From 12cd83a92cb73d2be8c2474e3155d73cfaa91a20 Mon Sep 17 00:00:00 2001 From: codemann8 Date: Sat, 25 Feb 2023 23:08:10 -0600 Subject: [PATCH] Reducing verbosity in DR generation --- DungeonGenerator.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/DungeonGenerator.py b/DungeonGenerator.py index e429719a..f97f8ecf 100644 --- a/DungeonGenerator.py +++ b/DungeonGenerator.py @@ -3572,7 +3572,7 @@ def check_for_valid_layout(builder, sector_list, builder_info): builder.exception_list = list(sector_list) return True, {}, package except (GenerationException, NeutralizingException, OtherGenException) as e: - logging.getLogger('').info(f'Bailing on this layout for {builder.name}', exc_info=1) + logging.getLogger('').debug(f'Bailing on this layout for {builder.name}', exc_info=1) builder.split_dungeon_map = None builder.valid_proposal = None if temp_builder.name == 'Hyrule Castle' and temp_builder.throne_door: