and world.prizeshuffle[player] in ['none', 'dungeon'])
or (item.startswith('Small Key') and world.keyshuffle[player] == 'none')
or (item.startswith('Big Key') and not world.bigkeyshuffle[player])
or (item.startswith('Compass') and not world.compassshuffle[player])
or (item.startswith('Map') and not world.mapshuffle[player]))
or (item.startswith('Big Key') and world.bigkeyshuffle[player] == 'none')
or (item.startswith('Compass') and world.compassshuffle[player] == 'none')
or (item.startswith('Map') and world.mapshuffle[player] == 'none'))

View File

@@ -1303,7 +1303,7 @@ def check_rules_deep(original_counter, key_layout, world, player):
big_avail = counter.big_key_opened or bk_drop
big_maybe_not_found = not counter.big_key_opened and not bk_drop # better named as big_missing?
if not key_layout.big_key_special and not big_avail:
if world.bigkeyshuffle[player]:
if world.bigkeyshuffle[player] != 'none':
big_avail = True
else:
for location in counter.free_locations:
@@ -1430,7 +1430,7 @@ def prize_relevance_sig2(start_regions, d_name, dungeon_entrance, is_atgt_swappe
def validate_bk_layout(proposal, builder, start_regions, world, player):
bk_special = check_bk_special(builder.master_sector.regions, world, player)
if world.bigkeyshuffle[player] and (world.dropshuffle[player] != 'none' or not bk_special):
if world.bigkeyshuffle[player] != 'none' and (world.dropshuffle[player] != 'none' or not bk_special):
return True
flat_proposal = flatten_pair_list(proposal)
state = ExplorationState(dungeon=builder.name)
@@ -1438,7 +1438,7 @@ def validate_bk_layout(proposal, builder, start_regions, world, player):
for region in start_regions:
dungeon_entrance, portal_door = find_outside_connection(region)
prize_relevant_flag = prize_relevance_sig2(start_regions, builder.name, dungeon_entrance, world.is_atgt_swapped(player))
if prize_relevant_flag and world.prizeshuffle[player] == 'none':
if prize_relevant_flag and world.prizeshuffle[player] in ['none', 'dungeon']:
state.append_door_to_list(portal_door, state.prize_doors)
state.prize_door_set[portal_door] = dungeon_entrance
# key_layout.prize_relevant = prize_relevant_flag
@@ -1469,7 +1469,7 @@ def validate_key_layout(key_layout, world, player):
for region in key_layout.start_regions:
dungeon_entrance, portal_door = find_outside_connection(region)
prize_relevant_flag = prize_relevance(key_layout, dungeon_entrance, world.is_atgt_swapped(player))
if prize_relevant_flag and world.prizeshuffle[player] == 'none':
if prize_relevant_flag and world.prizeshuffle[player] in ['none', 'dungeon']:
state.append_door_to_list(portal_door, state.prize_doors)
state.prize_door_set[portal_door] = dungeon_entrance
key_layout.prize_relevant = prize_relevant_flag
@@ -1606,7 +1606,7 @@ def determine_prize_lock(key_layout, world, player):
for region in key_layout.start_regions:
dungeon_entrance, portal_door = find_outside_connection(region)
prize_relevant_flag = prize_relevance(key_layout, dungeon_entrance, world.is_atgt_swapped(player))
if prize_relevant_flag and world.prizeshuffle[player] == 'none':
if prize_relevant_flag and world.prizeshuffle[player] in ['none', 'dungeon']:
state.append_door_to_list(portal_door, state.prize_doors)
state.prize_door_set[portal_door] = dungeon_entrance
key_layout.prize_relevant = prize_relevant_flag
@@ -1650,13 +1650,13 @@ def cnt_avail_small_locations_by_ctr(free_locations, counter, layout, world, pla
def cnt_avail_big_locations(ttl_locations, state, world, player):
if not world.bigkeyshuffle[player]:
if world.bigkeyshuffle[player] == 'none':
return max(0, ttl_locations - state.used_locations) if not state.big_key_special else 0
return 1 if not state.big_key_special else 0
def cnt_avail_big_locations_by_ctr(ttl_locations, counter, layout, world, player):
if not world.bigkeyshuffle[player]:
if world.bigkeyshuffle[player] == 'none':
bk_adj = 1 if counter.big_key_opened and not layout.big_key_special else 0
used_locations = max(0, counter.used_keys - len(counter.key_only_locations)) + bk_adj
return max(0, ttl_locations - used_locations) if not layout.big_key_special else 0
@@ -1683,7 +1683,7 @@ def create_key_counters(key_layout, world, player):
for region in key_layout.start_regions:
dungeon_entrance, portal_door = find_outside_connection(region)
prize_relevant_flag = prize_relevance(key_layout, dungeon_entrance, world.is_atgt_swapped(player))
if prize_relevant_flag and world.prizeshuffle[player] == 'none':
if prize_relevant_flag and world.prizeshuffle[player] in ['none', 'dungeon']:
state.append_door_to_list(portal_door, state.prize_doors)
state.prize_door_set[portal_door] = dungeon_entrance
key_layout.prize_relevant = prize_relevant_flag
@@ -2096,7 +2096,7 @@ def validate_key_placement(key_layout, world, player):
bigkey_name = dungeon_bigs[key_layout.sector.name]
if world.keyshuffle[player] != 'none':
keys_outside = key_layout.max_chests - sum(1 for i in max_counter.free_locations if i.item is not None and i.item.name == smallkey_name and i.item.player == player)
if world.bigkeyshuffle[player]:
if world.bigkeyshuffle[player] != 'none':
max_counter = find_max_counter(key_layout)
big_key_outside = bigkey_name not in (l.item.name for l in max_counter.free_locations if l.item)
for i in world.precollected_items:

View File

@@ -268,6 +268,10 @@ As far as map trackers, Bonk Locations are supported on `CodeTracker` when the B
- 1 8x Bomb Pack
- 1 Good Bee
## Nearby Dungeon Items
This is a new option in addition to the traditional wild vs non-wild (keysanity/non-keysanity) options for all the dungeon item types (maps, compasses, small keys, big keys, prizes). This new option shuffles dungeon items into locations somewhere either within the dungeon that it is assigned to or within the surrounding district of that dungeon.
## Prize Shuffle
A new option has been added to shuffle the 10 dungeon prizes in ways that they haven't been shuffled before. This means that dungeon prizes can be found in other item locations, such as chests or free-standing item locations. This also means that bosses are able to drop a 2nd item in place of the shuffled prize.
@@ -280,6 +284,10 @@ This is the normal prize behavior that has been a part of rando up until now. Th
This option shuffles the prize into a location somewhere within the dungeon that it is assigned to.
### Nearby
This option shuffles the prize into a location somewhere either within the dungeon that it is assigned to or within the surrounding district of that dungeon.
### Randomized
This option freely shuffles the prizes throughout the world. While the dungeon prizes can end up anywhere, they still are assigned to a specific dungeon. When you defeat the boss of a certain dungeon, checking the map on the overworld will reveal the location WHERE you can find the prize, an example shown [here](https://zelda.codemann8.com/images/shared/prizemap-all.gif). Finding the map will still reveal WHAT the prize is. If you defeated a boss but haven't collected the map for that dungeon, the prize will be indicated by a red X, example shown [here](https://zelda.codemann8.com/images/shared/prizemap-boss.gif). If you collected a map but haven't defeated the boss yet, the icon indicator on the map will be shown on the top edge (for LW dungeons) or the bottom edge (for DW dungeons), but it will show you WHAT the prize is for that dungeon, an example of that is shown [here](https://zelda.codemann8.com/images/shared/prizemap-map.gif).

