Freeze fairy abyss/beam dash enemies
Fix original key drops on split supertiles (pokey 1) Fix mystery/customizer boolean issue Enemy bans
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@@ -13,6 +13,7 @@ import RaceRandom as random
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from BaseClasses import Location, LocationType, RegionType
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from EntranceShuffle import door_addresses
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from Items import ItemFactory
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from PotShuffle import key_drop_special
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from Utils import snes_to_pc, pc_to_snes, int16_as_bytes
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@@ -750,10 +751,10 @@ def init_vanilla_sprites():
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create_sprite(0x001c, EnemySprite.ArmosKnight, 0x00, 0, 0x07, 0x08)
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create_sprite(0x001c, EnemySprite.ArmosKnight, 0x00, 0, 0x04, 0x08)
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create_sprite(0x001c, 0x19, SpriteType.Overlord, 0, 0x07, 0x08)
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create_sprite(0x001c, EnemySprite.Faerie, 0x00, 0, 0x07, 0x07, 'GT Fairy Abyss')
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create_sprite(0x001c, EnemySprite.Faerie, 0x00, 0, 0x08, 0x07, 'GT Fairy Abyss')
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create_sprite(0x001c, EnemySprite.Faerie, 0x00, 0, 0x07, 0x08, 'GT Fairy Abyss')
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create_sprite(0x001c, EnemySprite.Faerie, 0x00, 0, 0x08, 0x08, 'GT Fairy Abyss')
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create_sprite(0x001c, EnemySprite.Faerie, 0x00, 0, 0x07, 0x07, 'GT Fairy Abyss', fix=True)
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create_sprite(0x001c, EnemySprite.Faerie, 0x00, 0, 0x08, 0x07, 'GT Fairy Abyss', fix=True)
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create_sprite(0x001c, EnemySprite.Faerie, 0x00, 0, 0x07, 0x08, 'GT Fairy Abyss', fix=True)
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create_sprite(0x001c, EnemySprite.Faerie, 0x00, 0, 0x08, 0x08, 'GT Fairy Abyss', fix=True)
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create_sprite(0x001e, EnemySprite.CrystalSwitch, 0x00, 0, 0x1a, 0x09)
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create_sprite(0x001e, EnemySprite.RedBari, 0x00, 0, 0x16, 0x05, 'Ice Bomb Drop - Top')
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create_sprite(0x001e, EnemySprite.RedBari, 0x00, 0, 0x19, 0x05, 'Ice Bomb Drop - Top')
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@@ -2199,7 +2200,10 @@ def setup_enemy_dungeon_tables(world, player):
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if super_tile in splittable_supertiles:
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idx_adj = 0
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for index, sprite in enumerate(enemy_list):
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loc_name = f'{sprite.region} Enemy #{index+1}'
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if (super_tile, index) in key_drop_special:
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loc_name = key_drop_special[(super_tile, index)]
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else:
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loc_name = f'{sprite.region} Enemy #{index+1}'
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loc = world.get_location_unsafe(loc_name, player)
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if sprite.sub_type == 0x07: # overlord
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idx_adj += 1
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