BombSwitchDev

This commit is contained in:
StructuralMike
2021-03-16 22:05:10 +01:00
9 changed files with 1004 additions and 315 deletions

View File

@@ -654,11 +654,12 @@ class CollectionState(object):
return self.has('Titans Mitts', player)
def can_extend_magic(self, player, smallmagic=16, fullrefill=False): #This reflects the total magic Link has, not the total extra he has.
basemagic = 8
if self.has('Magic Upgrade (1/4)', player):
basemagic = 32
elif self.has('Magic Upgrade (1/2)', player):
basemagic = 16
else:
basemagic = 8
if self.can_buy_unlimited('Green Potion', player) or self.can_buy_unlimited('Blue Potion', player):
if self.world.difficulty_adjustments[player] == 'hard' and not fullrefill:
basemagic = basemagic + int(basemagic * 0.5 * self.bottle_count(player))
@@ -674,7 +675,33 @@ class CollectionState(object):
or (self.has('Cane of Byrna', player) and (enemies < 6 or self.can_extend_magic(player)))
or self.can_shoot_arrows(player)
or self.has('Fire Rod', player)
)
)
# In the future, this can be used to check if the player starts without bombs
def can_use_bombs(self, player):
StartingBombs = True
return (StartingBombs or self.has('Bomb Upgrade (+10)', player))
def can_hit_crystal(self, player):
return (self.can_use_bombs(player)
or self.can_shoot_arrows(player)
or self.has_blunt_weapon(player)
or self.has('Blue Boomerang', player)
or self.has('Red Boomerang', player)
or self.has('Hookshot', player)
or self.has('Fire Rod', player)
or self.has('Ice Rod', player)
or self.has('Cane of Somaria', player)
or self.has('Cane of Byrna', player))
def can_hit_crystal_through_barrier(self, player):
return (self.can_use_bombs(player)
or self.can_shoot_arrows(player)
or self.has('Blue Boomerang', player)
or self.has('Red Boomerang', player)
or self.has('Fire Rod', player)
or self.has('Ice Rod', player)
or self.has('Cane of Somaria', player))
def can_shoot_arrows(self, player):
if self.world.retro[player]:
@@ -1319,6 +1346,11 @@ class Door(object):
self.edge_width = width
return self
def kind(self, world):
if self.roomIndex != -1 and self.doorListPos != -1:
return world.get_room(self.roomIndex, self.player).kind(self)
return None
def small_key(self):
self.smallKey = True
return self