58
Rom.py
View File

@@ -480,14 +480,14 @@ def patch_rom(world, rom, player, team, is_mystery=False):
rom.write_byte(address, value)
# patch music
if world.mapshuffle[player]:
if world.mapshuffle[player] != 'none':
music = random.choice([0x11, 0x16])
else:
music = 0x11 if 'Pendant' in dungeon.prize.name else 0x16
for music_address in dungeon_music_addresses[dungeon.name]:
rom.write_byte(music_address, music)
if world.mapshuffle[player]:
if world.mapshuffle[player] != 'none':
rom.write_byte(0x155C9, random.choice([0x11, 0x16])) # Randomize GT music too with map shuffle
if world.doorShuffle[player] != 'vanilla':
@@ -1131,7 +1131,7 @@ def patch_rom(world, rom, player, team, is_mystery=False):
ERtimeincrease = 10
else:
ERtimeincrease = 20
if world.keyshuffle[player] != 'none' or world.bigkeyshuffle[player] or world.mapshuffle[player]:
if world.keyshuffle[player] != 'none' or world.bigkeyshuffle[player] != 'none' or world.mapshuffle[player] != 'none':
ERtimeincrease = ERtimeincrease + 15
if world.clock_mode == 'none':
rom.write_bytes(0x180190, [0x00, 0x00, 0x00]) # turn off clock mode
@@ -1268,34 +1268,36 @@ def patch_rom(world, rom, player, team, is_mystery=False):
# Bitfield - enable text box to show with free roaming items
#
# --po bmcs
# -tpo bmcs
# t - suppress "this dungeon" textboxes (temporary fix)
# p - enabled for non-prize crystals
# o - enabled for outside dungeon items
# o - enabled for outside dungeon items (unused currently?)
# b - enabled for inside big keys
# m - enabled for inside maps
# c - enabled for inside compasses
# s - enabled for inside small keys
rom.write_byte(0x18016A, 0x10 | ((0x20 if world.prizeshuffle[player] == 'wild' else 0x00)
| (0x01 if world.keyshuffle[player] == 'wild' else 0x00)
| (0x02 if world.compassshuffle[player] else 0x00)
| (0x04 if world.mapshuffle[player] else 0x00)
| (0x08 if world.bigkeyshuffle[player] else 0x00))) # free roaming item text boxes
rom.write_byte(0x18003B, 0x01 if world.mapshuffle[player] else 0x00) # maps showing crystals on overworld
free_item_text = 0x40 if 'district' in [world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player]] else 0x00
rom.write_byte(0x18016A, free_item_text | 0x10 | ((0x20 if world.prizeshuffle[player] not in ['none', 'dungeon'] else 0x00)
| (0x01 if world.keyshuffle[player] not in ['none', 'universal'] else 0x00)
| (0x02 if world.compassshuffle[player] != 'none' else 0x00)
| (0x04 if world.mapshuffle[player] != 'none' else 0x00)
| (0x08 if world.bigkeyshuffle[player] != 'none' else 0x00))) # free roaming item text boxes
rom.write_byte(0x18003B, 0x01 if world.mapshuffle[player] not in ['none', 'district'] else 0x00) # maps showing crystals on overworld
# compasses showing dungeon count
compass_mode = 0x80 if world.compassshuffle[player] else 0x00
compass_mode = 0x80 if world.compassshuffle[player] not in ['none', 'district'] else 0x00
if world.clock_mode != 'none' or world.dungeon_counters[player] == 'off':
pass
elif world.dungeon_counters[player] == 'on':
compass_mode |= 0x02 # always on
elif (world.compassshuffle[player] or world.doorShuffle[player] != 'vanilla' or world.dropshuffle[player] != 'none'
elif (world.compassshuffle[player] not in ['none', 'district'] or world.doorShuffle[player] != 'vanilla' or world.dropshuffle[player] != 'none'
or world.dungeon_counters[player] == 'pickup' or world.pottery[player] not in ['none', 'cave']):
compass_mode |= 0x01 # show on pickup
if world.overworld_map[player] == 'map':
compass_mode |= 0x10 # show icon if map is collected
elif world.overworld_map[player] == 'compass':
compass_mode |= 0x20 # show icon if compass is collected
if world.prizeshuffle[player] == 'wild':
if world.prizeshuffle[player] not in ['none', 'dungeon', 'district']:
compass_mode |= 0x40 # show icon if boss is defeated, hide if collected
rom.write_byte(0x18003C, compass_mode)
@@ -1331,7 +1333,7 @@ def patch_rom(world, rom, player, team, is_mystery=False):
map_index = max(0, dungeon_index - 2)
# write out dislocated coords
if map_index >= 0x02 and map_index < 0x18 and (world.overworld_map[player] != 'default' or world.prizeshuffle[player] == 'wild'):
if map_index >= 0x02 and map_index < 0x18 and (world.overworld_map[player] != 'default' or world.prizeshuffle[player] not in ['none', 'dungeon', 'district']):
owid_map = [0x1E, 0x30, 0xFF, 0x7B, 0x5E, 0x70, 0x40, 0x75, 0x03, 0x58, 0x47]
x_map_position_generic = [0x03c0, 0x0740, 0xff00, 0x03c0, 0x01c0, 0x0bc0, 0x05c0, 0x09c0, 0x0ac0, 0x07c0, 0x0dc0]
y_map_position_generic = [0xff00, 0xff00, 0xff00, 0x0fc0, 0x0fc0, 0x0fc0, 0x0fc0, 0x0fc0, 0xff00, 0x0fc0, 0x0fc0]
@@ -1345,7 +1347,7 @@ def patch_rom(world, rom, player, team, is_mystery=False):
write_int16(rom, snes_to_pc(0x0ABE2E)+(map_index*6)+6, y_map_position_generic[idx])
# write out icon coord data
if world.prizeshuffle[player] == 'wild' and dungeon_table[dungeon].prize:
if world.prizeshuffle[player] not in ['none', 'dungeon', 'district'] and dungeon_table[dungeon].prize:
dungeon_obj = world.get_dungeon(dungeon, player)
entrance = dungeon_obj.prize.get_map_location()
coords = get_entrance_coords(entrance)
@@ -1385,7 +1387,7 @@ def patch_rom(world, rom, player, team, is_mystery=False):
# figure out compass entrances and what world (light/dark)
write_int16s(rom, snes_to_pc(0x0ABE2E)+(map_index*6), coords)
if world.prizeshuffle[player] != 'wild' and dungeon_table[dungeon].prize:
if world.prizeshuffle[player] in ['none', 'dungeon', 'district'] and dungeon_table[dungeon].prize:
# prize location
write_int16s(rom, snes_to_pc(0x0ABE2E)+(map_index*6)+8, coords)
@@ -1424,11 +1426,11 @@ def patch_rom(world, rom, player, team, is_mystery=False):
# b - Big Key
# a - Small Key
#
enable_menu_map_check = (world.overworld_map[player] != 'default' and world.shuffle[player] != 'vanilla') or world.prizeshuffle[player] == 'wild'
rom.write_byte(0x180045, ((0x01 if world.keyshuffle[player] == 'wild' else 0x00)
| (0x02 if world.bigkeyshuffle[player] else 0x00)
| (0x04 if world.mapshuffle[player] or enable_menu_map_check else 0x00)
| (0x08 if world.compassshuffle[player] else 0x00) # free roaming items in menu
enable_menu_map_check = (world.overworld_map[player] != 'default' and world.shuffle[player] != 'vanilla') or world.prizeshuffle[player] not in ['none', 'dungeon', 'district']
rom.write_byte(0x180045, ((0x01 if world.keyshuffle[player] not in ['none', 'universal'] else 0x00)
| (0x02 if world.bigkeyshuffle[player] != 'none' else 0x00)
| (0x04 if world.mapshuffle[player] != 'none' or enable_menu_map_check else 0x00)
| (0x08 if world.compassshuffle[player] != 'none' else 0x00) # free roaming items in menu
| (0x10 if world.logic[player] == 'nologic' else 0))) # boss icon
def get_reveal_bytes(itemName):
@@ -2203,11 +2205,11 @@ def write_strings(rom, world, player, team):
this_hint = this_hint[0].upper() + this_hint[1:]
tt[hint_locations.pop(0)] = this_hint
items_to_hint.remove(flute_item)
if world.keyshuffle[player] == 'wild':
if world.keyshuffle[player] not in ['none', 'universal']:
items_to_hint.extend(SmallKeys)
if world.bigkeyshuffle[player]:
if world.bigkeyshuffle[player] != 'none':
items_to_hint.extend(BigKeys)
if world.prizeshuffle[player] == 'wild':
if world.prizeshuffle[player] not in ['none', 'dungeon']:
items_to_hint.extend(Prizes)
random.shuffle(items_to_hint)
hint_count = 5 if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'district', 'swapped'] else 8
@@ -2323,10 +2325,14 @@ def write_strings(rom, world, player, team):
crystal5 = world.find_items('Crystal 5', player)[0]
crystal6 = world.find_items('Crystal 6', player)[0]
greenpendant = world.find_items('Green Pendant', player)[0]
if world.prizeshuffle[player] == 'none':
if world.prizeshuffle[player] in ['none', 'dungeon']:
(crystal5, crystal6, greenpendant) = tuple([x.parent_region.dungeon.name for x in [crystal5, crystal6, greenpendant]])
tt['bomb_shop'] = 'Big Bomb?\nMy supply is blocked until you clear %s and %s.' % (crystal5, crystal6)
tt['sahasrahla_bring_courage'] = 'I lost my family heirloom in %s' % greenpendant
elif world.prizeshuffle[player] == 'district':
(crystal5, crystal6, greenpendant) = tuple([x.item.dungeon_object.name for x in [crystal5, crystal6, greenpendant]])
tt['bomb_shop'] = 'Big Bomb?\nThe crystals can be found near %s and %s.' % (crystal5, crystal6)
tt['sahasrahla_bring_courage'] = 'I lost my family heirloom near %s' % greenpendant
else:
tt['bomb_shop'] = 'Big Bomb?\nThe crystals can be found %s and %s.' % (crystal5.hint_text, crystal6.hint_text)
tt['sahasrahla_bring_courage'] = 'My family heirloom can be found %s' % greenpendant.hint_text

View File

@@ -2029,7 +2029,7 @@ def add_hmg_key_logic_rules(world, player):
def add_key_logic_rules(world, player):
key_logic = world.key_logic[player]
eval_func = eval_small_key_door
if world.key_logic_algorithm[player] == 'strict' and world.keyshuffle[player] == 'wild':
if world.key_logic_algorithm[player] == 'strict' and world.keyshuffle[player] not in ['none', 'universal']:
eval_func = eval_small_key_door_strict
elif world.key_logic_algorithm[player] != 'dangerous':
eval_func = eval_small_key_door_partial

View File

@@ -151,6 +151,7 @@
prize_shuffle:
none: 1
dungeon: 1
district: 1
wild: 1
dungeon_items:
standard: 10
@@ -160,18 +161,22 @@
mcu: 1 # map, compass, universal smalls
# for use when you aren't using the dungeon_items above
# map_shuffle:
# on: 1
# off: 1
# none: 1
# district: 1
# wild: 1
# compass_shuffle:
# on: 1
# off: 1
# none: 1
# district: 1
# wild: 1
# smallkey_shuffle:
# none: 5
# district: 1
# wild: 1
# universal: 1
# bigkey_shuffle:
# on: 1
# off: 1
# none: 1
# district: 1
# wild: 1
dungeon_counters:
on: 5
off: 0

View File

@@ -369,12 +369,18 @@
"type": "bool"
},
"mapshuffle": {
"action": "store_true",
"type": "bool"
"choices": [
"none",
"district",
"wild"
]
},
"compassshuffle": {
"action": "store_true",
"type": "bool"
"choices": [
"none",
"district",
"wild"
]
},
"keyshuffle": {
"choices": [
@@ -384,13 +390,17 @@
]
},
"bigkeyshuffle": {
"action": "store_true",
"type": "bool"
"choices": [
"none",
"district",
"wild"
]
},
"prizeshuffle": {
"choices": [
"none",
"dungeon",
"district",
"wild"
]
},

View File

@@ -53,15 +53,26 @@
"randomizer.dungeon.keysanity": "Shuffle: ",
"randomizer.dungeon.mapshuffle": "Maps",
"randomizer.dungeon.mapshuffle.none": "In Dungeon",
"randomizer.dungeon.mapshuffle.district": "Nearby",
"randomizer.dungeon.mapshuffle.wild": "Randomized",
"randomizer.dungeon.compassshuffle": "Compasses",
"randomizer.dungeon.compassshuffle.none": "In Dungeon",
"randomizer.dungeon.compassshuffle.district": "Nearby",
"randomizer.dungeon.compassshuffle.wild": "Randomized",
"randomizer.dungeon.smallkeyshuffle": "Small Keys",
"randomizer.dungeon.smallkeyshuffle.none": "In Dungeon",
"randomizer.dungeon.smallkeyshuffle.district": "Nearby",
"randomizer.dungeon.smallkeyshuffle.wild": "Randomized",
"randomizer.dungeon.smallkeyshuffle.universal": "Universal",
"randomizer.dungeon.bigkeyshuffle": "Big Keys",
"randomizer.dungeon.bigkeyshuffle.none": "In Dungeon",
"randomizer.dungeon.bigkeyshuffle.district": "Nearby",
"randomizer.dungeon.bigkeyshuffle.wild": "Randomized",
"randomizer.dungeon.prizeshuffle": "Prizes",
"randomizer.dungeon.prizeshuffle.none": "On Boss",
"randomizer.dungeon.prizeshuffle.dungeon": "In Dungeon",
"randomizer.dungeon.prizeshuffle.district": "Nearby",
"randomizer.dungeon.prizeshuffle.wild": "Randomized",
"randomizer.dungeon.decoupledoors": "Decouple Doors",
"randomizer.dungeon.door_self_loops": "Allow Self-Looping Spiral Stairs",

View File

@@ -1,9 +1,32 @@
{
"keysanity": {
"mapshuffle": {
"type": "selectbox",
"options": [
"none",
"district",
"wild"
],
"config": {
"padx": [20,0]
}
},
"compassshuffle": {
"type": "selectbox",
"options": [
"none",
"district",
"wild"
],
"config": {
"padx": [20,0]
}
},
"smallkeyshuffle": {
"type": "selectbox",
"options": [
"none",
"district",
"wild",
"universal"
],
@@ -11,8 +34,16 @@
"padx": [20,0]
}
},
"mapshuffle": { "type": "checkbox" },
"compassshuffle": { "type": "checkbox" },
"bigkeyshuffle": { "type": "checkbox" }
"bigkeyshuffle": {
"type": "selectbox",
"options": [
"none",
"district",
"wild"
],
"config": {
"padx": [20,0]
}
}
}
}

View File

@@ -6,6 +6,7 @@
"options": [
"none",
"dungeon",
"district",
"wild"
],
"config": {

View File

@@ -147,11 +147,14 @@ class CustomSettings(object):
args.compassshuffle[p] = get_setting(settings['compassshuffle'], args.compassshuffle[p])
if get_setting(settings['keysanity'], args.keysanity):
args.bigkeyshuffle[p] = True
if args.bigkeyshuffle[p] == 'none':
args.bigkeyshuffle[p] = 'wild'
if args.keyshuffle[p] == 'none':
args.keyshuffle[p] = 'wild'
args.mapshuffle[p] = True
args.compassshuffle[p] = True
if args.mapshuffle[p] == 'none':
args.mapshuffle[p] = 'wild'
if args.compassshuffle[p] == 'none':
args.compassshuffle[p] = 'wild'
args.shufflebosses[p] = get_setting(settings['boss_shuffle'], get_setting(settings['shufflebosses'], args.shufflebosses[p]))
args.shuffleenemies[p] = get_setting(settings['enemy_shuffle'], get_setting(settings['shuffleenemies'], args.shuffleenemies[p]))

View File

@@ -233,7 +233,7 @@ def modify_proposal(proposed_map, explored_state, doors_to_connect, hash_code_se
def explore_proposal(name, entrance_regions, all_regions, proposed_map, valid_doors, bk_special, world, player):
start = ExplorationState(dungeon=name)
bk_relevant = (world.door_type_mode[player] == 'original' and not world.bigkeyshuffle[player]) or bk_special
bk_relevant = (world.door_type_mode[player] == 'original' and world.bigkeyshuffle[player] == 'none') or bk_special
start.big_key_special = bk_special
original_state = extend_reachable_state_lenient(entrance_regions, start, proposed_map,
all_regions, valid_doors, bk_relevant, world, player)
@@ -302,7 +302,7 @@ def valid_path(name, starting_regions, target, valid_doors, proposed_map, all_re
target_regions.add(region)
start = ExplorationState(dungeon=name)
bk_relevant = (world.door_type_mode[player] == 'original' and not world.bigkeyshuffle[player]) or bk_special
bk_relevant = (world.door_type_mode[player] == 'original' and world.bigkeyshuffle[player] == 'none') or bk_special
start.big_key_special = bk_special
original_state = extend_reachable_state_lenient(starting_regions, start, proposed_map, all_regions,
valid_doors, bk_relevant, world, player)

View File

@@ -14,6 +14,8 @@ def dungeon_page(parent):
self.frames = {}
self.frames["keysanity"] = Frame(self)
self.frames["keysanity"].pack(anchor=W)
self.frames["keysanity2"] = Frame(self)
self.frames["keysanity2"].pack(anchor=W)
## Dungeon Item Shuffle
mscbLabel = Label(self.frames["keysanity"], text="Dungeon Items: ")
@@ -23,9 +25,15 @@ def dungeon_page(parent):
# Defns include frame name, widget type, widget options, widget placement attributes
# This first set goes in the Keysanity frame
with open(os.path.join("resources","app","gui","randomize","dungeon","keysanity.json")) as keysanityItems:
myDict = json.load(keysanityItems)
myDict = myDict["keysanity"]
dictWidgets = widgets.make_widgets_from_dict(self, myDict, self.frames["keysanity"])
myDictFile = json.load(keysanityItems)
myDict = myDictFile["keysanity"]
myDict1, myDict2 = dict(), dict()
count = 2
for key in myDict.keys():
(myDict1 if count > 0 else myDict2)[key] = myDict[key]
count -= 1
dictWidgets = {**widgets.make_widgets_from_dict(self, myDict1, self.frames["keysanity"]), \
**widgets.make_widgets_from_dict(self, myDict2, self.frames["keysanity2"])}
for key in dictWidgets:
self.widgets[key] = dictWidgets[key]
packAttrs = {"side":LEFT}

View File

@@ -96,12 +96,15 @@ def resolve_districts(world):
for name, district in world.districts[player].items():
if district.dungeon:
dungeon = world.get_dungeon(district.dungeon, player)
dungeon.districts = [district] + dungeon.districts
layout = world.dungeon_layouts[player][district.dungeon]
district.locations.update([l.name for r in layout.master_sector.regions
for l in r.locations if not l.item and l.real])
else:
for region_name in district.regions:
region = world.get_region(region_name, player)
region.districts.append(district)
for location in region.locations:
if not location.item and location.real:
district.locations.add(location.name)
@@ -115,6 +118,7 @@ def resolve_districts(world):
RuntimeError(f'No region connected to entrance: {ent.name} Likely a missing entry in OWExitTypes')
visited.add(region)
if region.type == RegionType.Cave:
region.districts.append(district)
for location in region.locations:
if not location.item and location.real:
district.locations.add(location.name)
@@ -123,6 +127,8 @@ def resolve_districts(world):
queue.appendleft(ext.connected_region)
elif region.type == RegionType.Dungeon and region.dungeon:
district.dungeons.add(region.dungeon.name)
if district not in region.dungeon.districts:
region.dungeon.districts.append(district)
elif region.name in inaccessible:
district.access_points.add(region)

View File

@@ -134,7 +134,7 @@ def create_item_pool_config(world):
groups = LocationGroup('Major').locs(init_set)
if world.prizeshuffle[player] != 'none':
groups.locations.extend(mode_grouping['Prizes'])
if world.bigkeyshuffle[player]:
if world.bigkeyshuffle[player] != 'none':
groups.locations.extend(mode_grouping['Big Keys'])
if world.dropshuffle[player] != 'none':
groups.locations.extend(mode_grouping['Big Key Drops'])
@@ -144,9 +144,9 @@ def create_item_pool_config(world):
groups.locations.extend(mode_grouping['Key Drops'])
if world.pottery[player] not in ['none', 'cave']:
groups.locations.extend(mode_grouping['Pot Keys'])
if world.compassshuffle[player]:
if world.compassshuffle[player] != 'none':
groups.locations.extend(mode_grouping['Compasses'])
if world.mapshuffle[player]:
if world.mapshuffle[player] != 'none':
groups.locations.extend(mode_grouping['Maps'])
if world.shopsanity[player]:
groups.locations.append('Capacity Upgrade - Left')
@@ -259,12 +259,12 @@ def location_prefilled(location, world, player):
def previously_reserved(location, world, player):
if '- Boss' in location.name or '- Prize' in location.name:
if world.restrict_boss_items[player] == 'mapcompass' and (not world.compassshuffle[player]
or not world.mapshuffle[player]):
if world.restrict_boss_items[player] == 'mapcompass' and (world.compassshuffle[player] == 'none'
or world.mapshuffle[player] == 'none'):
return True
if world.restrict_boss_items[player] == 'dungeon' and (not world.compassshuffle[player]
or not world.mapshuffle[player]
or not world.bigkeyshuffle[player]
if world.restrict_boss_items[player] == 'dungeon' and (world.compassshuffle[player] == 'none'
or world.mapshuffle[player] == 'none'
or world.bigkeyshuffle[player] == 'none'
or world.keyshuffle[player] == 'none'
or world.prizeshuffle[player] in ['none', 'dungeon']):
return True
@@ -303,6 +303,7 @@ def massage_item_pool(world):
if item.prize:
dungeon = dungeon_pool[item.player].pop()
dungeon.prize = item
item.dungeon_object = dungeon
player_pool[item.player].append(item)
for dungeon in world.dungeons:
for item in dungeon.all_items:
@@ -381,13 +382,13 @@ def determine_major_items(world, player):
pass # now what?
if world.prizeshuffle[player] not in ['none', 'dungeon']:
major_item_set.update({x for x, y in item_table.items() if y[2] == 'Prize'})
if world.bigkeyshuffle[player]:
if world.bigkeyshuffle[player] != 'none':
major_item_set.update({x for x, y in item_table.items() if y[2] == 'BigKey'})
if world.keyshuffle[player] != 'none':
major_item_set.update({x for x, y in item_table.items() if y[2] == 'SmallKey'})
if world.compassshuffle[player]:
if world.compassshuffle[player] != 'none':
major_item_set.update({x for x, y in item_table.items() if y[2] == 'Compass'})
if world.mapshuffle[player]:
if world.mapshuffle[player] != 'none':
major_item_set.update({x for x, y in item_table.items() if y[2] == 'Map'})
if world.shopsanity[player]:
major_item_set.add('Bomb Upgrade (+5)')

View File

@@ -96,8 +96,14 @@ def roll_settings(weights):
dungeon_items = get_choice('dungeon_items')
dungeon_items = '' if dungeon_items == 'standard' or dungeon_items is None else dungeon_items
dungeon_items = 'mcsb' if dungeon_items == 'full' else dungeon_items
ret.mapshuffle = get_choice_bool('map_shuffle') if 'map_shuffle' in weights else 'm' in dungeon_items
ret.compassshuffle = get_choice_bool('compass_shuffle') if 'compass_shuffle' in weights else 'c' in dungeon_items
if 'map_shuffle' in weights:
ret.mapshuffle = get_choice('map_shuffle')
elif 'm' in dungeon_items:
ret.mapshuffle = 'wild'
if 'compass_shuffle' in weights:
ret.compassshuffle = get_choice('compass_shuffle')
elif 'c' in dungeon_items:
ret.compassshuffle = 'wild'
if 'smallkey_shuffle' in weights:
ret.keyshuffle = get_choice('smallkey_shuffle')
else:
@@ -105,7 +111,10 @@ def roll_settings(weights):
ret.keyshuffle = 'wild'
if 'u' in dungeon_items:
ret.keyshuffle = 'universal'
ret.bigkeyshuffle = get_choice_bool('bigkey_shuffle') if 'bigkey_shuffle' in weights else 'b' in dungeon_items
if 'bigkey_shuffle' in weights:
ret.bigkeyshuffle = get_choice('bigkey_shuffle')
elif 'b' in dungeon_items:
ret.bigkeyshuffle = 'wild'
ret.prizeshuffle = get_choice('prize_shuffle')
ret.accessibility = get_choice('accessibility')
@@ -140,7 +149,7 @@ def roll_settings(weights):
ret.dungeon_counters = get_choice_non_bool('dungeon_counters') if 'dungeon_counters' in weights else 'default'
if ret.dungeon_counters == 'default':
ret.dungeon_counters = 'pickup' if ret.door_shuffle != 'vanilla' or ret.compassshuffle == 'on' else 'off'
ret.dungeon_counters = 'pickup' if ret.door_shuffle != 'vanilla' or ret.compassshuffle != 'none' else 'off'
ret.pseudoboots = get_choice_bool('pseudoboots')
ret.shopsanity = get_choice_bool('shopsanity')